public void RemoveFromScene() { // remove children from scene if (Highlight) { Highlight = false; } foreach (IWorldObject child in children) { child.RemoveFromScene(); } // remove boundary point markers from scene //points.RemoveFromScene(); // remove boundary from the scene if (sceneBoundary != null) { Axiom.SceneManagers.Multiverse.TerrainManager.Instance.RemoveBoundary(sceneBoundary); } sceneBoundary = null; inScene = false; OnSceneChange(); }
public void AddToScene() { if (!inScene) { inScene = true; // create scene manager boundary sceneBoundary = new Axiom.SceneManagers.Multiverse.Boundary(WorldEditor.GetUniqueName("Boundary", name)); Axiom.SceneManagers.Multiverse.TerrainManager.Instance.AddBoundary(sceneBoundary); } // update points list in scene manager RefreshPoints(); // add all children to the scene foreach (IWorldObject child in children) { child.AddToScene(); } OnSceneChange(); }
public void RemoveFromScene() { // remove children from scene if (Highlight) { Highlight = false; } foreach (IWorldObject child in children) { child.RemoveFromScene(); } // remove boundary point markers from scene //points.RemoveFromScene(); // remove boundary from the scene if (sceneBoundary != null) { Axiom.SceneManagers.Multiverse.TerrainManager.Instance.RemoveBoundary(sceneBoundary); } sceneBoundary = null; inScene = false; OnSceneChange(); }
public void AddToScene() { if (!inScene) { inScene = true; // create scene manager boundary sceneBoundary = new Axiom.SceneManagers.Multiverse.Boundary(WorldEditor.GetUniqueName("Boundary", name)); Axiom.SceneManagers.Multiverse.TerrainManager.Instance.AddBoundary(sceneBoundary); } // update points list in scene manager RefreshPoints(); // add all children to the scene foreach (IWorldObject child in children) { child.AddToScene(); } OnSceneChange(); }