public void RenameToAdvancedSkeleton() { AvatarMatch am = gameObject.GetComponent <AvatarMatch>(); if (am) { am.body_Hips.name = "Root"; am.body_Spine.name = "Spine1"; am.body_Chest.name = "Chest"; am.head_Neck.name = "Neck"; am.head_Head.name = "Head"; am.rightArm_Shoulder.name = "Scapula"; am.rightArm_UpperArm.name = "Shoulder"; am.rightArm_LowerArm.name = "Elbow"; am.rightArm_Hand.name = "Wrist"; am.rightHand_ThumbProximal.name = "ThumbFinger1"; am.rightHand_ThumbIntermediate.name = "ThumbFinger2"; am.rightHand_ThumbDistal.name = "ThumbFinger3"; am.rightHand_ThumbTip.name = "ThumbFinger4"; am.rightHand_IndexProximal.name = "IndexFinger1"; am.rightHand_IndexIntermediate.name = "IndexFinger2"; am.rightHand_IndexDistal.name = "IndexFinger3"; am.rightHand_IndexTip.name = "IndexFinger4"; am.rightHand_MiddleProximal.name = "MiddleFinger1"; am.rightHand_MiddleIntermediate.name = "MiddleFinger2"; am.rightHand_MiddleDistal.name = "MiddleFinger3"; am.rightHand_MiddleTip.name = "MiddleFinger4"; am.rightHand_RingProximal.name = "RingFinger1"; am.rightHand_RingIntermediate.name = "RingFinger2"; am.rightHand_RingDistal.name = "RingFinger3"; am.rightHand_RingTip.name = "RingFinger4"; am.rightHand_LittleProximal.name = "PinkyFinger1"; am.rightHand_LittleIntermediate.name = "PinkyFinger2"; am.rightHand_LittleDistal.name = "PinkyFinger3"; am.rightHand_LittleTip.name = "PinkyFinger4"; am.rightLeg_UpperLeg.name = "Hip"; am.rightLeg_LowerLeg.name = "Knee"; am.rightLeg_Foot.name = "Ankle"; am.rightLeg_Toes.name = "Toes"; } }
void OnEnable() { _target = target as AvatarMatch; mTarget = serializedObject; }