public bool Initialize(GameMain gameMain, out string reason) { if (!this.Initialize(gameMain.ScreenWidth / 2 - 200, gameMain.ScreenHeight / 2 - 300, 400, 250, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return(false); } _shipButtons = new BBStretchButton[4]; for (int i = 0; i < _shipButtons.Length; i++) { _shipButtons[i] = new BBStretchButton(); if (!_shipButtons[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 20, _yPos + 60, 200, 40, gameMain.Random, out reason)) { return(false); } } _instructionLabel = new BBLabel(); _systemNameLabel = new BBLabel(); _cancelButton = new BBButton(); _colonizeButton = new BBButton(); _groundViewBackground = new BBStretchableImage(); _nameBackground = new BBStretchableImage(); _nameTextBox = new BBSingleLineTextBox(); if (!_instructionLabel.Initialize(_xPos + 20, _yPos + 25, "Select a ship to colonize this planet", Color.White, out reason)) { return(false); } if (!_systemNameLabel.Initialize(_xPos + 300, _yPos + 130, string.Empty, Color.White, out reason)) { return(false); } if (!_cancelButton.Initialize("CancelColonizeBG", "CancelColonizeFG", string.Empty, ButtonTextAlignment.LEFT, _xPos + 230, _yPos + 195, 75, 35, gameMain.Random, out reason)) { return(false); } if (!_colonizeButton.Initialize("TransferToBG", "TransferToFG", string.Empty, ButtonTextAlignment.LEFT, _xPos + 310, _yPos + 195, 75, 35, gameMain.Random, out reason)) { return(false); } if (!_nameBackground.Initialize(gameMain.ScreenWidth / 2 - 100, gameMain.ScreenHeight / 2 - 40, 200, 80, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_nameTextBox.Initialize(string.Empty, gameMain.ScreenWidth / 2 - 80, gameMain.ScreenHeight / 2 - 20, 160, 40, false, gameMain.Random, out reason)) { return(false); } if (!_groundViewBackground.Initialize(gameMain.ScreenWidth / 2 - 440, gameMain.ScreenHeight / 2 - 340, 880, 680, StretchableImageType.ThickBorder, gameMain.Random, out reason)) { return(false); } _colonizing = false; return(true); }
public bool Initialize(GameMain gameMain, out string reason) { if (!this.Initialize(gameMain.ScreenWidth / 2 - 200, gameMain.ScreenHeight / 2 - 300, 400, 250, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } _shipButtons = new BBStretchButton[4]; for (int i = 0; i < _shipButtons.Length; i++) { _shipButtons[i] = new BBStretchButton(); if (!_shipButtons[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 20, _yPos + 60, 200, 40, gameMain.Random, out reason)) { return false; } } _instructionLabel = new BBLabel(); _systemNameLabel = new BBLabel(); _cancelButton = new BBButton(); _colonizeButton = new BBButton(); _groundViewBackground = new BBStretchableImage(); _nameBackground = new BBStretchableImage(); _nameTextBox = new BBSingleLineTextBox(); if (!_instructionLabel.Initialize(_xPos + 20, _yPos + 25, "Select a ship to colonize this planet", Color.White, out reason)) { return false; } if (!_systemNameLabel.Initialize(_xPos + 300, _yPos + 130, string.Empty, Color.White, out reason)) { return false; } if (!_cancelButton.Initialize("CancelColonizeBG", "CancelColonizeFG", string.Empty, ButtonTextAlignment.LEFT, _xPos + 230, _yPos + 195, 75, 35, gameMain.Random, out reason)) { return false; } if (!_colonizeButton.Initialize("TransferToBG", "TransferToFG", string.Empty, ButtonTextAlignment.LEFT, _xPos + 310, _yPos + 195, 75, 35, gameMain.Random, out reason)) { return false; } if (!_nameBackground.Initialize(gameMain.ScreenWidth / 2 - 100, gameMain.ScreenHeight / 2 - 40, 200, 80, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_nameTextBox.Initialize(string.Empty, gameMain.ScreenWidth / 2 - 80, gameMain.ScreenHeight / 2 - 20, 160, 40, false, gameMain.Random, out reason)) { return false; } if (!_groundViewBackground.Initialize(gameMain.ScreenWidth / 2 - 440, gameMain.ScreenHeight / 2 - 340, 880, 680, StretchableImageType.ThickBorder, gameMain.Random, out reason)) { return false; } _colonizing = false; return true; }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _title = SpriteManager.GetSprite("Title", _gameMain.Random); if (_title == null) { reason = "Title Sprite not found"; return false; } _singlePlayerButton = new BBButton(); _multiPlayerButton = new BBButton(); _exitButton = new BBButton(); _hostOrConnectButton = new BBButton(); _cancelButton = new BBButton(); _ipAddressTextBox = new BBSingleLineTextBox(); _playerNameTextBox = new BBSingleLineTextBox(); _debugText = new BBLabel(); _showingMultiplayerOptions = false; int x = _gameMain.ScreenSize.X / 2 - 130; int y = _gameMain.ScreenSize.Y / 2 + 50; if (!_singlePlayerButton.Initialize("MainButtonBG", "MainButtonFG", "Single Player", "LargeComputerFont", ButtonTextAlignment.CENTER, x, y + 50, 260, 40, _gameMain.Random, out reason)) { return false; } if (!_multiPlayerButton.Initialize("MainButtonBG", "MainButtonFG", "MultiPlayer", "LargeComputerFont", ButtonTextAlignment.CENTER, x, y + 100, 260, 40, _gameMain.Random, out reason)) { return false; } if (!_exitButton.Initialize("MainButtonBG", "MainButtonFG", "Exit", "LargeComputerFont", ButtonTextAlignment.CENTER, x, y + 200, 260, 40, _gameMain.Random, out reason)) { return false; } if (!_playerNameTextBox.Initialize("Player Name", x, y, 260, 40, false, _gameMain.Random, out reason)) { return false; } if (!_ipAddressTextBox.Initialize(string.Empty, x - 150, y + 50, 260, 40, false, _gameMain.Random, out reason)) { return false; } if (!_hostOrConnectButton.Initialize("MainButtonBG", "MainButtonFG", "Host", "LargeComputerFont", ButtonTextAlignment.CENTER, x + 150, y + 50, 260, 40, _gameMain.Random, out reason)) { return false; } if (!_cancelButton.Initialize("MainButtonBG", "MainButtonFG", "Back", "LargeComputerFont", ButtonTextAlignment.CENTER, x, y + 100, 260, 40, _gameMain.Random, out reason)) { return false; } if (!_debugText.Initialize(10, _gameMain.ScreenSize.Y - 30, string.Empty, Color.White, out reason)) { return false; } _singlePlayerButton.SetTextColor(Color.Gold, Color.Black); _multiPlayerButton.SetTextColor(Color.Gold, Color.Black); _exitButton.SetTextColor(Color.Gold, Color.Black); _hostOrConnectButton.SetTextColor(Color.Gold, Color.Black); _cancelButton.SetTextColor(Color.Gold, Color.Black); _gameMain.LevelNumber = 100; _gameMain.SetupLevel(); _debugText.SetText("Num of Asteroids: " + _gameMain.AsteroidManager.Asteroids.Count); reason = null; return true; }
public bool Initialize(GameMain gameMain, out string reason) { int x = (gameMain.ScreenWidth / 2) - 400; int y = (gameMain.ScreenHeight / 2) - 300; if (!base.Initialize(x, y, 800, 600, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } _fieldsBackground = new BBStretchableImage(); _technologyListBackground = new BBStretchableImage(); if (!_fieldsBackground.Initialize(x + 20, y + 20, 760, 230, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_technologyListBackground.Initialize(x + 20, y + 300, 760, 280, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } _techFieldLabels = new BBLabel[6]; _techNamesBeingResearchedLabels = new BBLabel[6]; _techProgressLabels = new BBLabel[6]; _techSliders = new BBScrollBar[6]; _techLockButtons = new BBButton[6]; for (int i = 0; i < 6; i++) { _techFieldLabels[i] = new BBLabel(); _techNamesBeingResearchedLabels[i] = new BBLabel(); _techProgressLabels[i] = new BBLabel(); _techSliders[i] = new BBScrollBar(); _techLockButtons[i] = new BBButton(); } _totalResearchPointsLabel = new BBLabel(); if (!_techFieldLabels[0].Initialize(x + 135, y + 35, "Computers:", System.Drawing.Color.White, out reason)) { return false; } if (!_techFieldLabels[1].Initialize(x + 135, y + 65, "Construction:", System.Drawing.Color.White, out reason)) { return false; } if (!_techFieldLabels[2].Initialize(x + 135, y + 95, "Force Fields:", System.Drawing.Color.White, out reason)) { return false; } if (!_techFieldLabels[3].Initialize(x + 135, y + 125, "Planetology:", System.Drawing.Color.White, out reason)) { return false; } if (!_techFieldLabels[4].Initialize(x + 135, y + 155, "Propulsion:", System.Drawing.Color.White, out reason)) { return false; } if (!_techFieldLabels[5].Initialize(x + 135, y + 185, "Weapons:", System.Drawing.Color.White, out reason)) { return false; } for (int i = 0; i < 6; i++) { _techFieldLabels[i].SetAlignment(true); if (!_techNamesBeingResearchedLabels[i].Initialize(x + 140, y + 35 + (i * 30), "None", System.Drawing.Color.White, out reason)) { return false; } if (!_techProgressLabels[i].Initialize(x + 545, y + 35 + (i * 30), "N/A", System.Drawing.Color.White, out reason)) { return false; } _techProgressLabels[i].SetAlignment(true); if (!_techSliders[i].Initialize(x + 550, y + 35 + (i * 30), 200, 0, 100, true, true, gameMain.Random, out reason)) { return false; } if (!_techLockButtons[i].Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.LEFT, x + 755, y + 35 + (i * 30), 16, 16, gameMain.Random, out reason)) { return false; } } if (!_totalResearchPointsLabel.Initialize(x + 765, y + 215, "Total Research Points: 0", System.Drawing.Color.White, out reason)) { return false; } _totalResearchPointsLabel.SetAlignment(true); _researchedTechnologyDescriptions = new BBTextBox(); if (!_researchedTechnologyDescriptions.Initialize(x + 30, y + 310, 740, 260, true, true, "TechnologyListDescriptions", gameMain.Random, out reason)) { return false; } _techFieldButtons = new BBStretchButton[6]; for (int i = 0; i < 6; i++) { _techFieldButtons[i] = new BBStretchButton(); } if (!_techFieldButtons[0].Initialize("Computers", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 20, y + 255, 125, 40, gameMain.Random, out reason)) { return false; } if (!_techFieldButtons[1].Initialize("Construction", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 147, y + 255, 125, 40, gameMain.Random, out reason)) { return false; } if (!_techFieldButtons[2].Initialize("Force Fields", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 274, y + 255, 125, 40, gameMain.Random, out reason)) { return false; } if (!_techFieldButtons[3].Initialize("Planetology", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 401, y + 255, 125, 40, gameMain.Random, out reason)) { return false; } if (!_techFieldButtons[4].Initialize("Propulsion", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 528, y + 255, 125, 40, gameMain.Random, out reason)) { return false; } if (!_techFieldButtons[5].Initialize("Weapons", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 655, y + 255, 125, 40, gameMain.Random, out reason)) { return false; } reason = null; return true; }
public bool Initialize(GameMain gameMain, out string reason) { if (!Initialize(gameMain.ScreenWidth - 300, 0, 300, 480, StretchableImageType.ThinBorderBG, gameMain, true, gameMain.Random, out reason)) { return false; } _empireBackground = new BBStretchableImage(); _empireNameLabel = new BBLabel(); _nextFleet = new BBButton(); _previousFleet = new BBButton(); _shipBackground = new BBStretchableImage[6]; _shipPreview = new BBStretchableImage(); _shipSliders = new BBScrollBar[6]; _shipLabels = new BBLabel[6]; if (!_empireBackground.Initialize(_xPos + 10, _yPos + 10, 280, 40, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_empireNameLabel.Initialize(_xPos + 10, _yPos + 10, string.Empty, Color.White, out reason)) { return false; } if (!_previousFleet.Initialize("ScrollLeftBGButton", "ScrollLeftFGButton", string.Empty, ButtonTextAlignment.LEFT, _xPos + 18, _yPos + 22, 16, 16, gameMain.Random, out reason)) { return false; } if (!_nextFleet.Initialize("ScrollRightBGButton", "ScrollRightFGButton", string.Empty, ButtonTextAlignment.LEFT, _xPos + 266, _yPos + 22, 16, 16, gameMain.Random, out reason)) { return false; } if (!_shipPreview.Initialize(0, 0, 170, 170, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } for (int i = 0; i < _shipBackground.Length; i++) { _shipBackground[i] = new BBStretchableImage(); _shipLabels[i] = new BBLabel(); _shipSliders[i] = new BBScrollBar(); if (!_shipBackground[i].Initialize(_xPos + 10, _yPos + 55 + (i * 55), 280, 55, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_shipLabels[i].Initialize(_xPos + 15, _yPos + 65 + (i * 55), "Test", Color.White, out reason)) { return false; } if (!_shipSliders[i].Initialize(_xPos + 15, _yPos + 85 + (i * 55), 270, 1, 1, true, true, gameMain.Random, out reason)) { return false; } } return true; }
public bool Initialize(GameMain gameMain, out string reason) { this._gameMain = gameMain; _buttons = new BBButton[4]; _x = (gameMain.ScreenWidth / 2) - 130; _y = (gameMain.ScreenHeight / 2); for (int i = 0; i < _buttons.Length; i++) { _buttons[i] = new BBButton(); } if (!_buttons[0].Initialize("MainButtonBG", "MainButtonFG", "Continue", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y, 260, 40, gameMain.Random, out reason, 20, -1)) { return(false); } if (!_buttons[1].Initialize("MainButtonBG", "MainButtonFG", "New Game", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y + 50, 260, 40, gameMain.Random, out reason, 20, -1)) { return(false); } if (!_buttons[2].Initialize("MainButtonBG", "MainButtonFG", "Load Game", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y + 100, 260, 40, gameMain.Random, out reason, 20, -1)) { return(false); } if (!_buttons[3].Initialize("MainButtonBG", "MainButtonFG", "Exit", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y + 150, 260, 40, gameMain.Random, out reason, 20, -1)) { return(false); } for (int i = 0; i < _buttons.Length; i++) { _buttons[i].SetTextColor(System.Drawing.Color.Gold, System.Drawing.Color.Black); } _versionLabel = new BBLabel(); if (!_versionLabel.Initialize(10, _gameMain.ScreenHeight - 30, "Version 0.59", System.Drawing.Color.White, out reason)) { return(false); } _background = SpriteManager.GetSprite("MainBackground", gameMain.Random); _planet = SpriteManager.GetSprite("MainPlanetBackground", gameMain.Random); _title = SpriteManager.GetSprite("Title", gameMain.Random); _x = (gameMain.ScreenWidth / 2) - 512; _y = (gameMain.ScreenHeight / 2) - 300; _files = Utility.GetSaveGames(gameMain.GameDataSet.FullName); if (_files.Count == 0) { _buttons[0].Active = false; //Disabled Continue and Load buttons since there's no games to load _buttons[2].Active = false; } _loadBackground = new BBStretchableImage(); if (!_loadBackground.Initialize((gameMain.ScreenWidth / 2) - 225, (gameMain.ScreenHeight / 2) - 175, 450, 350, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } _saveGameButtons = new BBInvisibleStretchButton[10]; for (int i = 0; i < _saveGameButtons.Length; i++) { _saveGameButtons[i] = new BBInvisibleStretchButton(); if (!_saveGameButtons[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, (gameMain.ScreenWidth / 2) - 220, (gameMain.ScreenHeight / 2) - 160 + (i * 32), 420, 32, gameMain.Random, out reason)) { return(false); } } _scrollBar = new BBScrollBar(); if (!_scrollBar.Initialize((gameMain.ScreenWidth / 2) + 200, (gameMain.ScreenHeight / 2) - 160, 320, 10, 10, false, false, gameMain.Random, out reason)) { return(false); } _maxVisible = _files.Count > _saveGameButtons.Length ? _saveGameButtons.Length : _files.Count; if (_maxVisible < _saveGameButtons.Length) { //Disable the scrollbar _scrollBar.SetEnabledState(false); } else { _scrollBar.SetEnabledState(true); _scrollBar.SetAmountOfItems(_files.Count); } RefreshSaves(); _showingLoadMenu = false; reason = null; return(true); }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _x = (gameMain.ScreenWidth / 2) - 500; _y = (gameMain.ScreenHeight / 2) - 305; if (!Initialize((gameMain.ScreenWidth / 2) - 520, (gameMain.ScreenHeight / 2) - 320, 1040, 640, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return(false); } _shipNames = new BBStretchButton[6]; for (int i = 0; i < _shipNames.Length; i++) { _shipNames[i] = new BBStretchButton(); if (!_shipNames[i].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _x + 80 + (150 * i), _y, 150, 40, _gameMain.Random, out reason)) { return(false); } } _planetBackgrounds = new BBStretchButton[10]; _planetNames = new BBLabel[10]; _statusLabels = new BBLabel[11]; _scrollBar = new BBScrollBar(); _statusLabels[0] = new BBLabel(); if (!_statusLabels[0].Initialize(_x, _y + 10, "Status", Color.White, out reason)) { return(false); } for (int i = 0; i < 10; i++) { _planetBackgrounds[i] = new BBStretchButton(); if (!_planetBackgrounds[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _x, _y + 40 + (50 * i), 980, 50, _gameMain.Random, out reason)) { return(false); } _planetNames[i] = new BBLabel(); if (!_planetNames[i].Initialize(_x + 5, _y + 65 + (50 * i), string.Empty, Color.GreenYellow, out reason)) { return(false); } _statusLabels[i + 1] = new BBLabel(); if (!_statusLabels[i + 1].Initialize(_x + 5, _y + 45 + (50 * i), string.Empty, Color.Orange, out reason)) { return(false); } } _shipAmountLabels = new BBStretchButton[10][]; for (int i = 0; i < _shipAmountLabels.Length; i++) { _shipAmountLabels[i] = new BBStretchButton[6]; for (int j = 0; j < 6; j++) { _shipAmountLabels[i][j] = new BBStretchButton(); if (!_shipAmountLabels[i][j].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, _x + 80 + (150 * j), _y + 43 + (i * 50), 150, 25, _gameMain.Random, out reason)) { return(false); } } } if (!_scrollBar.Initialize(_x + 980, _y + 40, 500, 10, 10, false, false, _gameMain.Random, out reason)) { return(false); } _maintenanceCostBackground = new BBStretchableImage(); _maintenanceLabel = new BBLabel(); _maintenanceAmountLabel = new BBLabel(); _scrapButtons = new BBButton[6]; for (int i = 0; i < _scrapButtons.Length; i++) { _scrapButtons[i] = new BBButton(); if (!_scrapButtons[i].Initialize("ScrapShipBG", "ScrapShipFG", string.Empty, ButtonTextAlignment.LEFT, _x + 112 + (150 * i), _y + 540, 75, 35, gameMain.Random, out reason)) { return(false); } } if (!_maintenanceCostBackground.Initialize(_x + 220, _y + 577, 280, 35, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_maintenanceLabel.Initialize(_x + 225, _y + 585, "Maintenance Cost:", Color.Orange, out reason)) { return(false); } if (!_maintenanceAmountLabel.Initialize(_x + 495, _y + 585, string.Empty, Color.White, out reason)) { return(false); } _maintenanceAmountLabel.SetAlignment(true); _viewSpecsButton = new BBStretchButton(); if (!_viewSpecsButton.Initialize("View Ship Specifications", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _x + 500, _y + 577, 280, 35, gameMain.Random, out reason)) { return(false); } _fleetSpecsWindow = new FleetSpecsWindow(); if (!_fleetSpecsWindow.Initialize(gameMain, "FleetList", out reason)) { return(false); } _fleetSpecsShowing = false; reason = null; return(true); }
public bool Initialize(GameMain gameMain, string name, out string reason) { _x = (gameMain.ScreenWidth / 2) - 430; _y = (gameMain.ScreenHeight / 2) - 300; if (!Initialize((gameMain.ScreenWidth / 2) - 450, (gameMain.ScreenHeight / 2) - 320, 900, 640, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return(false); } _shipBackground = new BBStretchableImage(); //Used for sprite preview if (!_shipBackground.Initialize(0, 0, 170, 170, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } _shipBackgrounds = new BBStretchableImage[6]; _beamBackgrounds = new BBStretchableImage[6]; _missileBackgrounds = new BBStretchableImage[6]; _attackBackgrounds = new BBStretchableImage[6]; _hitPointsBackgrounds = new BBStretchableImage[6]; _shieldBackgrounds = new BBStretchableImage[6]; _galaxySpeedBackgrounds = new BBStretchableImage[6]; _combatSpeedBackgrounds = new BBStretchableImage[6]; _weaponsBackgrounds = new BBStretchableImage[6]; _specialsBackgrounds = new BBStretchableImage[6]; _scrapButtons = new BBButton[6]; _shipNameLabels = new BBLabel[6]; _beamDefLabels = new BBLabel[6]; _beamDefValueLabels = new BBLabel[6]; _missileDefLabels = new BBLabel[6]; _missileDefValueLabels = new BBLabel[6]; _attackLevelLabels = new BBLabel[6]; _attackLevelValueLabels = new BBLabel[6]; _hitPointsLabels = new BBLabel[6]; _hitPointsValueLabels = new BBLabel[6]; _shieldLabels = new BBLabel[6]; _shieldValueLabels = new BBLabel[6]; _galaxySpeedLabels = new BBLabel[6]; _galaxySpeedValueLabels = new BBLabel[6]; _combatSpeedLabels = new BBLabel[6]; _combatSpeedValueLabels = new BBLabel[6]; _costLabels = new BBLabel[6]; _costValueLabels = new BBLabel[6]; _amountLabels = new BBLabel[6]; _amountValueLabels = new BBLabel[6]; _weaponLabels = new BBLabel[6][]; _specialLabels = new BBLabel[6][]; for (int i = 0; i < 6; i++) { _shipBackgrounds[i] = new BBStretchableImage(); _scrapButtons[i] = new BBButton(); _shipNameLabels[i] = new BBLabel(); _beamBackgrounds[i] = new BBStretchableImage(); _missileBackgrounds[i] = new BBStretchableImage(); _attackBackgrounds[i] = new BBStretchableImage(); _hitPointsBackgrounds[i] = new BBStretchableImage(); _shieldBackgrounds[i] = new BBStretchableImage(); _galaxySpeedBackgrounds[i] = new BBStretchableImage(); _combatSpeedBackgrounds[i] = new BBStretchableImage(); _weaponsBackgrounds[i] = new BBStretchableImage(); _specialsBackgrounds[i] = new BBStretchableImage(); _beamDefLabels[i] = new BBLabel(); _beamDefValueLabels[i] = new BBLabel(); _missileDefLabels[i] = new BBLabel(); _missileDefValueLabels[i] = new BBLabel(); _attackLevelLabels[i] = new BBLabel(); _attackLevelValueLabels[i] = new BBLabel(); _hitPointsLabels[i] = new BBLabel(); _hitPointsValueLabels[i] = new BBLabel(); _shieldLabels[i] = new BBLabel(); _shieldValueLabels[i] = new BBLabel(); _galaxySpeedLabels[i] = new BBLabel(); _galaxySpeedValueLabels[i] = new BBLabel(); _combatSpeedLabels[i] = new BBLabel(); _combatSpeedValueLabels[i] = new BBLabel(); _costLabels[i] = new BBLabel(); _costValueLabels[i] = new BBLabel(); _amountLabels[i] = new BBLabel(); _amountValueLabels[i] = new BBLabel(); if (!_shipBackgrounds[i].Initialize(_x, _y + (i * 100), 860, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_shipNameLabels[i].Initialize(_x + 10, _y + 10 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_scrapButtons[i].Initialize("ScrapShipBG", "ScrapShipFG", string.Empty, ButtonTextAlignment.LEFT, _x + 250, _y + 5 + (i * 100), 75, 35, gameMain.Random, out reason)) { return(false); } if (!_scrapButtons[i].SetToolTip(name + "ScrapShipToolTip" + i, "Scrap Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return(false); } if (!_beamBackgrounds[i].Initialize(_x + 5, _y + 39 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_beamDefLabels[i].Initialize(_x + 10, _y + 43 + (i * 100), "Beam Defense:", Color.Orange, out reason)) { return(false); } if (!_beamDefValueLabels[i].Initialize(_x + 155, _y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_missileBackgrounds[i].Initialize(_x + 5, _y + 66 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_missileDefLabels[i].Initialize(_x + 10, _y + 72 + (i * 100), "Missile Defense:", Color.Orange, out reason)) { return(false); } if (!_missileDefValueLabels[i].Initialize(_x + 155, _y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_attackBackgrounds[i].Initialize(_x + 165, _y + 39 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_attackLevelLabels[i].Initialize(_x + 170, _y + 43 + (i * 100), "Attack Level:", Color.Orange, out reason)) { return(false); } if (!_attackLevelValueLabels[i].Initialize(_x + 315, _y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_hitPointsBackgrounds[i].Initialize(_x + 165, _y + 66 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_hitPointsLabels[i].Initialize(_x + 170, _y + 72 + (i * 100), "Hit Points:", Color.Orange, out reason)) { return(false); } if (!_hitPointsValueLabels[i].Initialize(_x + 315, _y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_shieldBackgrounds[i].Initialize(_x + 325, _y + 5 + (i * 100), 140, 35, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_shieldLabels[i].Initialize(_x + 330, _y + 12 + (i * 100), "Shield Level:", Color.Orange, out reason)) { return(false); } if (!_shieldValueLabels[i].Initialize(_x + 455, _y + 12 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_galaxySpeedBackgrounds[i].Initialize(_x + 325, _y + 39 + (i * 100), 140, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_galaxySpeedLabels[i].Initialize(_x + 330, _y + 43 + (i * 100), "Galaxy Speed:", Color.Orange, out reason)) { return(false); } if (!_galaxySpeedValueLabels[i].Initialize(_x + 455, _y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_combatSpeedBackgrounds[i].Initialize(_x + 325, _y + 66 + (i * 100), 140, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return(false); } if (!_combatSpeedLabels[i].Initialize(_x + 330, _y + 72 + (i * 100), "Combat Speed:", Color.Orange, out reason)) { return(false); } if (!_combatSpeedValueLabels[i].Initialize(_x + 455, _y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return(false); } if (!_weaponsBackgrounds[i].Initialize(_x + 470, _y + (i * 100), 200, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_specialsBackgrounds[i].Initialize(_x + 670, _y + (i * 100), 190, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_amountLabels[i].Initialize(_x + 675, _y + (i * 100) + 63, "Amt:", Color.Orange, out reason)) { return(false); } if (!_amountValueLabels[i].Initialize(_x + 755, _y + (i * 100) + 63, string.Empty, Color.White, out reason)) { return(false); } if (!_costLabels[i].Initialize(_x + 760, _y + (i * 100) + 63, "Cost: ", Color.Orange, out reason)) { return(false); } if (!_costValueLabels[i].Initialize(_x + 855, _y + (i * 100) + 63, string.Empty, Color.White, out reason)) { return(false); } _beamDefValueLabels[i].SetAlignment(true); _missileDefValueLabels[i].SetAlignment(true); _attackLevelValueLabels[i].SetAlignment(true); _hitPointsValueLabels[i].SetAlignment(true); _shieldValueLabels[i].SetAlignment(true); _galaxySpeedValueLabels[i].SetAlignment(true); _combatSpeedValueLabels[i].SetAlignment(true); _costValueLabels[i].SetAlignment(true); _amountValueLabels[i].SetAlignment(true); _weaponLabels[i] = new BBLabel[4]; for (int j = 0; j < _weaponLabels[i].Length; j++) { _weaponLabels[i][j] = new BBLabel(); if (!_weaponLabels[i][j].Initialize(_x + 475, _y + 7 + (i * 100 + j * 21), string.Empty, Color.White, out reason)) { return(false); } } _specialLabels[i] = new BBLabel[3]; for (int j = 0; j < _specialLabels[i].Length; j++) { _specialLabels[i][j] = new BBLabel(); if (!_specialLabels[i][j].Initialize(_x + 675, _y + 7 + (i * 100 + j * 21), string.Empty, Color.White, out reason)) { return(false); } } } reason = null; return(true); }
public bool Initialize(GameMain gameMain, string identifier, out string reason) { _isExplored = false; _isOwnedSystem = false; if (!base.Initialize(gameMain.ScreenWidth - 300, gameMain.ScreenHeight / 2 - 240, 300, 480, StretchableImageType.ThinBorderBG, gameMain, true, gameMain.Random, out reason)) { return false; } _infrastructureIcon = SpriteManager.GetSprite("InfrastructureIcon", gameMain.Random); _defenseIcon = SpriteManager.GetSprite("MilitaryIcon", gameMain.Random); _researchIcon = SpriteManager.GetSprite("ResearchIcon", gameMain.Random); _environmentIcon = SpriteManager.GetSprite("EnvironmentIcon", gameMain.Random); _constructionIcon = SpriteManager.GetSprite("ConstructionIcon", gameMain.Random); if (_infrastructureIcon == null || _defenseIcon == null || _researchIcon == null || _environmentIcon == null || _constructionIcon == null) { reason = "One or more of the following sprites does not exist: InfrastructureIcon, MilitaryIcon, ResearchIcon, EnvironmentIcon, and/or ConstructionIcon"; return false; } _name = new BBSingleLineTextBox(); if (!_name.Initialize(string.Empty, _xPos + 10, _yPos + 15, 280, 35, false, gameMain.Random, out reason)) { return false; } _generalPurposeBackground = new BBStretchableImage(); _infrastructureBackground = new BBStretchableImage(); _researchBackground = new BBStretchableImage(); _environmentBackground = new BBStretchableImage(); _defenseBackground = new BBStretchableImage(); _constructionProjectButton = new BBStretchButton(); _popLabel = new BBLabel(); _terrainLabel = new BBLabel(); _productionLabel = new BBLabel(); _infrastructureLabel = new BBLabel(); _researchLabel = new BBLabel(); _environmentLabel = new BBLabel(); _defenseLabel = new BBLabel(); _constructionLabel = new BBLabel(); _generalPurposeText = new BBTextBox(); _transferLabel = new BBLabel(); _infrastructureSlider = new BBScrollBar(); _researchSlider = new BBScrollBar(); _environmentSlider = new BBScrollBar(); _defenseSlider = new BBScrollBar(); _constructionSlider = new BBScrollBar(); _popTransferSlider = new BBScrollBar(); _infrastructureLockButton = new BBButton(); _researchLockButton = new BBButton(); _environmentLockButton = new BBButton(); _defenseLockButton = new BBButton(); _constructionLockButton = new BBButton(); _relocateToButton = new BBButton(); _transferToButton = new BBButton(); if (!_generalPurposeBackground.Initialize(_xPos + 10, _yPos + 130, 280, 300, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_generalPurposeText.Initialize(_xPos + 20, _yPos + 140, 260, 260, true, false, "PlanetUIText" + identifier, gameMain.Random, out reason)) { return false; } if (!_infrastructureBackground.Initialize(_xPos + 10, _yPos + 130, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_researchBackground.Initialize(_xPos + 10, _yPos + 190, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_environmentBackground.Initialize(_xPos + 10, _yPos + 250, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_defenseBackground.Initialize(_xPos + 10, _yPos + 310, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_constructionProjectButton.Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 10, _yPos + 370, 280, 60, gameMain.Random, out reason)) { return false; } if (!_terrainLabel.Initialize(_xPos + 55, _yPos + 60, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_popLabel.Initialize(_xPos + 55, _yPos + 80, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_productionLabel.Initialize(_xPos + 55, _yPos + 100, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_infrastructureLabel.Initialize(_xPos + 65, _yPos + 140, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_infrastructureSlider.Initialize(_xPos + 65, _yPos + 160, 200, 0, 100, true, true, gameMain.Random, out reason)) { return false; } if (!_infrastructureLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 160, 16, 16, gameMain.Random, out reason)) { return false; } if (!_researchLabel.Initialize(_xPos + 65, _yPos + 200, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_researchSlider.Initialize(_xPos + 65, _yPos + 220, 200, 0, 100, true, true, gameMain.Random, out reason)) { return false; } if (!_researchLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 220, 16, 16, gameMain.Random, out reason)) { return false; } if (!_environmentLabel.Initialize(_xPos + 65, _yPos + 260, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_environmentSlider.Initialize(_xPos + 65, _yPos + 280, 200, 0, 100, true, true, gameMain.Random, out reason)) { return false; } if (!_environmentLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 280, 16, 16, gameMain.Random, out reason)) { return false; } if (!_defenseLabel.Initialize(_xPos + 65, _yPos + 320, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_defenseSlider.Initialize(_xPos + 65, _yPos + 340, 200, 0, 100, true, true, gameMain.Random, out reason)) { return false; } if (!_defenseLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 340, 16, 16, gameMain.Random, out reason)) { return false; } if (!_constructionLabel.Initialize(_xPos + 65, _yPos + 380, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_constructionSlider.Initialize(_xPos + 65, _yPos + 400, 200, 0, 100, true, true, gameMain.Random, out reason)) { return false; } if (!_constructionLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 400, 16, 16, gameMain.Random, out reason)) { return false; } if (!_transferLabel.Initialize(_xPos + 20, _yPos + 370, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_popTransferSlider.Initialize(_xPos + 20, _yPos + 400, 260, 0, 1, true, true, gameMain.Random, out reason)) { return false; } if (!_relocateToButton.Initialize("RelocateToBG", "RelocateToFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 130, _yPos + 435, 75, 35, gameMain.Random, out reason)) { return false; } if (!_relocateToButton.SetToolTip("RelocateToolTip" + identifier, "Set a friendly system as the destination of newly built ships", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return false; } if (!_transferToButton.Initialize("TransferToBG", "TransferToFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 215, _yPos + 435, 75, 35, gameMain.Random, out reason)) { return false; } if (!_transferToButton.SetToolTip("TransferToToolTip" + identifier, "Send up to half of the population to another occupied system", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return false; } reason = null; return true; }
public bool Initialize(GameMain gameMain, out string reason) { int x = (gameMain.ScreenWidth / 2) - 400; int y = (gameMain.ScreenHeight / 2) - 300; if (!base.Initialize(x, y, 800, 600, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return(false); } _fieldsBackground = new BBStretchableImage(); _technologyListBackground = new BBStretchableImage(); if (!_fieldsBackground.Initialize(x + 20, y + 20, 760, 230, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_technologyListBackground.Initialize(x + 20, y + 300, 760, 280, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } _techFieldLabels = new BBLabel[6]; _techNamesBeingResearchedLabels = new BBLabel[6]; _techProgressLabels = new BBLabel[6]; _techSliders = new BBScrollBar[6]; _techLockButtons = new BBButton[6]; for (int i = 0; i < 6; i++) { _techFieldLabels[i] = new BBLabel(); _techNamesBeingResearchedLabels[i] = new BBLabel(); _techProgressLabels[i] = new BBLabel(); _techSliders[i] = new BBScrollBar(); _techLockButtons[i] = new BBButton(); } _totalResearchPointsLabel = new BBLabel(); if (!_techFieldLabels[0].Initialize(x + 135, y + 35, "Computers:", System.Drawing.Color.White, out reason)) { return(false); } if (!_techFieldLabels[1].Initialize(x + 135, y + 65, "Construction:", System.Drawing.Color.White, out reason)) { return(false); } if (!_techFieldLabels[2].Initialize(x + 135, y + 95, "Force Fields:", System.Drawing.Color.White, out reason)) { return(false); } if (!_techFieldLabels[3].Initialize(x + 135, y + 125, "Planetology:", System.Drawing.Color.White, out reason)) { return(false); } if (!_techFieldLabels[4].Initialize(x + 135, y + 155, "Propulsion:", System.Drawing.Color.White, out reason)) { return(false); } if (!_techFieldLabels[5].Initialize(x + 135, y + 185, "Weapons:", System.Drawing.Color.White, out reason)) { return(false); } for (int i = 0; i < 6; i++) { _techFieldLabels[i].SetAlignment(true); if (!_techNamesBeingResearchedLabels[i].Initialize(x + 140, y + 35 + (i * 30), "None", System.Drawing.Color.White, out reason)) { return(false); } if (!_techProgressLabels[i].Initialize(x + 545, y + 35 + (i * 30), "N/A", System.Drawing.Color.White, out reason)) { return(false); } _techProgressLabels[i].SetAlignment(true); if (!_techSliders[i].Initialize(x + 550, y + 35 + (i * 30), 200, 0, 100, true, true, gameMain.Random, out reason)) { return(false); } if (!_techLockButtons[i].Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.LEFT, x + 755, y + 35 + (i * 30), 16, 16, gameMain.Random, out reason)) { return(false); } } if (!_totalResearchPointsLabel.Initialize(x + 765, y + 215, "Total Research Points: 0", System.Drawing.Color.White, out reason)) { return(false); } _totalResearchPointsLabel.SetAlignment(true); _researchedTechnologyDescriptions = new BBTextBox(); if (!_researchedTechnologyDescriptions.Initialize(x + 30, y + 310, 740, 260, true, true, "TechnologyListDescriptions", gameMain.Random, out reason)) { return(false); } _techFieldButtons = new BBStretchButton[6]; for (int i = 0; i < 6; i++) { _techFieldButtons[i] = new BBStretchButton(); } if (!_techFieldButtons[0].Initialize("Computers", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 20, y + 255, 125, 40, gameMain.Random, out reason)) { return(false); } if (!_techFieldButtons[1].Initialize("Construction", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 147, y + 255, 125, 40, gameMain.Random, out reason)) { return(false); } if (!_techFieldButtons[2].Initialize("Force Fields", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 274, y + 255, 125, 40, gameMain.Random, out reason)) { return(false); } if (!_techFieldButtons[3].Initialize("Planetology", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 401, y + 255, 125, 40, gameMain.Random, out reason)) { return(false); } if (!_techFieldButtons[4].Initialize("Propulsion", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 528, y + 255, 125, 40, gameMain.Random, out reason)) { return(false); } if (!_techFieldButtons[5].Initialize("Weapons", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 655, y + 255, 125, 40, gameMain.Random, out reason)) { return(false); } reason = null; return(true); }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _x = (gameMain.ScreenWidth / 2) - 500; _y = (gameMain.ScreenHeight / 2) - 305; if (!Initialize((gameMain.ScreenWidth / 2) - 520, (gameMain.ScreenHeight / 2) - 320, 1040, 640, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } _shipNames = new BBStretchButton[6]; for (int i = 0; i < _shipNames.Length; i++) { _shipNames[i] = new BBStretchButton(); if (!_shipNames[i].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _x + 80 + (150 * i), _y, 150, 40, _gameMain.Random, out reason)) { return false; } } _planetBackgrounds = new BBStretchButton[10]; _planetNames = new BBLabel[10]; _statusLabels = new BBLabel[11]; _scrollBar = new BBScrollBar(); _statusLabels[0] = new BBLabel(); if (!_statusLabels[0].Initialize(_x, _y + 10, "Status", Color.White, out reason)) { return false; } for (int i = 0; i < 10; i++) { _planetBackgrounds[i] = new BBStretchButton(); if (!_planetBackgrounds[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _x, _y + 40 + (50 * i), 980, 50, _gameMain.Random, out reason)) { return false; } _planetNames[i] = new BBLabel(); if (!_planetNames[i].Initialize(_x + 5, _y + 65 + (50 * i), string.Empty, Color.GreenYellow, out reason)) { return false; } _statusLabels[i + 1] = new BBLabel(); if (!_statusLabels[i + 1].Initialize(_x + 5, _y + 45 + (50 * i), string.Empty, Color.Orange, out reason)) { return false; } } _shipAmountLabels = new BBStretchButton[10][]; for (int i = 0; i < _shipAmountLabels.Length; i++) { _shipAmountLabels[i] = new BBStretchButton[6]; for (int j = 0; j < 6; j++) { _shipAmountLabels[i][j] = new BBStretchButton(); if (!_shipAmountLabels[i][j].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, _x + 80 + (150 * j), _y + 43 + (i * 50), 150, 25, _gameMain.Random, out reason)) { return false; } } } if (!_scrollBar.Initialize(_x + 980, _y + 40, 500, 10, 10, false, false, _gameMain.Random, out reason)) { return false; } _maintenanceCostBackground = new BBStretchableImage(); _maintenanceLabel = new BBLabel(); _maintenanceAmountLabel = new BBLabel(); _scrapButtons = new BBButton[6]; for (int i = 0; i < _scrapButtons.Length; i++) { _scrapButtons[i] = new BBButton(); if (!_scrapButtons[i].Initialize("ScrapShipBG", "ScrapShipFG", string.Empty, ButtonTextAlignment.LEFT, _x + 112 + (150 * i), _y + 540, 75, 35, gameMain.Random, out reason)) { return false; } } if (!_maintenanceCostBackground.Initialize(_x + 220, _y + 577, 280, 35, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_maintenanceLabel.Initialize(_x + 225, _y + 585, "Maintenance Cost:", Color.Orange, out reason)) { return false; } if (!_maintenanceAmountLabel.Initialize(_x + 495, _y + 585, string.Empty, Color.White, out reason)) { return false; } _maintenanceAmountLabel.SetAlignment(true); _viewSpecsButton = new BBStretchButton(); if (!_viewSpecsButton.Initialize("View Ship Specifications", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _x + 500, _y + 577, 280, 35, gameMain.Random, out reason)) { return false; } _fleetSpecsWindow = new FleetSpecsWindow(); if (!_fleetSpecsWindow.Initialize(gameMain, "FleetList", out reason)) { return false; } _fleetSpecsShowing = false; reason = null; return true; }
public bool Initialize(GameMain gameMain, out string reason) { int x = (gameMain.ScreenWidth / 2) - 400; int y = (gameMain.ScreenHeight / 2) - 300; if (!base.Initialize(x, y, 800, 600, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } _shipStyleBackground = new BBStretchableImage(); _shipSizeButtons = new BBStretchButton[4]; _prevShipStyleButton = new BBButton(); _nextShipStyleButton = new BBButton(); if (!_shipStyleBackground.Initialize(x + 15, y + 385, 220, 200, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_prevShipStyleButton.Initialize("ScrollLeftBGButton", "ScrollLeftFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 22, y + 477, 16, 16, gameMain.Random, out reason)) { return false; } if (!_nextShipStyleButton.Initialize("ScrollRightBGButton", "ScrollRightFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 212, y + 477, 16, 16, gameMain.Random, out reason)) { return false; } for (int i = 0; i < _shipSizeButtons.Length; i++) { _shipSizeButtons[i] = new BBStretchButton(); } if (!_shipSizeButtons[0].Initialize("Small", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 385, 80, 50, gameMain.Random, out reason)) { return false; } if (!_shipSizeButtons[1].Initialize("Medium", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 435, 80, 50, gameMain.Random, out reason)) { return false; } if (!_shipSizeButtons[2].Initialize("Large", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 485, 80, 50, gameMain.Random, out reason)) { return false; } if (!_shipSizeButtons[3].Initialize("Huge", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 535, 80, 50, gameMain.Random, out reason)) { return false; } _engineBackground = new BBStretchableImage(); _engineButton = new BBStretchButton(); _maneuverButton = new BBStretchButton(); _engineSpeed = new BBLabel(); _combatSpeed = new BBLabel(); _costPerPowerLabel = new BBLabel(); _spacePerPowerLabel = new BBLabel(); _defenseRating = new BBLabel(); if (!_engineBackground.Initialize(x + 15, y + 15, 300, 180, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_engineButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 25, 280, 35, gameMain.Random, out reason)) { return false; } if (!_maneuverButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 62, 280, 35, gameMain.Random, out reason)) { return false; } if (!_engineSpeed.Initialize(x + 25, y + 100, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_combatSpeed.Initialize(x + 165, y + 100, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_costPerPowerLabel.Initialize(x + 25, y + 120, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_spacePerPowerLabel.Initialize(x + 25, y + 140, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_defenseRating.Initialize(x + 25, y + 160, string.Empty, System.Drawing.Color.White, out reason)) { return false; } _defensiveEquipmentBackground = new BBStretchableImage(); _armorButton = new BBStretchButton(); _shieldButton = new BBStretchButton(); _ECMButton = new BBStretchButton(); _hitPointsLabel = new BBLabel(); _absorbtionLabel = new BBLabel(); _missileDefenseLabel = new BBLabel(); if (!_defensiveEquipmentBackground.Initialize(x + 15, y + 195, 300, 190, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_armorButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 206, 280, 35, gameMain.Random, out reason)) { return false; } if (!_shieldButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 243, 280, 35, gameMain.Random, out reason)) { return false; } if (!_ECMButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 280, 280, 35, gameMain.Random, out reason)) { return false; } if (!_hitPointsLabel.Initialize(x + 25, y + 315, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_absorbtionLabel.Initialize(x + 25, y + 335, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_missileDefenseLabel.Initialize(x + 25, y + 355, string.Empty, System.Drawing.Color.White, out reason)) { return false; } _computerBackground = new BBStretchableImage(); _computerButton = new BBStretchButton(); _attackRating = new BBLabel(); if (!_computerBackground.Initialize(x + 315, y + 15, 470, 55, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_computerButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 325, y + 25, 280, 35, gameMain.Random, out reason)) { return false; } if (!_attackRating.Initialize(x + 610, y + 30, string.Empty, System.Drawing.Color.White, out reason)) { return false; } _weaponsBackground = new BBStretchableImage(); _weaponButtons = new BBStretchButton[4]; _weaponCountLabels = new BBLabel[4]; _weaponDescriptions = new BBLabel[4]; _weaponCounts = new BBNumericUpDown[4]; if (!_weaponsBackground.Initialize(x + 315, y + 70, 470, 220, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } for (int i = 0; i < 4; i++) { _weaponButtons[i] = new BBStretchButton(); _weaponCountLabels[i] = new BBLabel(); _weaponDescriptions[i] = new BBLabel(); _weaponCounts[i] = new BBNumericUpDown(); if (!_weaponButtons[i].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 325, y + 80 + (i * 50), 280, 30, gameMain.Random, out reason)) { return false; } if (!_weaponCountLabels[i].Initialize(x + 695, y + 85 + (i * 50), "Count:", System.Drawing.Color.White, out reason)) { return false; } _weaponCountLabels[i].SetAlignment(true); if (!_weaponCounts[i].Initialize(x + 700, y + 85 + (i * 50), 70, 1, 99, 1, 1, gameMain.Random, out reason)) { return false; } if (!_weaponDescriptions[i].Initialize(x + 325, y + 112 + (i * 50), string.Empty, System.Drawing.Color.White, out reason)) { return false; } } _specialsBackground = new BBStretchableImage(); _specialButtons = new BBStretchButton[3]; _specialDescriptions = new BBTextBox[3]; if (!_specialsBackground.Initialize(x + 315, y + 290, 470, 230, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } for (int i = 0; i < 3; i++) { _specialButtons[i] = new BBStretchButton(); _specialDescriptions[i] = new BBTextBox(); if (!_specialButtons[i].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 325, y + 300 + (i * 70), 450, 30, gameMain.Random, out reason)) { return false; } if (!_specialDescriptions[i].Initialize(x + 325, y + 332 + (i * 70), 450, 38, true, true, "SpecialDesc" + i, gameMain.Random, out reason)) { return false; } } _statsBackground = new BBStretchableImage(); _spaceLabel = new BBLabel(); _costLabel = new BBLabel(); _nameField = new BBSingleLineTextBox(); if (!_statsBackground.Initialize(x + 315, y + 520, 470, 65, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_spaceLabel.Initialize(x + 450, y + 559, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_costLabel.Initialize(x + 325, y + 559, string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_nameField.Initialize(string.Empty, x + 325, y + 527, 150, 30, false, gameMain.Random, out reason)) { return false; } _clearButton = new BBButton(); _confirmButton = new BBButton(); if (!_clearButton.Initialize("CancelBG", "CancelFG", string.Empty, ButtonTextAlignment.CENTER, x + 595, y + 535, 75, 35, gameMain.Random, out reason)) { return false; } if (!_confirmButton.Initialize("ConfirmBG", "ConfirmFG", string.Empty, ButtonTextAlignment.CENTER, x + 685, y + 535, 75, 35, gameMain.Random, out reason)) { return false; } if (!_clearButton.SetToolTip("ClearDesign", "Clear Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return false; } if (!_confirmButton.SetToolTip("ConfirmDesign", "Add Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return false; } _equipmentSelection = new EquipmentSelection(); if (!_equipmentSelection.Initialize(gameMain, out reason)) { return false; } _equipmentSelection.OnSelectManeuver = OnSelectManeuver; _selectionShowing = false; _fleetSpecsWindow = new FleetSpecsWindow(); if (!_fleetSpecsWindow.Initialize(gameMain, "ShipDesign", out reason)) { return false; } _fleetSpecsWindow.ScrapAction = ScrapAction; _fleetSpecsShowing = false; return true; }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; int x = _gameMain.ScreenSize.X / 2 - 400; int y = _gameMain.ScreenSize.Y / 2 - 300; _background = new BBStretchableImage(); _energyUpgradeBackground = new BBStretchableImage(); _engineUpgradeBackground = new BBStretchableImage(); _weaponUpgradeBackground = new BBStretchableImage(); _shieldUpgradeBackground = new BBStretchableImage(); _playerStatusBackground = new BBStretchableImage(); _chatBackground = new BBStretchableImage(); _playerStatusTextBox = new BBTextBox(); _chatTextBox = new BBTextBox(); _messageTextBox = new BBSingleLineTextBox(); _readyButton = new BBButton(); _energyButtons = new BBStretchButton[3]; _energyLabels = new BBLabel[3]; for (int i = 0; i < 3; i++) { _energyButtons[i] = new BBStretchButton(); _energyLabels[i] = new BBLabel(); } _engineButtons = new BBStretchButton[4]; _engineLabels = new BBLabel[4]; for (int i = 0; i < 4; i++) { _engineButtons[i] = new BBStretchButton(); _engineLabels[i] = new BBLabel(); } _weaponButtons = new BBStretchButton[8]; _weaponLabels = new BBLabel[8]; for (int i = 0; i < 8; i++) { _weaponButtons[i] = new BBStretchButton(); _weaponLabels[i] = new BBLabel(); } _shieldButtons = new BBStretchButton[4]; _shieldLabels = new BBLabel[4]; for (int i = 0; i < 4; i++) { _shieldButtons[i] = new BBStretchButton(); _shieldLabels[i] = new BBLabel(); } _upgradeLabels = new BBLabel[4]; for (int i = 0; i < 4; i++) { _upgradeLabels[i] = new BBLabel(); } if (!_background.Initialize(x - 30, y - 30, 860, 660, StretchableImageType.ThickBorder, _gameMain.Random, out reason)) { return false; } if (!_energyUpgradeBackground.Initialize(x, y, 400, 150, StretchableImageType.ThinBorderBG, _gameMain.Random, out reason)) { return false; } if (!_engineUpgradeBackground.Initialize(x, y + 150, 400, 190, StretchableImageType.ThinBorderBG, _gameMain.Random, out reason)) { return false; } if (!_weaponUpgradeBackground.Initialize(x + 400, y, 400, 340, StretchableImageType.ThinBorderBG, _gameMain.Random, out reason)) { return false; } if (!_shieldUpgradeBackground.Initialize(x, y + 340, 800, 110, StretchableImageType.ThinBorderBG, _gameMain.Random, out reason)) { return false; } if (!_playerStatusBackground.Initialize(x, y + 450, 400, 150, StretchableImageType.ThinBorderBG, _gameMain.Random, out reason)) { return false; } if (!_chatBackground.Initialize(x + 400, y + 450, 400, 150, StretchableImageType.ThinBorderBG, _gameMain.Random, out reason)) { return false; } if (!_playerStatusTextBox.Initialize(x + 410, y + 460, 380, 95, false, true, "PlayerStatusTextBox", _gameMain.Random, out reason)) { return false; } if (!_chatTextBox.Initialize(x + 10, y + 460, 380, 100, true, true, "UpgradeChatTextBox", _gameMain.Random, out reason)) { return false; } if (!_messageTextBox.Initialize(string.Empty, x + 10, y + 560, 380, 30, false, _gameMain.Random, out reason)) { return false; } if (!_energyButtons[0].Initialize("Upgrade Recharge Rate", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 32, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_energyButtons[1].Initialize("Upgrade Capacity", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 69, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_energyButtons[2].Initialize("Buy Emergency Battery", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 106, 380, 35, _gameMain.Random, out reason)) { return false; } for (int i = 0; i < 3; i++) { if (!_energyLabels[i].Initialize(x + 375, y + 40 + (i * 37), string.Empty, Color.GreenYellow, out reason)) { return false; } _energyLabels[i].SetAlignment(true); } if (!_engineButtons[0].Initialize("Upgrade Acceleration", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 182, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_engineButtons[1].Initialize("Upgrade Rotation Speed", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 219, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_engineButtons[2].Initialize("Upgrade Reverse Thrusters", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 256, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_engineButtons[3].Initialize("Upgrade Boosters", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 293, 380, 35, _gameMain.Random, out reason)) { return false; } for (int i = 0; i < 4; i++) { if (!_engineLabels[i].Initialize(x + 375, y + 190 + (i * 37), string.Empty, Color.GreenYellow, out reason)) { return false; } _engineLabels[i].SetAlignment(true); } if (!_weaponButtons[0].Initialize("Reduce Cooldown", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 32, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[1].Initialize("Reduce Energy Consumption", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 69, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[2].Initialize("Upgrade Damage", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 106, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[3].Initialize("Upgrade Velocity", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 143, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[4].Initialize("Upgrade Penetration", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 180, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[5].Initialize("Buy Additional Mount", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 217, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[6].Initialize("Add Shrapnel", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 252, 380, 35, _gameMain.Random, out reason)) { return false; } if (!_weaponButtons[7].Initialize("Buy Nuclear Missile", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 410, y + 287, 380, 35, _gameMain.Random, out reason)) { return false; } for (int i = 0; i < 8; i++) { if (!_weaponLabels[i].Initialize(x + 775, y + 40 + (i * 37), string.Empty, Color.GreenYellow, out reason)) { return false; } _weaponLabels[i].SetAlignment(true); } if (!_shieldButtons[0].Initialize("Upgrade Shredding", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 372, 390, 35, _gameMain.Random, out reason)) { return false; } if (!_shieldButtons[1].Initialize("Upgrade Hardness", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 10, y + 409, 390, 35, _gameMain.Random, out reason)) { return false; } if (!_shieldButtons[2].Initialize("Upgrade Inertial Stabilizer", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 400, y + 372, 390, 35, _gameMain.Random, out reason)) { return false; } if (!_shieldButtons[3].Initialize("Buy Phasing Cloak", ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 400, y + 409, 390, 35, _gameMain.Random, out reason)) { return false; } for (int i = 0; i < 4; i++) { if (!_shieldLabels[i].Initialize(x + 385 + ((i / 2) * 390), y + 380 + ((i % 2) * 37), string.Empty, Color.GreenYellow, out reason)) { return false; } _shieldLabels[i].SetAlignment(true); } if (!_readyButton.Initialize("ConfirmBG", "ConfirmFG", string.Empty, ButtonTextAlignment.CENTER, x + 715, y + 555, 75, 35, _gameMain.Random, out reason)) { return false; } _messageTextBox.Select(); _showingShipSelection = false; return true; }
public bool Initialize(GameMain gameMain, out string reason) { if (!Initialize(gameMain.ScreenWidth - 300, 0, 300, 480, StretchableImageType.ThinBorderBG, gameMain, true, gameMain.Random, out reason)) { return(false); } _empireBackground = new BBStretchableImage(); _empireNameLabel = new BBLabel(); _nextFleet = new BBButton(); _previousFleet = new BBButton(); _shipBackground = new BBStretchableImage[6]; _shipPreview = new BBStretchableImage(); _shipSliders = new BBScrollBar[6]; _shipLabels = new BBLabel[6]; if (!_empireBackground.Initialize(_xPos + 10, _yPos + 10, 280, 40, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_empireNameLabel.Initialize(_xPos + 10, _yPos + 10, string.Empty, Color.White, out reason)) { return(false); } if (!_previousFleet.Initialize("ScrollLeftBGButton", "ScrollLeftFGButton", string.Empty, ButtonTextAlignment.LEFT, _xPos + 18, _yPos + 22, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_nextFleet.Initialize("ScrollRightBGButton", "ScrollRightFGButton", string.Empty, ButtonTextAlignment.LEFT, _xPos + 266, _yPos + 22, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_shipPreview.Initialize(0, 0, 170, 170, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } for (int i = 0; i < _shipBackground.Length; i++) { _shipBackground[i] = new BBStretchableImage(); _shipLabels[i] = new BBLabel(); _shipSliders[i] = new BBScrollBar(); if (!_shipBackground[i].Initialize(_xPos + 10, _yPos + 55 + (i * 55), 280, 55, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_shipLabels[i].Initialize(_xPos + 15, _yPos + 65 + (i * 55), "Test", Color.White, out reason)) { return(false); } if (!_shipSliders[i].Initialize(_xPos + 15, _yPos + 85 + (i * 55), 270, 1, 1, true, true, gameMain.Random, out reason)) { return(false); } } return(true); }
public bool Initialize(GameMain gameMain, out string reason) { int x = (gameMain.ScreenWidth / 2) - 350; int y = (gameMain.ScreenHeight / 2) - 300; if (!Initialize((gameMain.ScreenWidth / 2) - 370, (gameMain.ScreenHeight / 2) - 320, 740, 640, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } _shipBackgrounds = new BBStretchableImage[6]; _beamBackgrounds = new BBStretchableImage[6]; _missileBackgrounds = new BBStretchableImage[6]; _attackBackgrounds = new BBStretchableImage[6]; _hitPointsBackgrounds = new BBStretchableImage[6]; _shieldBackgrounds = new BBStretchableImage[6]; _galaxySpeedBackgrounds = new BBStretchableImage[6]; _combatSpeedBackgrounds = new BBStretchableImage[6]; _weaponsBackgrounds = new BBStretchableImage[6]; _specialsBackgrounds = new BBStretchableImage[6]; _scrapButtons = new BBButton[6]; _shipNameLabels = new BBLabel[6]; _beamDefLabels = new BBLabel[6]; _beamDefValueLabels = new BBLabel[6]; _missileDefLabels = new BBLabel[6]; _missileDefValueLabels = new BBLabel[6]; _attackLevelLabels = new BBLabel[6]; _attackLevelValueLabels = new BBLabel[6]; _hitPointsLabels = new BBLabel[6]; _hitPointsValueLabels = new BBLabel[6]; _shieldLabels = new BBLabel[6]; _shieldValueLabels = new BBLabel[6]; _galaxySpeedLabels = new BBLabel[6]; _galaxySpeedValueLabels = new BBLabel[6]; _combatSpeedLabels = new BBLabel[6]; _combatSpeedValueLabels = new BBLabel[6]; _costLabels = new BBLabel[6]; _costValueLabels = new BBLabel[6]; for (int i = 0; i < 6; i++) { _shipBackgrounds[i] = new BBStretchableImage(); _scrapButtons[i] = new BBButton(); _shipNameLabels[i] = new BBLabel(); _beamBackgrounds[i] = new BBStretchableImage(); _missileBackgrounds[i] = new BBStretchableImage(); _attackBackgrounds[i] = new BBStretchableImage(); _hitPointsBackgrounds[i] = new BBStretchableImage(); _shieldBackgrounds[i] = new BBStretchableImage(); _galaxySpeedBackgrounds[i] = new BBStretchableImage(); _combatSpeedBackgrounds[i] = new BBStretchableImage(); _weaponsBackgrounds[i] = new BBStretchableImage(); _specialsBackgrounds[i] = new BBStretchableImage(); _beamDefLabels[i] = new BBLabel(); _beamDefValueLabels[i] = new BBLabel(); _missileDefLabels[i] = new BBLabel(); _missileDefValueLabels[i] = new BBLabel(); _attackLevelLabels[i] = new BBLabel(); _attackLevelValueLabels[i] = new BBLabel(); _hitPointsLabels[i] = new BBLabel(); _hitPointsValueLabels[i] = new BBLabel(); _shieldLabels[i] = new BBLabel(); _shieldValueLabels[i] = new BBLabel(); _galaxySpeedLabels[i] = new BBLabel(); _galaxySpeedValueLabels[i] = new BBLabel(); _combatSpeedLabels[i] = new BBLabel(); _combatSpeedValueLabels[i] = new BBLabel(); _costLabels[i] = new BBLabel(); _costValueLabels[i] = new BBLabel(); if (!_shipBackgrounds[i].Initialize(x, y + (i * 100), 700, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_shipNameLabels[i].Initialize(x + 10, y + 10 + (i * 100), string.Empty, System.Drawing.Color.White, out reason)) { return false; } if (!_scrapButtons[i].Initialize("ScrapShipBG", "ScrapShipFG", string.Empty, ButtonTextAlignment.LEFT, x + 250, y + 5 + (i * 100), 75, 35, gameMain.Random, out reason)) { return false; } if (!_scrapButtons[i].SetToolTip("ScrapShipToolTip" + i, "Scrap Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return false; } if (!_beamBackgrounds[i].Initialize(x + 5, y + 39 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_beamDefLabels[i].Initialize(x + 10, y + 43 + (i * 100), "Beam Defense:", Color.Orange, out reason)) { return false; } if (!_beamDefValueLabels[i].Initialize(x + 155, y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_missileBackgrounds[i].Initialize(x + 5, y + 66 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_missileDefLabels[i].Initialize(x + 10, y + 72 + (i * 100), "Missile Defense:", Color.Orange, out reason)) { return false; } if (!_missileDefValueLabels[i].Initialize(x + 155, y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_attackBackgrounds[i].Initialize(x + 165, y + 39 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_attackLevelLabels[i].Initialize(x + 170, y + 43 + (i * 100), "Attack Level:", Color.Orange, out reason)) { return false; } if (!_attackLevelValueLabels[i].Initialize(x + 315, y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_hitPointsBackgrounds[i].Initialize(x + 165, y + 66 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_hitPointsLabels[i].Initialize(x + 170, y + 72 + (i * 100), "Hit Points:", Color.Orange, out reason)) { return false; } if (!_hitPointsValueLabels[i].Initialize(x + 315, y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return false; } _beamDefValueLabels[i].SetAlignment(true); _missileDefValueLabels[i].SetAlignment(true); _attackLevelValueLabels[i].SetAlignment(true); _hitPointsValueLabels[i].SetAlignment(true); } reason = null; return true; }
public bool Initialize(GameMain gameMain, string identifier, out string reason) { _isExplored = false; _isOwnedSystem = false; if (!base.Initialize(gameMain.ScreenWidth - 300, gameMain.ScreenHeight / 2 - 240, 300, 480, StretchableImageType.ThinBorderBG, gameMain, true, gameMain.Random, out reason)) { return(false); } _infrastructureIcon = SpriteManager.GetSprite("InfrastructureIcon", gameMain.Random); _defenseIcon = SpriteManager.GetSprite("MilitaryIcon", gameMain.Random); _researchIcon = SpriteManager.GetSprite("ResearchIcon", gameMain.Random); _environmentIcon = SpriteManager.GetSprite("EnvironmentIcon", gameMain.Random); _constructionIcon = SpriteManager.GetSprite("ConstructionIcon", gameMain.Random); if (_infrastructureIcon == null || _defenseIcon == null || _researchIcon == null || _environmentIcon == null || _constructionIcon == null) { reason = "One or more of the following sprites does not exist: InfrastructureIcon, MilitaryIcon, ResearchIcon, EnvironmentIcon, and/or ConstructionIcon"; return(false); } _name = new BBSingleLineTextBox(); if (!_name.Initialize(string.Empty, _xPos + 10, _yPos + 15, 280, 35, false, gameMain.Random, out reason)) { return(false); } _generalPurposeBackground = new BBStretchableImage(); _infrastructureBackground = new BBStretchableImage(); _researchBackground = new BBStretchableImage(); _environmentBackground = new BBStretchableImage(); _defenseBackground = new BBStretchableImage(); _constructionProjectButton = new BBStretchButton(); _popLabel = new BBLabel(); _terrainLabel = new BBLabel(); _productionLabel = new BBLabel(); _infrastructureLabel = new BBLabel(); _researchLabel = new BBLabel(); _environmentLabel = new BBLabel(); _defenseLabel = new BBLabel(); _constructionLabel = new BBLabel(); _generalPurposeText = new BBTextBox(); _transferLabel = new BBLabel(); _infrastructureSlider = new BBScrollBar(); _researchSlider = new BBScrollBar(); _environmentSlider = new BBScrollBar(); _defenseSlider = new BBScrollBar(); _constructionSlider = new BBScrollBar(); _popTransferSlider = new BBScrollBar(); _infrastructureLockButton = new BBButton(); _researchLockButton = new BBButton(); _environmentLockButton = new BBButton(); _defenseLockButton = new BBButton(); _constructionLockButton = new BBButton(); _relocateToButton = new BBButton(); _transferToButton = new BBButton(); if (!_generalPurposeBackground.Initialize(_xPos + 10, _yPos + 130, 280, 300, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_generalPurposeText.Initialize(_xPos + 20, _yPos + 140, 260, 260, true, false, "PlanetUIText" + identifier, gameMain.Random, out reason)) { return(false); } if (!_infrastructureBackground.Initialize(_xPos + 10, _yPos + 130, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_researchBackground.Initialize(_xPos + 10, _yPos + 190, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_environmentBackground.Initialize(_xPos + 10, _yPos + 250, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_defenseBackground.Initialize(_xPos + 10, _yPos + 310, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return(false); } if (!_constructionProjectButton.Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 10, _yPos + 370, 280, 60, gameMain.Random, out reason)) { return(false); } if (!_terrainLabel.Initialize(_xPos + 55, _yPos + 60, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_popLabel.Initialize(_xPos + 55, _yPos + 80, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_productionLabel.Initialize(_xPos + 55, _yPos + 100, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_infrastructureLabel.Initialize(_xPos + 65, _yPos + 140, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_infrastructureSlider.Initialize(_xPos + 65, _yPos + 160, 200, 0, 100, true, true, gameMain.Random, out reason)) { return(false); } if (!_infrastructureLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 160, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_researchLabel.Initialize(_xPos + 65, _yPos + 200, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_researchSlider.Initialize(_xPos + 65, _yPos + 220, 200, 0, 100, true, true, gameMain.Random, out reason)) { return(false); } if (!_researchLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 220, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_environmentLabel.Initialize(_xPos + 65, _yPos + 260, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_environmentSlider.Initialize(_xPos + 65, _yPos + 280, 200, 0, 100, true, true, gameMain.Random, out reason)) { return(false); } if (!_environmentLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 280, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_defenseLabel.Initialize(_xPos + 65, _yPos + 320, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_defenseSlider.Initialize(_xPos + 65, _yPos + 340, 200, 0, 100, true, true, gameMain.Random, out reason)) { return(false); } if (!_defenseLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 340, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_constructionLabel.Initialize(_xPos + 65, _yPos + 380, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_constructionSlider.Initialize(_xPos + 65, _yPos + 400, 200, 0, 100, true, true, gameMain.Random, out reason)) { return(false); } if (!_constructionLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 400, 16, 16, gameMain.Random, out reason)) { return(false); } if (!_transferLabel.Initialize(_xPos + 20, _yPos + 370, string.Empty, System.Drawing.Color.White, out reason)) { return(false); } if (!_popTransferSlider.Initialize(_xPos + 20, _yPos + 400, 260, 0, 1, true, true, gameMain.Random, out reason)) { return(false); } if (!_relocateToButton.Initialize("RelocateToBG", "RelocateToFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 130, _yPos + 435, 75, 35, gameMain.Random, out reason)) { return(false); } if (!_relocateToButton.SetToolTip("RelocateToolTip" + identifier, "Set a friendly system as the destination of newly built ships", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return(false); } if (!_transferToButton.Initialize("TransferToBG", "TransferToFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 215, _yPos + 435, 75, 35, gameMain.Random, out reason)) { return(false); } if (!_transferToButton.SetToolTip("TransferToToolTip" + identifier, "Send up to half of the population to another occupied system", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return(false); } reason = null; return(true); }
public bool Initialize(GameMain gameMain, out string reason) { int x = (gameMain.ScreenSize.X / 2) - 300; int y = (gameMain.ScreenSize.Y / 2) - 300; if (!base.Initialize(x, y, 600, 600, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } x += 20; y += 20; _leftButton = new BBButton(); _rightButton = new BBButton(); _upButton = new BBButton(); _downButton = new BBButton(); _colorLabels = new BBLabel[3]; _colorSliders = new BBScrollBar[3]; _shipCostLabel = new BBLabel(); _bankLabel = new BBLabel(); _shipStatsBackground = new BBStretchableImage(); _shipStatsTextBox = new BBTextBox(); _selectShipButton = new BBButton(); if (!_leftButton.Initialize("ScrollLeftBGButton", "ScrollLeftFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 5, y + 141, 16, 16, gameMain.Random, out reason)) { return false; } if (!_rightButton.Initialize("ScrollRightBGButton", "ScrollRightFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 277, y + 141, 16, 16, gameMain.Random, out reason)) { return false; } if (!_upButton.Initialize("ScrollUpBGButton", "ScrollUpFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 141, y + 5, 16, 16, gameMain.Random, out reason)) { return false; } if (!_downButton.Initialize("ScrollDownBGButton", "ScrollDownFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 141, y + 277, 16, 16, gameMain.Random, out reason)) { return false; } if (!_shipCostLabel.Initialize(x + 133, y + 310, "Ship Cost:", Color.Green, out reason)) { return false; } for (int i = 0; i < 3; i++) { _colorLabels[i] = new BBLabel(); _colorSliders[i] = new BBScrollBar(); if (!_colorLabels[i].Initialize(x + 5, y + 340 + (i * 50), string.Empty, Color.White, out reason)) { return false; } if (!_colorSliders[i].Initialize(x + 5, y + 365 + (i * 50), 288, 1, 256, true, true, gameMain.Random, out reason)) { return false; } _colorSliders[i].TopIndex = 255; } _colorLabels[0].SetColor(Color.Red, Color.Empty); _colorLabels[1].SetColor(Color.Green, Color.Empty); _colorLabels[2].SetColor(Color.Blue, Color.Empty); if (!_shipStatsBackground.Initialize(x + 300, y + 5, 250, 500, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_shipStatsTextBox.Initialize(x + 305, y + 10, 240, 490, false, false, "ShipStatsTextBox", gameMain.Random, out reason)) { return false; } if (!_bankLabel.Initialize(x + 300, y + 510, "Bank:", Color.White, out reason)) { return false; } if (!_selectShipButton.Initialize("ConfirmBG", "ConfirmFG", string.Empty, ButtonTextAlignment.CENTER, x + 485, y + 530, 75, 35, _gameMain.Random, out reason)) { return false; } RefreshColorValues(); _size = 1; _style = 1; _angle = 0; _shipSprite = SpriteManager.GetShipSprite(_size, _style, _gameMain.Random); return true; }
public bool Initialize(GameMain gameMain, out string reason) { this._gameMain = gameMain; _buttons = new BBButton[4]; _x = (gameMain.ScreenWidth / 2) - 130; _y = (gameMain.ScreenHeight / 2); for (int i = 0; i < _buttons.Length; i++) { _buttons[i] = new BBButton(); } if (!_buttons[0].Initialize("MainButtonBG", "MainButtonFG", "Continue", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y, 260, 40, gameMain.Random, out reason, 20, -1)) { return false; } if (!_buttons[1].Initialize("MainButtonBG", "MainButtonFG", "New Game", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y + 50, 260, 40, gameMain.Random, out reason, 20, -1)) { return false; } if (!_buttons[2].Initialize("MainButtonBG", "MainButtonFG", "Load Game", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y + 100, 260, 40, gameMain.Random, out reason, 20, -1)) { return false; } if (!_buttons[3].Initialize("MainButtonBG", "MainButtonFG", "Exit", "LargeComputerFont", ButtonTextAlignment.CENTER, _x, _y + 150, 260, 40, gameMain.Random, out reason, 20, -1)) { return false; } for (int i = 0; i < _buttons.Length; i++) { _buttons[i].SetTextColor(System.Drawing.Color.Gold, System.Drawing.Color.Black); } _versionLabel = new BBLabel(); if (!_versionLabel.Initialize(10, _gameMain.ScreenHeight - 30, "Version 0.59", System.Drawing.Color.White, out reason)) { return false; } _background = SpriteManager.GetSprite("MainBackground", gameMain.Random); _planet = SpriteManager.GetSprite("MainPlanetBackground", gameMain.Random); _title = SpriteManager.GetSprite("Title", gameMain.Random); _x = (gameMain.ScreenWidth / 2) - 512; _y = (gameMain.ScreenHeight / 2) - 300; _files = Utility.GetSaveGames(gameMain.GameDataSet.FullName); if (_files.Count == 0) { _buttons[0].Active = false; //Disabled Continue and Load buttons since there's no games to load _buttons[2].Active = false; } _loadBackground = new BBStretchableImage(); if (!_loadBackground.Initialize((gameMain.ScreenWidth / 2) - 225, (gameMain.ScreenHeight / 2) - 175, 450, 350, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } _saveGameButtons = new BBInvisibleStretchButton[10]; for (int i = 0; i < _saveGameButtons.Length; i++) { _saveGameButtons[i] = new BBInvisibleStretchButton(); if (!_saveGameButtons[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, (gameMain.ScreenWidth / 2) - 220, (gameMain.ScreenHeight / 2) - 160 + (i * 32), 420, 32, gameMain.Random, out reason)) { return false; } } _scrollBar = new BBScrollBar(); if (!_scrollBar.Initialize((gameMain.ScreenWidth / 2) + 200, (gameMain.ScreenHeight / 2) - 160, 320, 10, 10, false, false, gameMain.Random, out reason)) { return false; } _maxVisible = _files.Count > _saveGameButtons.Length ? _saveGameButtons.Length : _files.Count; if (_maxVisible < _saveGameButtons.Length) { //Disable the scrollbar _scrollBar.SetEnabledState(false); } else { _scrollBar.SetEnabledState(true); _scrollBar.SetAmountOfItems(_files.Count); } RefreshSaves(); _showingLoadMenu = false; reason = null; return true; }
public bool Initialize(GameMain gameMain, string name, out string reason) { _x = (gameMain.ScreenWidth / 2) - 430; _y = (gameMain.ScreenHeight / 2) - 300; if (!Initialize((gameMain.ScreenWidth / 2) - 450, (gameMain.ScreenHeight / 2) - 320, 900, 640, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason)) { return false; } _shipBackground = new BBStretchableImage(); //Used for sprite preview if (!_shipBackground.Initialize(0,0, 170, 170, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } _shipBackgrounds = new BBStretchableImage[6]; _beamBackgrounds = new BBStretchableImage[6]; _missileBackgrounds = new BBStretchableImage[6]; _attackBackgrounds = new BBStretchableImage[6]; _hitPointsBackgrounds = new BBStretchableImage[6]; _shieldBackgrounds = new BBStretchableImage[6]; _galaxySpeedBackgrounds = new BBStretchableImage[6]; _combatSpeedBackgrounds = new BBStretchableImage[6]; _weaponsBackgrounds = new BBStretchableImage[6]; _specialsBackgrounds = new BBStretchableImage[6]; _scrapButtons = new BBButton[6]; _shipNameLabels = new BBLabel[6]; _beamDefLabels = new BBLabel[6]; _beamDefValueLabels = new BBLabel[6]; _missileDefLabels = new BBLabel[6]; _missileDefValueLabels = new BBLabel[6]; _attackLevelLabels = new BBLabel[6]; _attackLevelValueLabels = new BBLabel[6]; _hitPointsLabels = new BBLabel[6]; _hitPointsValueLabels = new BBLabel[6]; _shieldLabels = new BBLabel[6]; _shieldValueLabels = new BBLabel[6]; _galaxySpeedLabels = new BBLabel[6]; _galaxySpeedValueLabels = new BBLabel[6]; _combatSpeedLabels = new BBLabel[6]; _combatSpeedValueLabels = new BBLabel[6]; _costLabels = new BBLabel[6]; _costValueLabels = new BBLabel[6]; _amountLabels = new BBLabel[6]; _amountValueLabels = new BBLabel[6]; _weaponLabels = new BBLabel[6][]; _specialLabels = new BBLabel[6][]; for (int i = 0; i < 6; i++) { _shipBackgrounds[i] = new BBStretchableImage(); _scrapButtons[i] = new BBButton(); _shipNameLabels[i] = new BBLabel(); _beamBackgrounds[i] = new BBStretchableImage(); _missileBackgrounds[i] = new BBStretchableImage(); _attackBackgrounds[i] = new BBStretchableImage(); _hitPointsBackgrounds[i] = new BBStretchableImage(); _shieldBackgrounds[i] = new BBStretchableImage(); _galaxySpeedBackgrounds[i] = new BBStretchableImage(); _combatSpeedBackgrounds[i] = new BBStretchableImage(); _weaponsBackgrounds[i] = new BBStretchableImage(); _specialsBackgrounds[i] = new BBStretchableImage(); _beamDefLabels[i] = new BBLabel(); _beamDefValueLabels[i] = new BBLabel(); _missileDefLabels[i] = new BBLabel(); _missileDefValueLabels[i] = new BBLabel(); _attackLevelLabels[i] = new BBLabel(); _attackLevelValueLabels[i] = new BBLabel(); _hitPointsLabels[i] = new BBLabel(); _hitPointsValueLabels[i] = new BBLabel(); _shieldLabels[i] = new BBLabel(); _shieldValueLabels[i] = new BBLabel(); _galaxySpeedLabels[i] = new BBLabel(); _galaxySpeedValueLabels[i] = new BBLabel(); _combatSpeedLabels[i] = new BBLabel(); _combatSpeedValueLabels[i] = new BBLabel(); _costLabels[i] = new BBLabel(); _costValueLabels[i] = new BBLabel(); _amountLabels[i] = new BBLabel(); _amountValueLabels[i] = new BBLabel(); if (!_shipBackgrounds[i].Initialize(_x, _y + (i * 100), 860, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_shipNameLabels[i].Initialize(_x + 10, _y + 10 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_scrapButtons[i].Initialize("ScrapShipBG", "ScrapShipFG", string.Empty, ButtonTextAlignment.LEFT, _x + 250, _y + 5 + (i * 100), 75, 35, gameMain.Random, out reason)) { return false; } if (!_scrapButtons[i].SetToolTip(name + "ScrapShipToolTip" + i, "Scrap Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason)) { return false; } if (!_beamBackgrounds[i].Initialize(_x + 5, _y + 39 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_beamDefLabels[i].Initialize(_x + 10, _y + 43 + (i * 100), "Beam Defense:", Color.Orange, out reason)) { return false; } if (!_beamDefValueLabels[i].Initialize(_x + 155, _y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_missileBackgrounds[i].Initialize(_x + 5, _y + 66 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_missileDefLabels[i].Initialize(_x + 10, _y + 72 + (i * 100), "Missile Defense:", Color.Orange, out reason)) { return false; } if (!_missileDefValueLabels[i].Initialize(_x + 155, _y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_attackBackgrounds[i].Initialize(_x + 165, _y + 39 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_attackLevelLabels[i].Initialize(_x + 170, _y + 43 + (i * 100), "Attack Level:", Color.Orange, out reason)) { return false; } if (!_attackLevelValueLabels[i].Initialize(_x + 315, _y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_hitPointsBackgrounds[i].Initialize(_x + 165, _y + 66 + (i * 100), 160, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_hitPointsLabels[i].Initialize(_x + 170, _y + 72 + (i * 100), "Hit Points:", Color.Orange, out reason)) { return false; } if (!_hitPointsValueLabels[i].Initialize(_x + 315, _y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_shieldBackgrounds[i].Initialize(_x + 325, _y + 5 + (i * 100), 140, 35, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_shieldLabels[i].Initialize(_x + 330, _y + 12 + (i * 100), "Shield Level:", Color.Orange, out reason)) { return false; } if (!_shieldValueLabels[i].Initialize(_x + 455, _y + 12 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_galaxySpeedBackgrounds[i].Initialize(_x + 325, _y + 39 + (i * 100), 140, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_galaxySpeedLabels[i].Initialize(_x + 330, _y + 43 + (i * 100), "Galaxy Speed:", Color.Orange, out reason)) { return false; } if (!_galaxySpeedValueLabels[i].Initialize(_x + 455, _y + 43 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_combatSpeedBackgrounds[i].Initialize(_x + 325, _y + 66 + (i * 100), 140, 28, StretchableImageType.TinyButtonBG, gameMain.Random, out reason)) { return false; } if (!_combatSpeedLabels[i].Initialize(_x + 330, _y + 72 + (i * 100), "Combat Speed:", Color.Orange, out reason)) { return false; } if (!_combatSpeedValueLabels[i].Initialize(_x + 455, _y + 72 + (i * 100), string.Empty, Color.White, out reason)) { return false; } if (!_weaponsBackgrounds[i].Initialize(_x + 470, _y + (i * 100), 200, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_specialsBackgrounds[i].Initialize(_x + 670, _y + (i * 100), 190, 100, StretchableImageType.ThinBorderBG, gameMain.Random, out reason)) { return false; } if (!_amountLabels[i].Initialize(_x + 675, _y + (i * 100) + 63, "Amt:", Color.Orange, out reason)) { return false; } if (!_amountValueLabels[i].Initialize(_x + 755, _y + (i * 100) + 63, string.Empty, Color.White, out reason)) { return false; } if (!_costLabels[i].Initialize(_x + 760, _y + (i * 100) + 63, "Cost: ", Color.Orange, out reason)) { return false; } if (!_costValueLabels[i].Initialize(_x + 855, _y + (i * 100) + 63, string.Empty, Color.White, out reason)) { return false; } _beamDefValueLabels[i].SetAlignment(true); _missileDefValueLabels[i].SetAlignment(true); _attackLevelValueLabels[i].SetAlignment(true); _hitPointsValueLabels[i].SetAlignment(true); _shieldValueLabels[i].SetAlignment(true); _galaxySpeedValueLabels[i].SetAlignment(true); _combatSpeedValueLabels[i].SetAlignment(true); _costValueLabels[i].SetAlignment(true); _amountValueLabels[i].SetAlignment(true); _weaponLabels[i] = new BBLabel[4]; for (int j = 0; j < _weaponLabels[i].Length; j++) { _weaponLabels[i][j] = new BBLabel(); if (!_weaponLabels[i][j].Initialize(_x + 475, _y + 7 + (i * 100 + j * 21), string.Empty, Color.White, out reason)) { return false; } } _specialLabels[i] = new BBLabel[3]; for (int j = 0; j < _specialLabels[i].Length; j++) { _specialLabels[i][j] = new BBLabel(); if (!_specialLabels[i][j].Initialize(_x + 675, _y + 7 + (i * 100 + j * 21), string.Empty, Color.White, out reason)) { return false; } } } reason = null; return true; }