Example #1
0
        public override void Process()
        {
            BCMSettings _settings = PersistentContainer.Instance.Settings;
            string      output    = "";

            if (_params.Count == 0)
            {
                List <string> settings = _settings.GetAll();
                output += "Settings(" + settings.Count + ")" + _sep;


                if (settings.Count > 0)
                {
                    foreach (string n in settings)
                    {
                        Dictionary <string, string> s = _settings.Get(n);
                        output += n + "(" + s.Count + ")" + _sep;
                        if (s.Count > 0)
                        {
                            foreach (string k in s.Keys)
                            {
                                string v = _settings.GetValue(n, k);
                                output += "  " + k + ": " + v + _sep;
                            }
                        }
                    }
                }
            }

            if (_params.Count == 1)
            {
                //todo: report details on setting
            }

            if (_params.Count == 2)
            {
                //todo: report details on setting key
            }

            if (_params.Count == 3)
            {
                string v = _settings.GetValue(_params[0], _params[1]);
                if (v != null)
                {
                    output += "Command/Key:" + _params[0] + "/" + _params[1] + _sep;
                    output += "Previous Value:" + v + _sep;
                }
                _settings.SetValue(_params[0], _params[1], _params[2]);
                PersistentContainer.Instance.Save();
            }

            SendOutput(output);
        }
Example #2
0
        public override void Fire(int b)
        {
            if (!API.IsAwake || !PersistentContainer.IsLoaded)
            {
                return;
            }

            _settings = PersistentContainer.Instance.Settings;
            var world = GameManager.Instance.World;

            var onlineplayercount = world?.Players.Count;

            if (!(onlineplayercount > 0))
            {
                return;
            }

            // ENTITY TARGETED SPAWNING
            foreach (var entityId in world.Entities.dict.Keys)
            {
                var settings = _settings.GetFunction(EntitiesCollection, entityId.ToString(), Function);
                if (settings?.ContainsKey("enabled") != true || settings["enabled"] != "true")
                {
                    continue;
                }

                SpawnForEntity(entityId, settings);
            }

            // PLAYER TARGETED SPAWNING
            var clients = ConnectionManager.Instance.GetClients();

            foreach (var client in clients)
            {
                var settings = _settings.GetFunction(PlayersCollection, client.playerId, Function);
                if (settings?.ContainsKey("enabled") != true || settings["enabled"] != "true")
                {
                    continue;
                }

                SpawnForEntity(client.entityId, settings);
            }

            //AREA SPAWNERS
            // todo:
        }
Example #3
0
        public override bool Fire(int b)
        {
            if (PersistentContainer.IsLoaded)
            {
                _settings = PersistentContainer.Instance.Settings;
                int onlineplayercount = 0;
                try
                {
                    onlineplayercount = GameManager.Instance.World.Players.Count;
                }
                catch
                {
                    return(false);
                }
                if (onlineplayercount > 0)
                {
                    if (EntityClassList.Count == 0)
                    {
                        if (EntityClass.list.Count > 0)
                        {
                            foreach (int entityClassID in EntityClass.list.Keys)
                            {
                                if (EntityClass.list[entityClassID].bAllowUserInstantiate)
                                {
                                    EntityClassList.Add(EntityClass.list[entityClassID].entityClassName, entityClassID);
                                }
                            }
                        }
                        else
                        {
                            Log.Out(Config.ModPrefix + " No EntityClasses found.");
                        }
                    }
                    // PLAYER TARGETED SPAWNING
                    string smn = _neuronname + ".players";
                    Dictionary <string, string> players = _settings.Get(smn);
                    if (players != null)
                    {
                        if (players.Count > 0)
                        {
                            foreach (string entityid in players.Keys)
                            {
                                int ent = -1;
                                if (int.TryParse(entityid, out ent))
                                {
                                    string enabled = _settings.GetValue(smn, entityid);
                                    bool   spawnon = false;
                                    bool.TryParse(enabled, out spawnon);
                                    if (spawnon == true)
                                    {
                                        if (GameManager.Instance.World.Players.dict.ContainsKey(ent))
                                        {
                                            EntityPlayer ep;
                                            if (GameManager.Instance.World.Players.dict.ContainsKey(ent))
                                            {
                                                ep = GameManager.Instance.World.Players.dict[ent];
                                            }
                                            else
                                            {
                                                Log.Out(Config.ModPrefix + " Player not found: " + ent);
                                                continue;
                                            }
                                            BCMSpawner spawner = new BCMSpawner();
                                            // todo: random entity from a type or group defined in the command settings
                                            // todo: delay between spawns based on command settings
                                            string classname = "zombie01";
                                            if (EntityClassList.ContainsKey(classname))
                                            {
                                                spawner.entityClassID = EntityClassList[classname];
                                                spawner.pos           = ep.position;
                                                EntitySpawner.spawnQueue.Enqueue(spawner);
                                            }
                                            else
                                            {
                                                Log.Out(Config.ModPrefix + "Entity Class not found: " + classname);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

                    //AREA SPAWNERS
                    // todo:


                    return(true);
                }
            }
            return(false);
        }