/// <summary> /// Opens and return <see cref="Archive"/> of <paramref name="file"/>. /// </summary> /// <param name="file">Archive file to open.</param> /// <param name="owner">Used with <see cref="MessageBox.Show(IWin32Window, string)"/>.</param> public static Archive OpenArchive(string file, IWin32Window owner = null) { Archive archive; try { string extension = Path.GetExtension(file); Encoding encoding = Encoding.GetEncoding(Settings.Default.EncodingCodePage); // ToDo: Read file header to find archive type, not just extension switch (extension.ToLower()) { case ".bsa": case ".dat": if (BSA.IsSupportedVersion(file, encoding) == false) { if (Common.ShowMessageBoxInvoke(owner, "Archive has an unknown version number.\n" + "Attempt to open anyway?", "Warning", MessageBoxButtons.YesNo) != DialogResult.Yes) { return(null); } } archive = new BSA(file, encoding, Settings.Default.RetrieveRealSize) { MatchLastWriteTime = Settings.Default.MatchLastWriteTime }; break; case ".ba2": archive = new BA2(file, encoding, Settings.Default.RetrieveRealSize) { MatchLastWriteTime = Settings.Default.MatchLastWriteTime }; if (archive.Type == ArchiveTypes.BA2_GNMF) { // Check if extensions for GNF textures should be replaced Common.ReplaceGNFExtensions(archive.Files.OfType <BA2GNFEntry>(), Settings.Default.ReplaceGNFExt); } break; default: throw new Exception($"Unrecognized archive file type ({extension})."); } } catch (Exception ex) { Common.ShowMessageBoxInvoke(owner, "An error occured trying to open the archive. Changing the Encoding in Options can help, please try before reporting.\n\n" + ex.ToStringInvariant(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return(null); } return(archive); }
public void BA2b() { Question.GetComponent <Text>().text += "\n\nФин: " + BA2.GetComponentInChildren <Text>().text; Question.GetComponent <Text>().text += "\n\n*Во взгляде путника сразу видно разочарование и он терят к вам какой-то бы ни было интерес.*"; BA2.gameObject.SetActive(false); SA1.gameObject.SetActive(false); EA1.gameObject.SetActive(true); EA1.GetComponentInChildren <Text>().text = "Конец диалога."; }
public void BA7b() { Question.GetComponent <Text>().text += "\n\nФин: " + BA7.GetComponentInChildren <Text>().text; Question.GetComponent <Text>().text += "\n\nПутник: Вам бы поучиться манерам, молодой человек."; BA7.gameObject.SetActive(false); NA4.gameObject.SetActive(false); BA2.gameObject.SetActive(true); SA1.gameObject.SetActive(true); BA2.GetComponentInChildren <Text>().text = "Ты мне мозги не трепи, старик!"; SA1.GetComponentInChildren <Text>().text = "Извини, у меня украли дочь, поэтому я на взводе."; }
public void 透明拦截() { BA2 __IA = H容器.透明拦截(new BA2()); __IA.E1 += Console.WriteLine; Console.WriteLine(__IA.P1); __IA.P1 = 1; Console.WriteLine(__IA.P1); __IA.M1(); __IA.M2(1, "A"); string __arg1; string __arg2 = "2"; Console.WriteLine(__IA.M3(new DTO { P1 = 2, P2 = "S" }, out __arg1, ref __arg2)); __IA.OnE1(new DTO { P1 = 3, P2 = "SS" }); }