//todo: load chunk observers async version protected override void Process() { if (!BCUtils.CheckWorld(out var world)) { return; } var command = new BCMCmdArea(Params, Options, "Export"); if (!BCUtils.ProcessParams(command, 14)) { SendOutput(GetHelp()); return; } if (!BCUtils.GetIds(world, command, out var entity)) { SendOutput("Command requires a position when not run by a player."); return; } if (!command.HasChunkPos && !command.HasPos && !BCUtils.GetEntPos(command, entity)) { SendOutput("Unable to get position."); return; } BCUtils.DoProcess(world, command, this); }
public override void Process() { var world = GameManager.Instance.World; if (world == null) { SendOutput("World not initialized."); return; } var command = new BCMCmdArea(Params, Options, "Export"); if (!BCUtils.ProcessParams(command, 14)) { SendOutput(GetHelp()); return; } if (!BCUtils.GetIds(world, command, out var entity)) { SendOutput("Command requires a position when not run by a player."); return; } if (!command.HasChunkPos && !command.HasPos && !BCUtils.GetEntPos(command, entity)) { SendOutput("Unable to get position."); return; } BCUtils.DoProcess(world, command, this); }