private void Start() { // Create the delays so they only have to be made once. m_StartWait = new WaitForSeconds(m_StartDelay); m_EndWait = new WaitForSeconds(m_EndDelay); SpawnAllTanks(); SetCameraTargets(); // Once the tanks have been created and the camera is using them as targets, start the game. StartCoroutine(GameLoop()); //BUILD16 Connect to Azure Debug.Log("Logging into Azure..."); AzureMobileServices.Connect("https://build16gameazurelab3.azurewebsites.net"); //BUILD16 Save initial game score in Azure userId = System.Guid.NewGuid().ToString(); GameScore score = new GameScore { user = userId, score = 0 }; AzureMobileServices.Insert <GameScore>(score, (response) => { if (response.Status == CallbackStatus.Failure) { Debug.LogError("Inserting record failed."); Debug.LogError(response.Exception.ToString()); return; } // print something Debug.Log("Successfully inserted item " + score.id); }); }
public void OnFacebookAuthButtonClicked() { Debug.Log("In Facebook auth button clicked"); AzureMobileServices.Connect("https://unitypluginstest.azure-mobile.net/", "cbdWXFvfYQsNLApFEnoRJnFoZzPWPS37"); AzureMobileServices.AuthenticateWithServiceProvider(MobileServiceAuthenticationProvider.Facebook, (response) => { if (response.Status == CallbackStatus.Failure) { Debug.LogError("AuthenticateWithServiceProvider failed."); Debug.LogError(response.Exception.ToString()); return; } FacebookAuthText.text = "authenticating"; serviceUser = response.Result; Debug.Log("Authentication Suceeded"); FacebookAuthText.text = "authentication succeeded!"; }); }
public void OnFacebookAuthButtonClicked() { Debug.Log("In Facebook auth button clicked"); AzureMobileServices.Connect("https://build16gameazurelab2.azurewebsites.net"); AzureMobileServices.AuthenticateWithServiceProvider(MobileServiceAuthenticationProvider.Facebook, (response) => { if (response.Status == CallbackStatus.Failure) { Debug.LogError("AuthenticateWithServiceProvider failed."); Debug.LogError(response.Exception.ToString()); return; } FacebookAuthText.text = "authenticating"; serviceUser = response.Result; Debug.Log("Authentication Suceeded"); FacebookAuthText.text = "authentication succeeded!"; }); }
public void OnConnectButtonClicked() { AzureMobileServices.Connect("https://unitypluginstest.azure-mobile.net/", "cbdWXFvfYQsNLApFEnoRJnFoZzPWPS37"); }
public void OnConnectButtonClicked() { AzureMobileServices.Connect("https://build16gameazurelab2.azurewebsites.net"); }