Example #1
0
 /// <inheritdoc />
 public ItemQueryResponseInfo(ItemClassType classType, int subClassType, int soundOverrideSubclass, string[] itemNames, int displayId, ItemQuality quality, ItemFlags itemFlags, ItemFlags2 itemFlags2, int buyPrice, int sellPrice, int inventoryType, uint allowableClass, int allowableRace, int itemLevel, int requiredLevel, int requiredSkill, int requiredSkillRank, int requiredSpell, int requiredHonorRank, int requiredCityRank, int requiredReptuationFaction, int requiredReptuationRank, int maxCount, int maxStackable, int containerSlots, StatInfo[] statInfos, int scalingStatDistribution, int scalingStatValue, ItemDamageDefinition[] itemDamageMods, int[] resistances, int delay, int ammoType, float rangedModRange, ItemSpellInfo[] spellInfos, ItemBondingType bondingType, string itemDescription, int pageText, int languageId, int pageMaterial, int startQuest, int lockId, int material, int sheath, int randomProperty, int randomSuffix, int block, int itemSet, int maxdurability, int area, int map, BAG_FAMILY_MASK bagFamily, ItemSocketInfo socketInformation, int requiredDisenchantSkill, int armorDamageModifier, int duration, int itemLimitCategory, int holidayId)
 {
     ClassType             = classType;
     SubClassType          = subClassType;
     SoundOverrideSubclass = soundOverrideSubclass;
     ItemNames             = itemNames;
     DisplayId             = displayId;
     Quality                   = quality;
     ItemFlags                 = itemFlags;
     ItemFlags2                = itemFlags2;
     BuyPrice                  = buyPrice;
     SellPrice                 = sellPrice;
     InventoryType             = inventoryType;
     AllowableClass            = allowableClass;
     AllowableRace             = allowableRace;
     ItemLevel                 = itemLevel;
     RequiredLevel             = requiredLevel;
     RequiredSkill             = requiredSkill;
     RequiredSkillRank         = requiredSkillRank;
     RequiredSpell             = requiredSpell;
     RequiredHonorRank         = requiredHonorRank;
     RequiredCityRank          = requiredCityRank;
     RequiredReptuationFaction = requiredReptuationFaction;
     RequiredReptuationRank    = requiredReptuationRank;
     MaxCount                  = maxCount;
     MaxStackable              = maxStackable;
     ContainerSlots            = containerSlots;
     StatInfos                 = statInfos;
     ScalingStatDistribution   = scalingStatDistribution;
     ScalingStatValue          = scalingStatValue;
     ItemDamageMods            = itemDamageMods;
     Resistances               = resistances;
     Delay                   = delay;
     AmmoType                = ammoType;
     RangedModRange          = rangedModRange;
     SpellInfos              = spellInfos;
     BondingType             = bondingType;
     ItemDescription         = itemDescription;
     PageText                = pageText;
     LanguageId              = languageId;
     PageMaterial            = pageMaterial;
     StartQuest              = startQuest;
     LockID                  = lockId;
     Material                = material;
     Sheath                  = sheath;
     RandomProperty          = randomProperty;
     RandomSuffix            = randomSuffix;
     Block                   = block;
     ItemSet                 = itemSet;
     Maxdurability           = maxdurability;
     Area                    = area;
     Map                     = map;
     BagFamily               = bagFamily;
     SocketInformation       = socketInformation;
     RequiredDisenchantSkill = requiredDisenchantSkill;
     ArmorDamageModifier     = armorDamageModifier;
     Duration                = duration;
     ItemLimitCategory       = itemLimitCategory;
     HolidayId               = holidayId;
 }
Example #2
0
		/// <inheritdoc />
		public ItemQueryResponseInfo_Vanilla(ItemClassType classType, int subClassType, string[] itemNames, int displayId, ItemQuality quality, ItemFlags itemFlags, int buyPrice, int sellPrice, int inventoryType, uint allowableClass, int allowableRace, int itemLevel, int requiredLevel, int requiredSkill, int requiredSkillRank, int requiredSpell, int requiredHonorRank, int requiredCityRank, int requiredReptuationFaction, int requiredReptuationRank, int maxCount, int maxStackable, int containerSlots, StatInfo[] statInfos, ItemDamageDefinition[] itemDamageMods, int[] resistances, int delay, int ammoType, float rangedModRange, ItemSpellInfo[] spellInfos, ItemBondingType bondingType, string itemDescription, int pageText, int languageId, int pageMaterial, int startQuest, int lockId, int material, int sheath, int randomProperty, int block, int itemSet, int maxdurability, int area, int map, BAG_FAMILY_MASK bagFamily)
		{
			ClassType = classType;
			SubClassType = subClassType;
			ItemNames = itemNames;
			DisplayId = displayId;
			Quality = quality;
			ItemFlags = itemFlags;
			BuyPrice = buyPrice;
			SellPrice = sellPrice;
			InventoryType = inventoryType;
			AllowableClass = allowableClass;
			AllowableRace = allowableRace;
			ItemLevel = itemLevel;
			RequiredLevel = requiredLevel;
			RequiredSkill = requiredSkill;
			RequiredSkillRank = requiredSkillRank;
			RequiredSpell = requiredSpell;
			RequiredHonorRank = requiredHonorRank;
			RequiredCityRank = requiredCityRank;
			RequiredReptuationFaction = requiredReptuationFaction;
			RequiredReptuationRank = requiredReptuationRank;
			MaxCount = maxCount;
			MaxStackable = maxStackable;
			ContainerSlots = containerSlots;
			StatInfos = statInfos;
			ItemDamageMods = itemDamageMods;
			Resistances = resistances;
			Delay = delay;
			AmmoType = ammoType;
			RangedModRange = rangedModRange;
			SpellInfos = spellInfos;
			BondingType = bondingType;
			ItemDescription = itemDescription;
			PageText = pageText;
			LanguageId = languageId;
			PageMaterial = pageMaterial;
			StartQuest = startQuest;
			LockID = lockId;
			Material = material;
			Sheath = sheath;
			RandomProperty = randomProperty;
			Block = block;
			ItemSet = itemSet;
			Maxdurability = maxdurability;
			Area = area;
			Map = map;
			BagFamily = bagFamily;
		}