private void CalculateSteering() { float steeringSpeeed = steeringSpeedCurve.Evaluate(_currentSpeedKmH); float angleDeg = steeringSpeeed * steeringInput; float angleRad = Mathf.Min(Mathf.Abs(angleDeg), maxSteeringAngle) * Mathf.Sign(angleDeg) * Mathf.Deg2Rad; float axleSeprationLength = Vector3.Distance(frontAxle.offset, rearAxle.offset); float wheelSeparationLength = Vector3.Distance(frontAxle.Get_LeftPoint(), frontAxle.Get_RightPoint()); float radius = axleSeprationLength * (1 / Mathf.Tan(angleRad)); frontAxle.leftWheel.yRad = Mathf.Atan(axleSeprationLength / (radius + wheelSeparationLength * .5f)); frontAxle.rightWheel.yRad = Mathf.Atan(axleSeprationLength / (radius - wheelSeparationLength * .5f)); }