Example #1
0
    private void ReduceDrillAmount(BOHRERART drillType, int amount)
    {
        switch (drillType)
        {
        case BOHRERART.Chrom:
            storageWindow.drillChromAmount -= amount;
            break;

        case BOHRERART.Diamant:
            storageWindow.drillDiamondAmount -= amount;
            break;

        case BOHRERART.Eisen:
            storageWindow.drillEisenAmount -= amount;
            break;

        case BOHRERART.Stahl:
            storageWindow.drillStahlAmount -= amount;
            break;

        case BOHRERART.Standard:
            storageWindow.drillStandardAmount -= amount;
            break;

        case BOHRERART.Titan:
            storageWindow.drillTitanAmount -= amount;
            break;
        }
    }
Example #2
0
    void UpdateGUIDrillType()
    {
        UISlider slider = drillTypeSlider.GetComponent <UISlider>();

        slider.numberOfSteps = Enum.GetNames(typeof(BOHRERART)).Length;
        BOHRERART drillType = (BOHRERART)(slider.value * (slider.numberOfSteps - 1));

        drillTypeVar.GetComponent <UILabel>().text = drillType.ToString() + " (" + GetDrillAmount(drillType) + ")";// +"-" + slider.value.ToString();
    }
Example #3
0
    public void StartDrilling()
    {
        //DrillMaster

        int       drillingDepth = (int)((drillingDepthSlider.GetComponent <UISlider>().value *(drillingDepthMax - 1)) + 1);
        BOHRERART drillType     = (BOHRERART)(drillTypeSlider.GetComponent <UISlider>().value *(drillTypeSlider.GetComponent <UISlider>().numberOfSteps - 1));

        if (drillingDepth <= storageWindow.pipesAmount && GetDrillAmount(drillType) > 0)
        {
            storageWindow.pipesAmount -= drillingDepth;
            ReduceDrillAmount(drillType);

            building.timer = building.timerIntervallDrilling;
            StartBuilding(Building.BUILDINGSTATUS.Drilling);
        }
    }
Example #4
0
    private int GetDrillAmount(BOHRERART drillType)
    {
        switch (drillType)
        {
        case BOHRERART.Chrom:
            return(storageWindow.drillChromAmount);

            break;

        case BOHRERART.Diamant:
            return(storageWindow.drillDiamondAmount);

            break;

        case BOHRERART.Eisen:
            return(storageWindow.drillEisenAmount);

            break;

        case BOHRERART.Stahl:
            return(storageWindow.drillStahlAmount);

            break;

        case BOHRERART.Standard:
            return(storageWindow.drillStandardAmount);

            break;

        case BOHRERART.Titan:
            return(storageWindow.drillTitanAmount);

            break;
        }
        return(0);
    }
Example #5
0
 private void ReduceDrillAmount(BOHRERART drillType)
 {
     ReduceDrillAmount(drillType, 1);
 }
 private void ReduceDrillAmount(BOHRERART drillType, int amount)
 {
     switch (drillType)
     {
         case BOHRERART.Chrom:
             storageWindow.drillChromAmount-=amount;
             break;
         case BOHRERART.Diamant:
             storageWindow.drillDiamondAmount -= amount;
             break;
         case BOHRERART.Eisen:
             storageWindow.drillEisenAmount -= amount;
             break;
         case BOHRERART.Stahl:
             storageWindow.drillStahlAmount -= amount;
             break;
         case BOHRERART.Standard:
             storageWindow.drillStandardAmount -= amount;
             break;
         case BOHRERART.Titan:
             storageWindow.drillTitanAmount -= amount;
             break;
     }
     
 }
 private void ReduceDrillAmount(BOHRERART drillType) { ReduceDrillAmount(drillType, 1); }
 private int GetDrillAmount(BOHRERART drillType)
 { 
     switch (drillType)
         {
         case BOHRERART.Chrom:
                 return storageWindow.drillChromAmount;
             break;
         case BOHRERART.Diamant:
             return storageWindow.drillDiamondAmount;
             break;
         case BOHRERART.Eisen:
             return storageWindow.drillEisenAmount;
             break;
         case BOHRERART.Stahl:
             return storageWindow.drillStahlAmount;
             break;
         case BOHRERART.Standard:
             return storageWindow.drillStandardAmount;
             break;
         case BOHRERART.Titan:
             return storageWindow.drillTitanAmount;
             break;
     }
     return 0;
 }