internal Vector3 GetIKHintPositionInternal(AvatarIKHint hint) { Vector3 vector; INTERNAL_CALL_GetIKHintPositionInternal(this, hint, out vector); return(vector); }
public float GetFloat(AvatarIKHint goal) { float val = 0; switch (goal) { case AvatarIKHint.LeftKnee: val = leftKneePosWeight; break; case AvatarIKHint.RightKnee: val = rightKneePosWeight; break; case AvatarIKHint.LeftElbow: val = leftElbowPosWeight; break; case AvatarIKHint.RightElbow: val = rightElbowPosWeight; break; default: break; } return(val); }
private Vector3 GetHintPosition(AvatarIKHint hint) { Vector3 result; this.GetHintPosition_Injected(hint, out result); return(result); }
public Vector3 GetPosition(AvatarIKHint goal) { Vector3 pos = Vector3.zero; switch (goal) { case AvatarIKHint.LeftKnee: pos = leftKneePos; break; case AvatarIKHint.RightKnee: pos = rightKneePos; break; case AvatarIKHint.LeftElbow: pos = leftElbowPos; break; case AvatarIKHint.RightElbow: pos = rightElbowPos; break; default: break; } return(pos); }
private Vector3 InternalGetHintPosition(AvatarIKHint index) { Vector3 result; AnimationHumanStream.InternalGetHintPosition_Injected(ref this, index, out result); return(result); }
internal Vector3 GetIKHintPositionInternal(AvatarIKHint hint) { Vector3 result; Animator.INTERNAL_CALL_GetIKHintPositionInternal(this, hint, out result); return(result); }
private void SetIk(AvatarIKGoal goal, Transform target, AvatarIKHint hint, Transform restraint, float weight) { anim.SetIKHintPositionWeight(hint, weight); anim.SetIKPositionWeight(goal, weight); anim.SetIKRotationWeight(goal, weight); anim.SetIKPosition(goal, target.position); anim.SetIKRotation(goal, target.rotation); anim.SetIKHintPosition(hint, restraint.position); }
private void SetIk(AvatarIKGoal aik_Goal, Transform tr_Target, AvatarIKHint aik_Hint, Transform tr_Restraint, float fl_weight, Vector3 vec_Recoil) { an_Anim.SetIKHintPositionWeight(aik_Hint, fl_weight); an_Anim.SetIKPositionWeight(aik_Goal, fl_weight); an_Anim.SetIKRotationWeight(aik_Goal, fl_weight); an_Anim.SetIKPosition(aik_Goal, tr_Target.position); an_Anim.SetIKRotation(aik_Goal, tr_Target.rotation); an_Anim.SetIKHintPosition(aik_Hint, tr_Restraint.position); }
private void SetHintEffector(AnimationStream stream, AvatarIKHint goal, ref HintEffectorHandle handle) { if (handle.hint.IsValid(stream) && handle.weight.IsValid(stream)) { AnimationHumanStream humanStream = stream.AsHuman(); humanStream.SetHintPosition(goal, handle.hint.GetPosition(stream)); humanStream.SetHintWeightPosition(goal, handle.weight.GetFloat(stream)); } }
public Vector3 GetPosition(AvatarIKHint goal, bool Internal) { Vector3 pos = Vector3.zero; if (Internal == true) { switch (goal) { case AvatarIKHint.LeftKnee: pos = internalLeftKneePos; break; case AvatarIKHint.RightKnee: pos = internalRightKneePos; break; case AvatarIKHint.LeftElbow: pos = internalLeftElbowPos; break; case AvatarIKHint.RightElbow: pos = internalRightElbowPos; break; default: break; } } else { switch (goal) { case AvatarIKHint.LeftKnee: pos = leftKneePos; break; case AvatarIKHint.RightKnee: pos = rightKneePos; break; case AvatarIKHint.LeftElbow: pos = leftElbowPos; break; case AvatarIKHint.RightElbow: pos = rightElbowPos; break; default: break; } } return(pos); }
public float GetFloat(AvatarIKHint goal, bool Internal) { float val = 0; if (Internal == true) { switch (goal) { case AvatarIKHint.LeftKnee: val = internalLeftKneeWeight; break; case AvatarIKHint.RightKnee: val = internalRightKneeWeight; break; case AvatarIKHint.LeftElbow: val = internalLeftElbowWeight; break; case AvatarIKHint.RightElbow: val = internalRightElbowWeight; break; default: break; } } else { switch (goal) { case AvatarIKHint.LeftKnee: val = leftKneePosWeight; break; case AvatarIKHint.RightKnee: val = rightKneePosWeight; break; case AvatarIKHint.LeftElbow: val = leftElbowPosWeight; break; case AvatarIKHint.RightElbow: val = rightElbowPosWeight; break; default: break; } } return(val); }
private void SetIKHint(AvatarIKHint ikHint, Transform goal) { if (goal != null) { _animator.SetIKHintPosition(ikHint, goal.position); _animator.SetIKHintPositionWeight(ikHint, _IKHintWeight); } else { _animator.SetIKHintPositionWeight(ikHint, 0); } }
private void OnAnimatorIK(int layerIndex) { AvatarIKGoal g = isHand ? AvatarIKGoal.RightHand : AvatarIKGoal.RightFoot; AvatarIKHint h = isHand ? AvatarIKHint.RightElbow : AvatarIKHint.RightKnee; animator.SetIKPositionWeight(g, 1f); animator.SetIKPosition(g, target.position); animator.SetIKRotationWeight(g, 1f); animator.SetIKRotation(g, target.rotation); animator.SetIKHintPositionWeight(h, 1f); animator.SetIKHintPosition(h, hint.position); }
Transform GetIKHintTransform(AvatarIKHint ik, ClimbPoint target) { Transform retVal = null; foreach (ClimbHintIKPositions point in target.hints) { if (point.hintType == ik) { retVal = point.target; break; } } return(retVal); }
public void SetFloat(float val, AvatarIKHint goal) { switch (goal) { case AvatarIKHint.LeftKnee: leftKneePosWeight = val; break; case AvatarIKHint.RightKnee: rightKneePosWeight = val; break; case AvatarIKHint.LeftElbow: leftElbowPosWeight = val; break; case AvatarIKHint.RightElbow: rightElbowPosWeight = val; break; default: break; } }
public void SetPosition(Vector3 pos, AvatarIKHint goal) { switch (goal) { case AvatarIKHint.LeftKnee: leftKneePos = pos; break; case AvatarIKHint.RightKnee: rightKneePos = pos; break; case AvatarIKHint.LeftElbow: leftElbowPos = pos; break; case AvatarIKHint.RightElbow: rightElbowPos = pos; break; default: break; } }
private extern float GetHintWeightPosition(AvatarIKHint hint);
public float GetIKHintPositionWeight(AvatarIKHint hint) { this.CheckIfInIKPass(); return(this.GetHintWeightPosition(hint)); }
private void SetHintPosition(AvatarIKHint hint, Vector3 hintPosition) { this.SetHintPosition_Injected(hint, ref hintPosition); }
public void SetIKHintPosition(AvatarIKHint hint, Vector3 hintPosition) { this.CheckIfInIKPass(); this.SetHintPosition(hint, hintPosition); }
public Vector3 GetIKHintPosition(AvatarIKHint hint) { this.CheckIfInIKPass(); return(this.GetHintPosition(hint)); }
private extern void SetHintPosition_Injected(AvatarIKHint hint, ref Vector3 hintPosition);
private extern void GetHintPosition_Injected(AvatarIKHint hint, out Vector3 ret);
private extern float InternalGetHintWeightPosition(AvatarIKHint index);
private extern void InternalSetHintWeightPosition(AvatarIKHint index, float value);
private extern void InternalSetHintPosition(AvatarIKHint index, Vector3 pos);
private extern Vector3 InternalGetHintPosition(AvatarIKHint index);
public void SetIKHintPositionWeight(AvatarIKHint hint, float value) { this.CheckIfInIKPass(); this.SetHintWeightPosition(hint, value); }
private extern void SetHintWeightPosition(AvatarIKHint hint, float value);
public float GetHintWeightPosition(AvatarIKHint index) { ThrowIfInvalid(); return(InternalGetHintWeightPosition(index)); }