void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Example #2
0
 private void Awake()
 {
     if (BPerMInstance != null && BPerMInstance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         BPerMInstance = this;
         DontDestroyOnLoad(this.gameObject);
     }
 }