void CommandAG(BDModulePilotAI wingman, int index, object ag) { //Debug.Log("object to string: "+ag.ToString()); KSPActionGroup actionGroup = (KSPActionGroup)ag; //Debug.Log("ag to string: " + actionGroup.ToString()); wingman.CommandAG(actionGroup); }
void SelectAll(BDModulePilotAI wingman, int index, object data) { for (int i = 0; i < wingmen.Count; i++) { if (!focusIndexes.Contains(i)) { focusIndexes.Add(i); } } }
IEnumerator CommandPositionGUIRoutine(BDModulePilotAI wingman, GPSTargetInfo tInfo) { //RemoveCommandPos(tInfo); commandedPositions.Add(tInfo); yield return(new WaitForSeconds(0.25f)); while (Vector3d.Distance(wingman.commandGPS, tInfo.gpsCoordinates) < 0.01f && (wingman.currentCommand == BDModulePilotAI.PilotCommands.Attack || wingman.currentCommand == BDModulePilotAI.PilotCommands.FlyTo)) { yield return(null); } RemoveCommandPos(tInfo); }
IEnumerator CommandPosition(BDModulePilotAI wingman, BDModulePilotAI.PilotCommands command) { if (focusIndexes.Count == 0 && !commandSelf) { yield break; } DisplayScreenMessage("Select target coordinates.\nRight-click to cancel."); if (command == BDModulePilotAI.PilotCommands.FlyTo) { waitingForFlytoPos = true; } else if (command == BDModulePilotAI.PilotCommands.Attack) { waitingForAttackPos = true; } yield return(null); bool waitingForPos = true; drawMouseDiamond = true; while (waitingForPos) { if (Input.GetMouseButtonDown(1)) { break; } if (Input.GetMouseButtonDown(0)) { Vector3 mousePos = new Vector3(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height, 0); Plane surfPlane = new Plane(vessel.upAxis, vessel.transform.position - (vessel.altitude * vessel.upAxis)); Ray ray = FlightCamera.fetch.mainCamera.ViewportPointToRay(mousePos); float dist; if (surfPlane.Raycast(ray, out dist)) { Vector3 worldPoint = ray.GetPoint(dist); Vector3d gps = VectorUtils.WorldPositionToGeoCoords(worldPoint, vessel.mainBody); if (command == BDModulePilotAI.PilotCommands.FlyTo) { wingman.CommandFlyTo(gps); } else if (command == BDModulePilotAI.PilotCommands.Attack) { wingman.CommandAttack(gps); } StartCoroutine(CommandPositionGUIRoutine(wingman, new GPSTargetInfo(gps, command.ToString()))); } break; } yield return(null); } waitingForAttackPos = false; waitingForFlytoPos = false; drawMouseDiamond = false; ScreenMessages.RemoveMessage(screenMessage); }
void CommandAttack(BDModulePilotAI wingman, int index, object data) { StartCoroutine(CommandPosition(wingman, BDModulePilotAI.PilotCommands.Attack)); }
void CommandFlyTo(BDModulePilotAI wingman, int index, object data) { StartCoroutine(CommandPosition(wingman, BDModulePilotAI.PilotCommands.FlyTo)); }
void OpenAGWindow(BDModulePilotAI wingman, int index, object data) { showAGWindow = !showAGWindow; }
void CommandTakeOff(BDModulePilotAI wingman, int index, object data) { wingman.ActivatePilot(); wingman.standbyMode = false; }
void CommandFollow(BDModulePilotAI wingman, int index, object data) { wingman.CommandFollow(this, index); }
void CommandRelease(BDModulePilotAI wingman, int index, object data) { wingman.ReleaseCommand(); }
void RefreshFriendlies() { if (!weaponManager) { return; } friendlies = new List <BDModulePilotAI>(); List <Vessel> .Enumerator vs = BDATargetManager.LoadedVessels.GetEnumerator(); while (vs.MoveNext()) { if (vs.Current == null) { continue; } if (!vs.Current.loaded || vs.Current == vessel) { continue; } BDModulePilotAI pilot = null; MissileFire wm = null; List <BDModulePilotAI> .Enumerator ps = vs.Current.FindPartModulesImplementing <BDModulePilotAI>().GetEnumerator(); while (ps.MoveNext()) { if (ps.Current == null) { continue; } pilot = ps.Current; break; } ps.Dispose(); if (!pilot) { continue; } List <MissileFire> .Enumerator ws = vs.Current.FindPartModulesImplementing <MissileFire>().GetEnumerator(); while (ws.MoveNext()) { // TODO: JDK: note that this assigns the last module found. Is that what we want? wm = ws.Current; } ws.Dispose(); if (!wm || wm.team != weaponManager.team) { continue; } friendlies.Add(pilot); } vs.Dispose(); //TEMPORARY wingmen = new List <BDModulePilotAI>(); List <BDModulePilotAI> .Enumerator fs = friendlies.GetEnumerator(); while (fs.MoveNext()) { if (fs.Current == null) { continue; } wingmen.Add(fs.Current); } fs.Dispose(); }
IEnumerator DogfightCompetitionModeRoutine(float distance) { competitionStarting = true; competitionStatus = "Competition: Pilots are taking off."; Dictionary <BDArmorySettings.BDATeams, List <BDModulePilotAI> > pilots = new Dictionary <BDArmorySettings.BDATeams, List <BDModulePilotAI> >(); pilots.Add(BDArmorySettings.BDATeams.A, new List <BDModulePilotAI>()); pilots.Add(BDArmorySettings.BDATeams.B, new List <BDModulePilotAI>()); List <Vessel> .Enumerator loadedVessels = BDATargetManager.LoadedVessels.GetEnumerator(); while (loadedVessels.MoveNext()) { if (loadedVessels.Current == null) { continue; } if (!loadedVessels.Current.loaded) { continue; } BDModulePilotAI pilot = null; IEnumerator <BDModulePilotAI> ePilots = loadedVessels.Current.FindPartModulesImplementing <BDModulePilotAI>().AsEnumerable().GetEnumerator(); while (ePilots.MoveNext()) { pilot = ePilots.Current; break; } ePilots.Dispose(); if (!pilot || !pilot.weaponManager) { continue; } pilots[BDATargetManager.BoolToTeam(pilot.weaponManager.team)].Add(pilot); pilot.ActivatePilot(); pilot.standbyMode = false; if (pilot.weaponManager.guardMode) { pilot.weaponManager.ToggleGuardMode(); } } loadedVessels.Dispose(); //clear target database so pilots don't attack yet BDATargetManager.ClearDatabase(); if (pilots[BDArmorySettings.BDATeams.A].Count == 0 || pilots[BDArmorySettings.BDATeams.B].Count == 0) { Debug.Log("[BDArmory]: Unable to start competition mode - one or more teams is empty"); competitionStatus = "Competition: Failed! One or more teams is empty."; yield return(new WaitForSeconds(2)); competitionStarting = false; yield break; } BDModulePilotAI aLeader = pilots[BDArmorySettings.BDATeams.A][0]; BDModulePilotAI bLeader = pilots[BDArmorySettings.BDATeams.B][0]; aLeader.weaponManager.wingCommander.CommandAllFollow(); bLeader.weaponManager.wingCommander.CommandAllFollow(); //wait till the leaders are airborne while (aLeader && bLeader && (aLeader.vessel.LandedOrSplashed || bLeader.vessel.LandedOrSplashed)) { yield return(null); } if (!aLeader || !bLeader) { StopCompetition(); } competitionStatus = "Competition: Sending pilots to start position."; Vector3 aDirection = Vector3.ProjectOnPlane(aLeader.vessel.CoM - bLeader.vessel.CoM, aLeader.vessel.upAxis).normalized; Vector3 bDirection = Vector3.ProjectOnPlane(bLeader.vessel.CoM - aLeader.vessel.CoM, bLeader.vessel.upAxis).normalized; Vector3 center = (aLeader.vessel.CoM + bLeader.vessel.CoM) / 2f; Vector3 aDestination = center + (aDirection * (distance + 1250f)); Vector3 bDestination = center + (bDirection * (distance + 1250f)); aDestination = VectorUtils.WorldPositionToGeoCoords(aDestination, FlightGlobals.currentMainBody); bDestination = VectorUtils.WorldPositionToGeoCoords(bDestination, FlightGlobals.currentMainBody); aLeader.CommandFlyTo(aDestination); bLeader.CommandFlyTo(bDestination); Vector3 centerGPS = VectorUtils.WorldPositionToGeoCoords(center, FlightGlobals.currentMainBody); //wait till everyone is in position bool waiting = true; while (waiting) { waiting = false; if (!aLeader || !bLeader) { StopCompetition(); } if (Vector3.Distance(aLeader.transform.position, bLeader.transform.position) < distance * 1.95f) { waiting = true; } else { Dictionary <BDArmorySettings.BDATeams, List <BDModulePilotAI> > .KeyCollection.Enumerator keys = pilots.Keys.GetEnumerator(); while (keys.MoveNext()) { List <BDModulePilotAI> .Enumerator ePilots = pilots[keys.Current].GetEnumerator(); while (ePilots.MoveNext()) { if (ePilots.Current == null) { continue; } if (ePilots.Current.currentCommand != BDModulePilotAI.PilotCommands.Follow || !((ePilots.Current.vessel.CoM - ePilots.Current.commandLeader.vessel.CoM).sqrMagnitude > 1000f * 1000f)) { continue; } competitionStatus = "Competition: Waiting for teams to get in position."; waiting = true; } ePilots.Dispose(); } keys.Dispose(); } yield return(null); } //start the match Dictionary <BDArmorySettings.BDATeams, List <BDModulePilotAI> > .KeyCollection.Enumerator pKeys = pilots.Keys.GetEnumerator(); while (pKeys.MoveNext()) { List <BDModulePilotAI> .Enumerator pPilots = pilots[pKeys.Current].GetEnumerator(); while (pPilots.MoveNext()) { if (pPilots.Current == null) { continue; } //enable guard mode if (!pPilots.Current.weaponManager.guardMode) { pPilots.Current.weaponManager.ToggleGuardMode(); } //report all vessels if (BDATargetManager.BoolToTeam(pPilots.Current.weaponManager.team) == BDArmorySettings.BDATeams.B) { BDATargetManager.ReportVessel(pPilots.Current.vessel, aLeader.weaponManager); } else { BDATargetManager.ReportVessel(pPilots.Current.vessel, bLeader.weaponManager); } //release command pPilots.Current.ReleaseCommand(); pPilots.Current.defaultOrbitCoords = centerGPS; } } pKeys.Dispose(); competitionStatus = "Competition starting! Good luck!"; yield return(new WaitForSeconds(2)); competitionStarting = false; }