Example #1
0
        public ActionResult MemberManagementForDetails(Dictionary <string, string> queryvalues)
        {
            string _Value = queryvalues.ContainsKey("Value") ? queryvalues["Value"] : "0";

            //   string _SearchExt = queryvalues.ContainsKey("SearchExt") ? queryvalues["SearchExt"].ToString() : "";
            ViewData["Value"] = _Value;
            Role model = new Role();
            long a     = 0;

            if (long.TryParse(_Value, out a) == false)
            {
                return(View(model));
            }
            model = RoleBLL.GetVRoleByString(new Role()
            {
                ID = long.Parse(_Value)
            });
            if (model == null)
            {
                return(View(model));
            }
            else
            {
                Role role = RoleBLL.GetGiftByString(new Role {
                    ID = long.Parse(_Value)
                });
                model.Gift       = role.Gift;
                model.GiftExpire = role.GiftExpire;

                if (model.ExtInfo == null)
                {
                    return(View(model));
                }
                else
                {
                    //SystemType

                    if (SystemType == "2")
                    {
                        ////////////////////////////////底层修改///////////////////////////////////

                        BExtInfo BExtInfo = BExtInfo.ParseFrom(model.ExtInfo);

                        model.VipGrade   = BExtInfo.VipInfo.Grade;                   //VIP等级
                        model.VipPoint   = BExtInfo.VipInfo.Current;                 //VIP点数
                        model.LevelGrade = BExtInfo.LevelInfo.Level;                 //玩家等级
                        model.ItemCount  = BExtInfo.ToolsInfo.ListToolsList.Count(); //道具


                        //IList<GameInfo> gameInfoList = BExtInfo.UserExData.ListInfoList;
                        //德州扑克
                        //GameInfo game15 = gameInfoList.Where(m => m.GameID == 15).FirstOrDefault();
                        //gameinfo g15 = new gameinfo();
                        //if (game15 != null)
                        //{
                        //    g15.dwWin = Convert.ToInt32(game15.DwWin);
                        //    g15.dwTotal = Convert.ToInt32(game15.DwTotal);
                        //    g15.maxWinChip = game15.MaxWinChip;
                        //}
                        //else
                        //{
                        //    g15.dwWin = 0;
                        //    g15.dwTotal = 0;
                        //    g15.maxWinChip = 0;
                        //}

                        //model.GameInfo15 = g15;
                        ////中发白
                        //GameInfo game13 = gameInfoList.Where(m => m.GameID == 15).FirstOrDefault();
                        //gameinfo g13 = new gameinfo();
                        //if (game13 != null)
                        //{
                        //    g13.dwWin = Convert.ToInt32(game13.DwWin);
                        //    g13.dwTotal = Convert.ToInt32(game13.DwTotal);
                        //    g13.maxWinChip = game13.MaxWinChip;
                        //}
                        //else
                        //{
                        //    g13.dwWin = 0;
                        //    g13.dwTotal = 0;
                        //    g13.maxWinChip = 0;
                        //}

                        //model.GameInfo13 = g13;
                        //十二生肖
                        //GameInfo game14 = gameInfoList.Where(m => m.GameID == 15).FirstOrDefault();
                        //gameinfo g14 = new gameinfo();
                        //if (game14 != null)
                        //{
                        //    g14.dwWin = Convert.ToInt32(game14.DwWin);
                        //    g14.dwTotal = Convert.ToInt32(game14.DwTotal);
                        //    g14.maxWinChip = game14.MaxWinChip;
                        //}
                        //else
                        //{
                        //    g14.dwWin = 0;
                        //    g14.dwTotal = 0;
                        //    g14.maxWinChip = 0;
                        //}

                        //model.GameInfo14 = g14;


                        model.Friend = (short)BExtInfo.UserExData.WMaxFriend;

                        uint     lastLoginTime = BExtInfo.UserExData.LastLoginTime;
                        DateTime dtStart       = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
                        long     lTime         = long.Parse(lastLoginTime + "0000000");
                        TimeSpan toNow         = new TimeSpan(lTime);
                        dtStart             = dtStart.Add(toNow);
                        model.LastLoginTime = dtStart;

                        model.lastMoney = BExtInfo.UserExData.LastMoney;
                    }
                    else if (SystemType == "1")
                    {
                        int    indexData = 4;
                        byte[] numData   = new byte[4];
                        Array.Copy(model.ExtInfo, indexData, numData, 0, 4);
                        int num = System.BitConverter.ToInt32(numData, 0);
                        indexData = indexData + 4;

                        byte[] DataInfo = new byte[num];
                        Array.Copy(model.ExtInfo, 0, DataInfo, 0, num);
                        while (indexData < num)
                        {
                            //类型ID
                            int typeid = System.BitConverter.ToInt32(DataInfo, indexData);
                            indexData = indexData + 4;
                            int datanum = System.BitConverter.ToInt32(DataInfo, indexData);
                            indexData = indexData + 4;


                            //VIP等级
                            if (typeid == 1)
                            {
                                model.VipGrade = System.BitConverter.ToInt32(DataInfo, indexData);
                                model.VipPoint = System.BitConverter.ToInt32(DataInfo, indexData + 4);
                                indexData      = indexData + datanum;
                            }
                            //玩家等级
                            else if (typeid == 2)
                            {
                                model.LevelGrade = System.BitConverter.ToInt32(DataInfo, indexData);
                                indexData        = indexData + datanum;
                            }
                            //道具
                            else if (typeid == 4)
                            {
                                model.ItemCount = datanum / 24;
                                indexData       = indexData + datanum;
                            }
                            //牌局
                            else if (typeid == 9)
                            {
                                int flag = indexData + datanum;
                                model.Friend = System.BitConverter.ToInt16(DataInfo, indexData);

                                uint     lastLoginTime = System.BitConverter.ToUInt32(DataInfo, indexData + 4);
                                DateTime dtStart       = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
                                long     lTime         = long.Parse(lastLoginTime + "0000000");
                                TimeSpan toNow         = new TimeSpan(lTime);
                                dtStart             = dtStart.Add(toNow);
                                model.LastLoginTime = dtStart;

                                //long lastMoney = System.BitConverter.ToInt32(DataInfo, indexData + 16);
                                //model.lastMoney = lastMoney;

                                indexData = indexData + 32;
                                while (indexData < flag)
                                {
                                    short gameid = System.BitConverter.ToInt16(DataInfo, indexData);
                                    indexData = indexData + 4;
                                    switch (gameid)
                                    {
                                    case 15:      //德州
                                        gameinfo gameinfo15 = new gameinfo();
                                        gameinfo15.dwWin      = System.BitConverter.ToInt32(DataInfo, indexData);
                                        gameinfo15.dwTotal    = System.BitConverter.ToInt32(DataInfo, indexData + 4);
                                        gameinfo15.maxWinChip = System.BitConverter.ToInt32(DataInfo, indexData + 8);
                                        model.GameInfo15      = gameinfo15;
                                        indexData             = indexData + 12;
                                        break;

                                    case 13:      //中发白
                                        gameinfo gameinfo13 = new gameinfo();
                                        gameinfo13.dwWin      = System.BitConverter.ToInt32(DataInfo, indexData);
                                        gameinfo13.dwTotal    = System.BitConverter.ToInt32(DataInfo, indexData + 4);
                                        gameinfo13.maxWinChip = System.BitConverter.ToInt32(DataInfo, indexData + 8);
                                        model.GameInfo13      = gameinfo13;
                                        indexData             = indexData + 12;
                                        break;

                                    case 14:      //十二生肖
                                        gameinfo gameinfo14 = new gameinfo();
                                        gameinfo14.dwWin      = System.BitConverter.ToInt32(DataInfo, indexData);
                                        gameinfo14.dwTotal    = System.BitConverter.ToInt32(DataInfo, indexData + 4);
                                        gameinfo14.maxWinChip = System.BitConverter.ToInt32(DataInfo, indexData + 8);
                                        model.GameInfo14      = gameinfo14;
                                        indexData             = indexData + 12;
                                        break;

                                    default:
                                        indexData = flag;
                                        break;
                                    }
                                }
                            }
                            else
                            {
                                indexData = indexData + datanum;
                            }
                        }
                    }
                    else
                    {
                    }
                }

                // 计算在线状态
                UserStateReq UserStateReq;
                // model.Minu 传一个时间长短给服务器
                UserStateReq = UserStateReq.CreateBuilder()
                               .SetUserId(Convert.ToInt32(model.ID))
                               .Build();



                Bind tbind = Cmd.runClient(new Bind(ServiceCmd.SC_USER_STATE, UserStateReq.ToByteArray()));


                switch ((CenterCmd)tbind.header.CommandID)
                {
                case CenterCmd.CS_USER_STATE:
                    UserStateRes UserStateRes = UserStateRes.ParseFrom(tbind.body.ToBytes());
                    int          state        = UserStateRes.State;
                    int          roomId       = UserStateRes.RoomId;
                    int          roomtype     = UserStateRes.RoomType;
                    model.IsOnLine = state > 0 ? IsOnLine.在线 : IsOnLine.离线;
                    model.RoomID   = roomId;
                    model.RoomType = (gameID)roomtype;
                    break;

                case CenterCmd.CS_CONNECT_ERROR:
                    break;
                }
                BaseDataView vbd = new BaseDataView
                {
                    StartDate      = DateTime.Now.AddDays(-10).Date.ToString(),
                    ExpirationDate = DateTime.Now.AddDays(1).Date.ToString(),
                    //Channels = _Channels,
                    SearchExt = _Value
                };

                IEnumerable <BaseDataInfo> ibd = BaseDataBLL.GetGameProfit(vbd);
                foreach (BaseDataInfo m in ibd)
                {
                    model.tenDayYinkui = m.ProfitAdd1 + m.ProfitDel1 +
                                         m.ProfitAdd2 + m.ProfitDel2 +
                                         m.ProfitAdd3 + m.ProfitDel3 +
                                         m.ProfitAdd4 + m.ProfitDel4 +
                                         m.ProfitAdd5 + m.ProfitDel5 +
                                         m.ProfitAdd6 + m.ProfitDel6 +
                                         m.ProfitAdd7 + m.ProfitDel7 +
                                         m.ProfitAdd8 + m.ProfitDel8 +
                                         m.ProfitAdd9 + m.ProfitDel9 +
                                         m.ProfitAdd10 + m.ProfitDel10;
                }
                foreach (BaseDataInfo m in ibd)
                {
                    model.tenDayChanchu = m.ProfitAdd1 + m.ProfitAdd2 + m.ProfitAdd3 + m.ProfitAdd4 + m.ProfitAdd5 + m.ProfitAdd6 + m.ProfitAdd7 + m.ProfitAdd8 + m.ProfitAdd9 + m.ProfitAdd10;
                }
                foreach (BaseDataInfo m in ibd)
                {
                    model.tenDayXiaohao = m.ProfitDel1 + m.ProfitDel2 + m.ProfitDel3 + m.ProfitDel4 + m.ProfitDel5 + m.ProfitDel6 + m.ProfitDel7 + m.ProfitDel8 + m.ProfitDel9 + m.ProfitDel10;
                }
                model.RemarksName = MemberCenterBLL.GetRemarksNameByID(_Value);
            }
            BaseDataView vbd2 = new BaseDataView
            {
                StartDate      = DateTime.Now.Date.ToString(),
                ExpirationDate = DateTime.Now.AddDays(1).Date.ToString(),
                //Channels = _Channels,
                SearchExt = _Value
            };

            if (_Value != "")
            {
                //ViewData["DetailProfit"] = BaseDataBLL.GetGameOutputDetailUser(vbd);
                ViewData["GameProfit"] = BaseDataBLL.GetGameProfit(vbd2);
            }
            else
            {
                ViewData["GameProfit"] = "";
            }
            Role rl = RoleBLL.GetModelByID(new Role {
                ID = Convert.ToInt64(_Value)
            });

            if (rl != null)
            {
                string nikeName = rl.NickName;
            }
            model.SendEmailCount = MemberCenterBLL.GetSendEmailCount(_Value);
            int            fishCount = 0;
            GameRecordView grv       = new GameRecordView {
                SearchExt = _Value, StartDate = DateTime.Now.AddDays(-1).Date.ToString(), ExpirationDate = DateTime.Now.AddDays(1).Date.ToString()
            };
            IEnumerable <UserFishInfo> Fishmodel = FishInfoBLL.GetUserInfo(grv);

            foreach (GL.Data.Model.UserFishInfo m in Fishmodel)
            {
                fishCount = fishCount + m.Fish1 * 200000;
                fishCount = fishCount + m.Fish2 * 1000000;
                fishCount = fishCount + m.Fish3 * 2000000;
                fishCount = fishCount + m.Fish4 * 5000000;
                fishCount = fishCount + m.Fish5 * 100000;
                fishCount = fishCount + m.Fish6 * 50000;
            }


            return(View(model));
        }
Example #2
0
        public ActionResult MemberUpdateForVIP(Dictionary <string, string> queryvalues)
        {
            int  _type  = queryvalues.ContainsKey("Type") ? Convert.ToInt32(queryvalues["Type"]) : 0;
            int  _id    = queryvalues.ContainsKey("ID") ? Convert.ToInt32(queryvalues["ID"]) : 0;
            int  _level = queryvalues.ContainsKey("Grade") ? Convert.ToInt32(queryvalues["Grade"]) : 0;
            int  _point = queryvalues.ContainsKey("Point") ? Convert.ToInt32(queryvalues["Point"]) : 0;
            Role model  = new Role();

            model = RoleBLL.GetRoleByString(new Role()
            {
                ID = _id
            });
            if (model == null)
            {
                return(View(model));
            }
            model.UpdateProperty = _type;
            //数据修改操作
            if (Request.IsAjaxRequest())
            {
                //没有封号不能修改
                if (model.IsFreeze == isSwitch.开)
                {
                    return(Content("-1"));
                }
                if (_type == 3)     //绑定俱乐部
                {
                    //检查是不是俱乐部,不是俱乐部,不让绑定
                    IEnumerable <ClubInfo> clubs = ClubBLL.GetClubInfo(_level);
                    if (clubs != null && clubs.Count() > 0)
                    {
                    }
                    else
                    {
                        return(Content("4"));//不是俱乐部
                    }


                    Beland_Club_C BelandlubC;
                    // model.Minu 传一个时间长短给服务器
                    BelandlubC = Beland_Club_C.CreateBuilder()
                                 .SetClubID((uint)_level)
                                 .SetDwUserID((uint)_id)
                                 .Build();



                    Bind tbind = Cmd.runClient(new Bind(ServiceCmd.SC_BELAND_CLUB, BelandlubC.ToByteArray()));


                    switch ((CenterCmd)tbind.header.CommandID)
                    {
                    case CenterCmd.CS_BELAND_CLUB:
                        Beland_Club_S BelandClubS = Beland_Club_S.ParseFrom(tbind.body.ToBytes());
                        bool          res         = BelandClubS.Suc;
                        if (res)
                        {
                            return(Content("5"));
                        }
                        else
                        {
                            return(Content("6"));
                        }

                    case CenterCmd.CS_CONNECT_ERROR:
                        break;
                    }

                    return(Content("6"));



                    //model.ClubID = _level;
                    //int res = RoleBLL.UpdateRoleClub(model);
                    //if(res == 1)    //绑定不是俱乐部ID
                    //{
                    //    return Content("4");
                    //}
                    //else
                    //{
                    //    return Content(res.ToString());
                    //}
                }
                //玩家数据为空
                if (model.ExtInfo == null)
                {
                    return(Content("-2"));
                }
                else
                {
                    /////////////////////////////////////////////////////////////////////////////////

                    if (SystemType == "2")//万人德州
                    {
                        BExtInfo BExtInfo = BExtInfo.ParseFrom(model.ExtInfo);
                        if (_type == 1)  //修改VIP等级
                        {
                            VipInfo VipInfo22;

                            VipInfo22 = VipInfo.CreateBuilder(BExtInfo.VipInfo)
                                        .SetGrade((int)_level)
                                        .SetCurrent((int)_point)
                                        .Build();


                            BExtInfo = BExtInfo.CreateBuilder(BExtInfo)
                                       .SetVipInfo(VipInfo22)
                                       .Build();
                        }
                        else if (_type == 2) //修改等级
                        {
                            LevelInfo LevelInfo22;

                            LevelInfo22 = LevelInfo.CreateBuilder(BExtInfo.LevelInfo)
                                          .SetLevel(_level)
                                          .SetExp(_point)
                                          .Build();


                            BExtInfo = BExtInfo.CreateBuilder(BExtInfo)
                                       .SetLevelInfo(LevelInfo22)
                                       .Build();
                        }
                        byte[] bs = BExtInfo.ToByteArray();
                        model.ExtInfo = bs;
                        return(Content(RoleBLL.UpdateRole(model).ToString()));
                    }
                    else if (SystemType == "1")
                    {
                        byte[] Data = new byte[4];
                        Array.Copy(model.ExtInfo, 4, Data, 0, 4);
                        int    num   = System.BitConverter.ToInt32(Data, 0);
                        byte[] Grade = System.BitConverter.GetBytes(_level);
                        byte[] Point = System.BitConverter.GetBytes(_point);
                        for (int j = 0; j < 4; j++)
                        {
                            if (_type == 1)  //修改VIP等级
                            {
                                model.ExtInfo[16 + j] = Grade[j];
                                model.ExtInfo[20 + j] = Point[j];
                            }
                            else if (_type == 2) //修改等级
                            {
                                model.ExtInfo[36 + j] = Grade[j];
                                model.ExtInfo[40 + j] = Point[j];
                            }
                        }
                        return(Content(RoleBLL.UpdateRole(model).ToString()));
                    }
                    else
                    {
                    }
                }
            }
            //数据查询操作
            if (model.ExtInfo == null)
            {
                return(View(model));
            }
            else
            {
                if (SystemType == "2")
                {
                    BExtInfo BExtInfo = BExtInfo.ParseFrom(model.ExtInfo);
                    model.VipGrade   = BExtInfo.VipInfo.Grade;   //VIP等级
                    model.VipPoint   = BExtInfo.VipInfo.Current; //VIP等级
                    model.LevelGrade = BExtInfo.LevelInfo.Level; //玩家等级
                    model.LevelPoint = BExtInfo.LevelInfo.Exp;   //玩家等级
                    return(View(model));
                }
                else
                {
                    int    indexData = 4;
                    byte[] numData   = new byte[4];
                    Array.Copy(model.ExtInfo, indexData, numData, 0, 4);
                    int num = System.BitConverter.ToInt32(numData, 0);
                    indexData = indexData + 4;

                    byte[] DataInfo = new byte[num];
                    Array.Copy(model.ExtInfo, 0, DataInfo, 0, num);
                    while (indexData < num)
                    {
                        //类型ID
                        int typeid = System.BitConverter.ToInt32(DataInfo, indexData);
                        indexData = indexData + 4;
                        //数据长度
                        int datanum = System.BitConverter.ToInt32(DataInfo, indexData);
                        indexData = indexData + 4;
                        //VIP等级
                        if (typeid == 1)
                        {
                            model.VipGrade = System.BitConverter.ToInt32(DataInfo, indexData);
                            model.VipPoint = System.BitConverter.ToInt32(DataInfo, indexData + 4);
                            indexData      = indexData + datanum;
                        }
                        //玩家等级
                        else if (typeid == 2)
                        {
                            model.LevelGrade = System.BitConverter.ToInt32(DataInfo, indexData);
                            model.LevelPoint = System.BitConverter.ToInt32(DataInfo, indexData + 4);
                            indexData        = indexData + datanum;
                        }
                        else
                        {
                            indexData = indexData + datanum;
                        }
                    }
                    return(View(model));
                }
            }
        }