Example #1
0
        public static float[] BASS_WASAPI_GetLevel(float length = 0.02f, BASSLevel flags = BASSLevel.BASS_LEVEL_ALL)
        {
            BASS_WASAPI_INFO bass_WASAPI_INFO = BassWasapi.BASS_WASAPI_GetInfo();

            if (bass_WASAPI_INFO == null)
            {
                return(null);
            }
            int num = bass_WASAPI_INFO.chans;

            if ((flags & BASSLevel.BASS_LEVEL_MONO) == BASSLevel.BASS_LEVEL_MONO)
            {
                num = 1;
            }
            else if ((flags & BASSLevel.BASS_LEVEL_STEREO) == BASSLevel.BASS_LEVEL_STEREO)
            {
                num = 2;
            }
            float[] array = new float[num];
            if (BassWasapi.BASS_WASAPI_GetLevel(array, length, flags))
            {
                return(array);
            }
            return(null);
        }
Example #2
0
        public static float[] BASS_Mixer_ChannelGetLevel(int handle, float length = 0.02f, BASSLevel flags = BASSLevel.BASS_LEVEL_ALL)
        {
            BASS_CHANNELINFO bass_CHANNELINFO = Bass.BASS_ChannelGetInfo(handle);

            if (bass_CHANNELINFO == null)
            {
                return(null);
            }
            int num = bass_CHANNELINFO.chans;

            if ((flags & BASSLevel.BASS_LEVEL_MONO) == BASSLevel.BASS_LEVEL_MONO)
            {
                num = 1;
            }
            else if ((flags & BASSLevel.BASS_LEVEL_STEREO) == BASSLevel.BASS_LEVEL_STEREO)
            {
                num = 2;
            }
            float[] array = new float[num];
            if (BassMix.BASS_Mixer_ChannelGetLevel(handle, array, length, flags))
            {
                return(array);
            }
            return(null);
        }
Example #3
0
 public static extern bool BASS_WASAPI_GetLevel([In][Out] float[] levels, float length, BASSLevel flags);
Example #4
0
 public static extern bool BASS_Mixer_ChannelGetLevel(int handle, [In][Out] float[] levels, float length, BASSLevel flags);