private void InitReferences() { builderInWorldBridge = InitialSceneReferences.i.builderInWorldBridge; cursorGO = InitialSceneReferences.i.cursorCanvas; inputController = InitialSceneReferences.i.inputController; List <GameObject> grounds = new List <GameObject>(); for (int i = 0; i < InitialSceneReferences.i.groundVisual.transform.transform.childCount; i++) { grounds.Add(InitialSceneReferences.i.groundVisual.transform.transform.GetChild(i).gameObject); } groundVisualsGO = grounds.ToArray(); context = new BIWContext(); context.Init( outlinerController, inputHandler, inputWrapper, publishController, creatorController, modeController, floorHandler, entityHandler, actionController, saveController, raycastController, gizmosController, InitialSceneReferences.i ); skyBoxMaterial = context.projectReferencesAsset.skyBoxMaterial; }
public static BIWContext CreateMockUpReferenceController() { BIWContext context = new BIWContext(); context.Init( Substitute.For <IBIWOutlinerController>(), Substitute.For <IBIWInputHandler>(), Substitute.For <IBIWInputWrapper>(), Substitute.For <IBIWPublishController>(), Substitute.For <IBIWCreatorController>(), Substitute.For <IBIWModeController>(), Substitute.For <IBIWFloorHandler>(), Substitute.For <IBIWEntityHandler>(), Substitute.For <IBIWActionController>(), Substitute.For <IBIWSaveController>(), Substitute.For <IBIWRaycastController>(), Substitute.For <IBIWGizmosController>(), new InitialSceneReferences() ); return(context); }
public static BIWContext CreateReferencesControllerWithGenericMocks(params object[] mocks) { IBIWOutlinerController outliner = Substitute.For <IBIWOutlinerController>(); IBIWInputHandler inputHandler = Substitute.For <IBIWInputHandler>(); IBIWInputWrapper inputWrapper = Substitute.For <IBIWInputWrapper>(); IBIWPublishController publishController = Substitute.For <IBIWPublishController>(); IBIWCreatorController creatorController = Substitute.For <IBIWCreatorController>(); IBIWModeController modeController = Substitute.For <IBIWModeController>(); IBIWFloorHandler floorHandler = Substitute.For <IBIWFloorHandler>(); IBIWEntityHandler entityHandler = Substitute.For <IBIWEntityHandler>(); IBIWActionController actionController = Substitute.For <IBIWActionController>(); IBIWSaveController saveController = Substitute.For <IBIWSaveController>(); IBIWRaycastController raycastController = Substitute.For <IBIWRaycastController>(); IBIWGizmosController gizmosController = Substitute.For <IBIWGizmosController>(); InitialSceneReferences sceneReferences = new InitialSceneReferences(); foreach (var mock in mocks) { switch (mock) { case IBIWOutlinerController oc: outliner = oc; break; case IBIWInputHandler ih: inputHandler = ih; break; case IBIWInputWrapper iw: inputWrapper = iw; break; case IBIWPublishController pc: publishController = pc; break; case IBIWCreatorController cc: creatorController = cc; break; case IBIWModeController mc: modeController = mc; break; case IBIWFloorHandler fh: floorHandler = fh; break; case IBIWEntityHandler eh: entityHandler = eh; break; case IBIWActionController ac: actionController = ac; break; case IBIWSaveController sc: saveController = sc; break; case IBIWRaycastController rc: raycastController = rc; break; case IBIWGizmosController gc: gizmosController = gc; break; case InitialSceneReferences isr: sceneReferences = isr; break; } } BIWContext context = new BIWContext(); context.Init( outliner, inputHandler, inputWrapper, publishController, creatorController, modeController, floorHandler, entityHandler, actionController, saveController, raycastController, gizmosController, sceneReferences ); return(context); }