void SetupRotate() { GetComponent <TransformEulerRotationMutator>().Target = rig.gameObject; GetComponent <TransformEulerRotationMutator>().Origin = rig.alias.HeadsetAlias.gameObject; rotate = GetComponent <AxesToVector3Facade>(); var rotateMap = InputManagerEditor.AddMap(ref rig.rightHand, "Rotate"); rotateMap.Setup("Rotate"); rotateMap.axisType = InputMapping.AxisType.Axis2D; rotateMap.type2D = InputMapping.InputTypeAxis2D.Thumb2D; #if UNITY_EDITOR UnityEventTools.AddPersistentListener(rotateMap.Moved2D, GetComponent <Vector2Action>().Receive); #endif }
void SetupWalk() { GetComponent <TransformPositionMutator>().Target = rig.gameObject; GetComponent <TransformPositionMutator>().FacingDirection = rig.alias.HeadsetAlias.gameObject; walk = GetComponent <AxesToVector3Facade>(); var walkMap = InputManagerEditor.AddMap(ref rig.leftHand, "Walk"); walkMap.Setup("Walk"); walkMap.axisType = InputMapping.AxisType.Axis2D; walkMap.type2D = InputMapping.InputTypeAxis2D.Thumb2D; #if UNITY_EDITOR UnityEventTools.AddPersistentListener(walkMap.Moved2D, GetComponent <Vector2Action>().Receive); #endif }