public void Intro() { if (activeSpriteList == null) { activeSpriteList = new BGScalesSpriteList(gameVars, null, null, null); } doStateStuff = ScrollBackground; if (locomotion) { doStateStuff += SendResetMsg; } ResetPosition = RestartPosition; }
public void NextBlockDefined(BGScalesSpriteList spriteList, int blockHashCode) { activeSpriteList = spriteList; Debug.Log("Active list block : " + blockHashCode); }