void Start() { //switch( currentButtonState ) //{ //case ButtonState.Available: //gameObject.GetComponent<Image>().sprite = AvailableImage; ////SaveDataObjScript.MusicSetOneState = 0; //SetToggle.interactable = false; //this.GetComponent<Button>().interactable = true; //PriceText.text = SetPrice.ToString(); //break; //case ButtonState.NotAvailable: //gameObject.GetComponent<Image>().sprite = NotAvailableImage; //SetToggle.interactable = false; //this.GetComponent<Button>().interactable = false; //PriceText.text = "N/A"; //break; //case ButtonState.Purchased: ////gameObject.GetComponent<Image>().sprite = PurchasedImage; //SetToggle.interactable = true; //this.GetComponent<Button>().interactable = false; //PriceText.text = "PURCHASED"; //break; //} ControllerObjectScript = GameObject.Find( "BGMusicMenu" ).GetComponent<BGMusicSetController>(); SaveDataObj = GameObject.Find( "SaveData" ); SaveDataObjScript = SaveDataObj.GetComponent<SaveDataScript>(); }
void Start() { //switch( currentButtonState ) //{ //case ButtonState.Available: //gameObject.GetComponent<Image>().sprite = AvailableImage; ////SaveDataObjScript.MusicSetOneState = 0; //SetToggle.interactable = false; //this.GetComponent<Button>().interactable = true; //PriceText.text = SetPrice.ToString(); //break; //case ButtonState.NotAvailable: //gameObject.GetComponent<Image>().sprite = NotAvailableImage; //SetToggle.interactable = false; //this.GetComponent<Button>().interactable = false; //PriceText.text = "N/A"; //break; //case ButtonState.Purchased: ////gameObject.GetComponent<Image>().sprite = PurchasedImage; //SetToggle.interactable = true; //this.GetComponent<Button>().interactable = false; //PriceText.text = "PURCHASED"; //break; //} ControllerObjectScript = GameObject.Find("BGMusicMenu").GetComponent <BGMusicSetController>(); SaveDataObj = GameObject.Find("SaveData"); SaveDataObjScript = SaveDataObj.GetComponent <SaveDataScript>(); }