private void Awake() { if (gameManager == null) { gameManager = GameObject.FindObjectOfType <Avoid_GameManager>(); } defaultRotation = transform.rotation; scale = transform.localScale; }
private void Awake() { gameManager = GetComponent <Avoid_GameManager>(); }
public void SetPlayerID(int _id, Avoid_GameManager _gm) { playerID = _id; gameManager = _gm; }