// Initialize application library public AssetProcessorLibGCC() { AvailablePlatforms.Add(BuildPlatform.LINUX); AvailablePlatforms.Add(BuildPlatform.ANDROID); AvailablePlatforms.Add(BuildPlatform.IOS); stm_OptionMap.Add("libpath", "-L="); stm_OptionMap.Add("lib", "-l"); }
// Initialize application library public AssetProcessorLibVC() { AvailablePlatforms.Add(BuildPlatform.WIN64); }
// Initialize application library public AssetProcessorExeWin() { AvailablePlatforms.Add(BuildPlatform.WIN64); }
// Initialize application library public AssetProcessorCPPGCC() { AvailablePlatforms.Add(BuildPlatform.LINUX); AvailablePlatforms.Add(BuildPlatform.ANDROID); AvailablePlatforms.Add(BuildPlatform.IOS); }