Init() public method

public Init ( BIWContext context ) : void
context BIWContext
return void
    private void InitControllers()
    {
        entityHandler.Init(context);
        modeController.Init(context);
        publishController.Init(context);
        creatorController.Init(context);
        outlinerController.Init(context);
        floorHandler.Init(context);
        inputHandler.Init(context);
        saveController.Init(context);
        actionController.Init(context);
        inputWrapper.Init(context);
        raycastController.Init(context);
        gizmosController.Init(context);

        controllers.Add(entityHandler);
        controllers.Add(modeController);
        controllers.Add(publishController);
        controllers.Add(creatorController);
        controllers.Add(outlinerController);
        controllers.Add(floorHandler);
        controllers.Add(inputHandler);
        controllers.Add(saveController);
        controllers.Add(actionController);
        controllers.Add(inputWrapper);
        controllers.Add(raycastController);
        controllers.Add(gizmosController);
    }
    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        gameObject = new GameObject();

        builderInWorldBridge = InitialSceneReferences.i.builderInWorldBridge;
        biwSaveController    = new BIWSaveController();
        biwSaveController.Init(BIWTestHelper.CreateReferencesControllerWithGenericMocks(InitialSceneReferences.i));
        biwSaveController.EnterEditMode(scene);
    }
Example #3
0
 public void InitControllers()
 {
     builderInWorldEntityHandler.Init();
     biwModeController.Init(editionGO, undoGO, snapGO, freeMovementGO);
     biwPublishController.Init();
     biwCreatorController.Init();
     outlinerController.Init();
     biwFloorHandler.Init();
     bIWInputHandler.Init();
     biwSaveController.Init();
 }
Example #4
0
    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        gameObject = new GameObject();

        biwSaveController    = gameObject.AddComponent <BIWSaveController>();
        builderInWorldBridge = gameObject.AddComponent <BuilderInWorldBridge>();

        biwSaveController.builderInWorldBridge = builderInWorldBridge;
        biwSaveController.Init();
        biwSaveController.EnterEditMode(scene);
    }