private void CreateContent(int sandcount, int cubecount, bool rotor)
        {
            var t = new TextBox
            {
                FontSize = 10,
                Text = "powered by jsc",
                BorderThickness = new Thickness(0),
                Foreground = 0xffffffff.ToSolidColorBrush(),
                Background = Brushes.Transparent,
                IsReadOnly = true,
                Width = Width
            }.MoveTo(8, 8).AttachTo(InfoContent);

            if (rotor)
                t.MoveTo(8, 32);

            var a = new AffineMesh();


            var _17 = new Avalon.Images._17().Source;
            var _17g = new Avalon.Images._17g().Source;
            var _18 = new Avalon.Images._18().Source;
            var _18g = new Avalon.Images._18g().Source;




            for (int cubex = -cubecount; cubex < cubecount; cubex++)
            {


                AddCube(a, _18, _18g, new AffinePoint(-1 + cubex * 4, -1, 0));
                AddCube(a, _18, _18g, new AffinePoint(-1 + cubex * 4, 1, 0));

                AddCube(a, _18, _18g, new AffinePoint(1 + cubex * 4, -1, 0));
                AddCube(a, _18, _18g, new AffinePoint(1 + cubex * 4, 1, 0));

                AddCube(a, _17, _17g, new AffinePoint(-1 + cubex * 4, -1, 1));
                AddCube(a, _17, _17g, new AffinePoint(-1 + cubex * 4, 1, 1));

                AddCube(a, _17, _17g, new AffinePoint(1 + cubex * 4, -1, 1));
                AddCube(a, _17, _17g, new AffinePoint(1 + cubex * 4, 1, 1));


            }


            var top = default(AffineMesh);

            if (rotor)
                top = AddCube(a, _18, _18g, new AffinePoint(0, 0, 2));

            var topdef = top;

            if (!rotor)
                for (int ix = -sandcount; ix <= sandcount; ix++)
                    for (int iy = -sandcount; iy <= sandcount; iy++)
                    {
                        AddCubeFace(a,
                            new Avalon.Images.sandv().Source,
                            new Avalon.Images.sandv().Source,
                            new AffinePoint(-100 + ix * 200, -100, -100 + iy * 200),
                            new AffinePoint(100 + ix * 200, -100, -100 + iy * 200),
                            new AffinePoint(-100 + ix * 200, -100, 100 + iy * 200),
                            new AffinePoint(100 + ix * 200, -100, 100 + iy * 200)
                        );
                    }





            //z			a = a.ToZoom(0.5);


            //a = a.ToZoom(0.8);
            //a = a.ToZoom(1.2);

            var _a = a;
            var Rotation = new AffineRotation
            {
                XY = (180 + 22).DegreesToRadians(),
                YZ = -22.DegreesToRadians(),
                XZ = 45.DegreesToRadians()
            };

            var MouseOffset0 = 0.0;
            var MouseOffset1 = 0.0;
            var MouseOffset2 = 0.0;

            var MouseMode = 0;

            this.MouseLeftButtonUp +=
                delegate
                {
                    MouseMode++;
                };

            this.MouseMove +=
                (sender, args) =>
                {

                    var pp = args.GetPosition(this);

                    if ((MouseMode % 4) == 1)
                    {
                        MouseOffset1 = pp.X;
                        Rotation = new AffineRotation
                        {
                            XZ = Rotation.XZ,
                            YZ = Rotation.YZ,

                            XY = 0.01 * (pp.X - MouseOffset0) * 2,

                        };
                    }

                    if ((MouseMode % 4) == 2)
                    {
                        MouseOffset2 = pp.X;
                        Rotation = new AffineRotation
                        {
                            XY = Rotation.XY,
                            YZ = Rotation.YZ,


                            XZ = 0.01 * (pp.X - MouseOffset1) * 2,

                        };
                    }

                    if ((MouseMode % 4) == 3)
                    {
                        MouseOffset0 = pp.X;
                        Rotation = new AffineRotation
                        {
                            XY = Rotation.XY,
                            XZ = Rotation.XZ,

                            YZ = 0.01 * (pp.X - MouseOffset2) * 2,

                        };
                    }

                };


            Action<int> nextframe = null;

            var sw2 = new Stopwatch();
            sw2.Start();

            nextframe =
                c =>
                {

                    sw2.Stop();

                    var sw = new Stopwatch();

                    sw.Start();

                    if (top != null)
                    {
                        a.Meshes.Remove(top);

                        top = topdef.ToTranslation(
                            new AffinePoint(0, -200 * 3, 0)
                        ).ToRotation(
                            new AffineRotation { XZ = 0.01 * c }
                        ).ToTranslation(
                            new AffinePoint(0, 200 * 3, 0)
                        );

                        a.Meshes.Add(top);
                    }



                    // rotate floor

                    if (rotor)
                    {
                        _a = a.ToZoom(0.5).ToRotation(Rotation);
                        Show(_a);
                    }
                    else
                        if (c == 1)
                        {
                            _a = a.ToZoom(0.5).ToRotation(Rotation);
                            Show(_a);
                        }

                    sw.Stop();

                    t.Text = new
                    {
                        rotor,
                        ShowCounter,
                        XY = Rotation.XY.RadiansToDegrees() % 360,
                        YZ = Rotation.YZ.RadiansToDegrees() % 360,
                        XZ = Rotation.XZ.RadiansToDegrees() % 360,
                        Renderer = sw.ElapsedMilliseconds + "ms",
                        Other = sw2.ElapsedMilliseconds + "ms"
                    }.ToString();

                    sw2 = new Stopwatch();
                    //sw2.Reset();
                    sw2.Start();
                    1.AtDelay(() => nextframe(c + 1));

                    //this.UpdateLayout();
                }
            ;

            1.AtDelay(() => nextframe(0));
        }
Example #2
0
        private void CreateContent(int sandcount, int cubecount, bool rotor)
        {
            var t = new TextBox
            {
                FontSize        = 10,
                Text            = "powered by jsc",
                BorderThickness = new Thickness(0),
                Foreground      = 0xffffffff.ToSolidColorBrush(),
                Background      = Brushes.Transparent,
                IsReadOnly      = true,
                Width           = Width
            }.MoveTo(8, 8).AttachTo(InfoContent);

            if (rotor)
            {
                t.MoveTo(8, 32);
            }

            var a = new AffineMesh();


            var _17  = new Avalon.Images._17().Source;
            var _17g = new Avalon.Images._17g().Source;
            var _18  = new Avalon.Images._18().Source;
            var _18g = new Avalon.Images._18g().Source;



            for (int cubex = -cubecount; cubex < cubecount; cubex++)
            {
                AddCube(a, _18, _18g, new AffinePoint(-1 + cubex * 4, -1, 0));
                AddCube(a, _18, _18g, new AffinePoint(-1 + cubex * 4, 1, 0));

                AddCube(a, _18, _18g, new AffinePoint(1 + cubex * 4, -1, 0));
                AddCube(a, _18, _18g, new AffinePoint(1 + cubex * 4, 1, 0));

                AddCube(a, _17, _17g, new AffinePoint(-1 + cubex * 4, -1, 1));
                AddCube(a, _17, _17g, new AffinePoint(-1 + cubex * 4, 1, 1));

                AddCube(a, _17, _17g, new AffinePoint(1 + cubex * 4, -1, 1));
                AddCube(a, _17, _17g, new AffinePoint(1 + cubex * 4, 1, 1));
            }


            var top = default(AffineMesh);

            if (rotor)
            {
                top = AddCube(a, _18, _18g, new AffinePoint(0, 0, 2));
            }

            var topdef = top;

            if (!rotor)
            {
                for (int ix = -sandcount; ix <= sandcount; ix++)
                {
                    for (int iy = -sandcount; iy <= sandcount; iy++)
                    {
                        AddCubeFace(a,
                                    new Avalon.Images.sandv().Source,
                                    new Avalon.Images.sandv().Source,
                                    new AffinePoint(-100 + ix * 200, -100, -100 + iy * 200),
                                    new AffinePoint(100 + ix * 200, -100, -100 + iy * 200),
                                    new AffinePoint(-100 + ix * 200, -100, 100 + iy * 200),
                                    new AffinePoint(100 + ix * 200, -100, 100 + iy * 200)
                                    );
                    }
                }
            }



            //z			a = a.ToZoom(0.5);


            //a = a.ToZoom(0.8);
            //a = a.ToZoom(1.2);

            var _a       = a;
            var Rotation = new AffineRotation
            {
                XY = (180 + 22).DegreesToRadians(),
                YZ = -22.DegreesToRadians(),
                XZ = 45.DegreesToRadians()
            };

            var MouseOffset0 = 0.0;
            var MouseOffset1 = 0.0;
            var MouseOffset2 = 0.0;

            var MouseMode = 0;

            this.MouseLeftButtonUp +=
                delegate
            {
                MouseMode++;
            };

            this.MouseMove +=
                (sender, args) =>
            {
                var pp = args.GetPosition(this);

                if ((MouseMode % 4) == 1)
                {
                    MouseOffset1 = pp.X;
                    Rotation     = new AffineRotation
                    {
                        XZ = Rotation.XZ,
                        YZ = Rotation.YZ,

                        XY = 0.01 * (pp.X - MouseOffset0) * 2,
                    };
                }

                if ((MouseMode % 4) == 2)
                {
                    MouseOffset2 = pp.X;
                    Rotation     = new AffineRotation
                    {
                        XY = Rotation.XY,
                        YZ = Rotation.YZ,


                        XZ = 0.01 * (pp.X - MouseOffset1) * 2,
                    };
                }

                if ((MouseMode % 4) == 3)
                {
                    MouseOffset0 = pp.X;
                    Rotation     = new AffineRotation
                    {
                        XY = Rotation.XY,
                        XZ = Rotation.XZ,

                        YZ = 0.01 * (pp.X - MouseOffset2) * 2,
                    };
                }
            };


            Action <int> nextframe = null;

            var sw2 = new Stopwatch();

            sw2.Start();

            nextframe =
                c =>
            {
                sw2.Stop();

                var sw = new Stopwatch();

                sw.Start();

                if (top != null)
                {
                    a.Meshes.Remove(top);

                    top = topdef.ToTranslation(
                        new AffinePoint(0, -200 * 3, 0)
                        ).ToRotation(
                        new AffineRotation {
                        XZ = 0.01 * c
                    }
                        ).ToTranslation(
                        new AffinePoint(0, 200 * 3, 0)
                        );

                    a.Meshes.Add(top);
                }



                // rotate floor

                if (rotor)
                {
                    _a = a.ToZoom(0.5).ToRotation(Rotation);
                    Show(_a);
                }
                else
                if (c == 1)
                {
                    _a = a.ToZoom(0.5).ToRotation(Rotation);
                    Show(_a);
                }

                sw.Stop();

                t.Text = new
                {
                    rotor,
                    ShowCounter,
                    XY       = Rotation.XY.RadiansToDegrees() % 360,
                    YZ       = Rotation.YZ.RadiansToDegrees() % 360,
                    XZ       = Rotation.XZ.RadiansToDegrees() % 360,
                    Renderer = sw.ElapsedMilliseconds + "ms",
                    Other    = sw2.ElapsedMilliseconds + "ms"
                }.ToString();

                sw2 = new Stopwatch();
                //sw2.Reset();
                sw2.Start();
                1.AtDelay(() => nextframe(c + 1));

                //this.UpdateLayout();
            }
            ;

            1.AtDelay(() => nextframe(0));
        }