/// <summary> /// 初期化 /// </summary> public void Initialize() { endFlag = false; textureLoader.Initialize(); bgmLoader.Initialize(); seLoader.Initialize(); totalResouceNum = textureLoader.Count() + bgmLoader.Count() + seLoader.Count(); }
public void Initialize(SceneType sceneType) { endFlag = false; textureLoader.Initialize(); bgmLoader.Initialize(); seLoader.Initialize(); //全リソース数を計算 totalResouceNum = textureLoader.Count() + bgmLoader.Count() + seLoader.Count(); }