/// <summary>
        /// 资源导入监听
        /// </summary>
        /// <param name="importedAssets"></param>
        /// <param name="deletedAssets"></param>
        /// <param name="movedAssets"></param>
        /// <param name="movedFromAssetPaths"></param>
        static void OnPostprocessAllAssets(string[] importedAssets,
                                           string[] deletedAssets,
                                           string[] movedAssets,
                                           string[] movedFromAssetPaths)
        {
            _CacheData = new BDAssetImpoterCache();
            //1.搜集热更脚本变更
            foreach (string str in importedAssets)
            {
                if (str.Contains("@hotfix") && str.EndsWith(".cs"))
                {
                    CacheData.HotfixList.Add(str);
                }
            }

            foreach (string str in movedAssets)
            {
                if (str.Contains("@hotfix") && str.EndsWith(".cs"))
                {
                    CacheData.HotfixList.Add(str);
                }
            }

            FileHelper.WriteAllText(ImporterCahcePath, JsonMapper.ToJson(CacheData));
            //编译dll
            if (CacheData.HotfixList.Count > 0)
            {
                HotfixCodeWorkFollow.OnCodeChanged();
            }

            //2.判断是否导入Odin
            foreach (string str in importedAssets)
            {
                if (str.Contains("Sirenix.OdinInspector.Attributes.dll"))
                {
                    //导入odin要删除fake Odinclass
                    var path = AssetDatabase.GUIDToAssetPath("b072c123447549fa81bb03f3ddebec80");
                    if (File.Exists(path))
                    {
                        AssetDatabase.DeleteAsset(path);
                    }

                    break;
                }
            }
        }
        /// <summary>
        /// 资源导入监听
        /// </summary>
        /// <param name="importedAssets"></param>
        /// <param name="deletedAssets"></param>
        /// <param name="movedAssets"></param>
        /// <param name="movedFromAssetPaths"></param>
        static void OnPostprocessAllAssets(string[] importedAssets,
                                           string[] deletedAssets,
                                           string[] movedAssets,
                                           string[] movedFromAssetPaths)
        {
            CacheData = new BDAssetImpoterCache();
            //1.搜集热更脚本变更
            foreach (string str in importedAssets)
            {
                if (str.Contains("@hotfix") && str.EndsWith(".cs"))
                {
                    CacheData.HotfixList.Add(str);
                }
            }
            foreach (string str in movedAssets)
            {
                if (str.Contains("@hotfix") && str.EndsWith(".cs"))
                {
                    CacheData.HotfixList.Add(str);
                }
            }
            FileHelper.WriteAllText(ImporterCahcePath, JsonMapper.ToJson(CacheData));

            //2.判断是否导入Odin
            foreach (string str in importedAssets)
            {
                if (str.Contains("Sirenix.OdinInspector.Attributes.dll"))
                {
                    var path = AssetDatabase.GUIDToAssetPath("b072c123447549fa81bb03f3ddebec80");
                    if (File.Exists(path))
                    {
                        AssetDatabase.DeleteAsset(path);
                    }
                    break;
                }
            }
            //编译dll
            BDFrameEditorLife.BuildHotfixDll();
        }
        /// <summary>
        /// 资源导入监听
        /// </summary>
        /// <param name="importedAssets"></param>
        /// <param name="deletedAssets"></param>
        /// <param name="movedAssets"></param>
        /// <param name="movedFromAssetPaths"></param>
        static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            _CacheData = new BDAssetImpoterCache();
            //1.搜集热更脚本变更
            foreach (string assetPath in importedAssets)
            {
                if (ScriptBuildTools.IsHotfixScript(assetPath))
                {
                    CacheData.HotfixList.Add(assetPath);
                }
            }

            foreach (string assetPath in movedAssets)
            {
                if (ScriptBuildTools.IsHotfixScript(assetPath))
                {
                    CacheData.HotfixList.Add(assetPath);
                }
            }

            FileHelper.WriteAllText(ImporterCahcePath, JsonMapper.ToJson(CacheData));
            //编译dll
            if (CacheData.HotfixList.Count > 0)
            {
                HotfixCodeWorkFlow.OnCodeChanged();
            }

            //2.判断是否导入Odin,是则加入命名空间
            foreach (string impoter in importedAssets)
            {
                if (impoter.Contains("Sirenix.OdinInspector.Attributes.dll"))
                {
                    var btg = new BuildTargetGroup[] { BuildTargetGroup.Android, BuildTargetGroup.iOS, BuildTargetGroup.Standalone };
                    foreach (var bt in btg)
                    {
                        var symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(bt);
                        if (!symbols.Contains("ODIN_INSPECTOR"))
                        {
                            string str = "";
                            if (!string.IsNullOrEmpty(symbols))
                            {
                                if (!str.EndsWith(";"))
                                {
                                    str = symbols + ";ODIN_INSPECTOR";
                                }
                                else
                                {
                                    str = symbols + "ODIN_INSPECTOR";
                                }
                            }
                            else
                            {
                                str = "ODIN_INSPECTOR";
                            }


                            PlayerSettings.SetScriptingDefineSymbolsForGroup(bt, str);
                        }
                    }

                    break;
                }
            }
        }