void Start()
    {
        //switch( currentButtonState )
        //{
        //case ButtonState.Available:
        //gameObject.GetComponent<Image>().sprite = AvailableImage;
        ////SaveDataObjScript.MusicSetOneState = 0;
        //SetToggle.interactable = false;
        //this.GetComponent<Button>().interactable = true;
        //PriceText.text = SetPrice.ToString();
        //break;
        //case ButtonState.NotAvailable:
        //gameObject.GetComponent<Image>().sprite = NotAvailableImage;
        //SetToggle.interactable = false;
        //this.GetComponent<Button>().interactable = false;
        //PriceText.text = "N/A";
        //break;
        //case ButtonState.Purchased:
        ////gameObject.GetComponent<Image>().sprite = PurchasedImage;
        //SetToggle.interactable = true;
        //this.GetComponent<Button>().interactable = false;
        //PriceText.text = "PURCHASED";
        //break;
        //}

        ControllerObjectScript = GameObject.Find( "BGMusicMenu" ).GetComponent<BGMusicSetController>();
        SaveDataObj = GameObject.Find( "SaveData" );
        SaveDataObjScript = SaveDataObj.GetComponent<SaveDataScript>();
    }
Example #2
0
    void Start()
    {
        //switch( currentButtonState )
        //{
        //case ButtonState.Available:
        //gameObject.GetComponent<Image>().sprite = AvailableImage;
        ////SaveDataObjScript.MusicSetOneState = 0;
        //SetToggle.interactable = false;
        //this.GetComponent<Button>().interactable = true;
        //PriceText.text = SetPrice.ToString();
        //break;
        //case ButtonState.NotAvailable:
        //gameObject.GetComponent<Image>().sprite = NotAvailableImage;
        //SetToggle.interactable = false;
        //this.GetComponent<Button>().interactable = false;
        //PriceText.text = "N/A";
        //break;
        //case ButtonState.Purchased:
        ////gameObject.GetComponent<Image>().sprite = PurchasedImage;
        //SetToggle.interactable = true;
        //this.GetComponent<Button>().interactable = false;
        //PriceText.text = "PURCHASED";
        //break;
        //}

        ControllerObjectScript = GameObject.Find("BGMusicMenu").GetComponent <BGMusicSetController>();
        SaveDataObj            = GameObject.Find("SaveData");
        SaveDataObjScript      = SaveDataObj.GetComponent <SaveDataScript>();
    }