Example #1
0
 internal void InitialiseDefaults(BuildTarget target)
 {
     Version                = 2;
     EnableSafetyChecks     = false;
     EnableBurstCompilation = true;
     EnableOptimisations    = true;
     UsePlatformSDKLinker   = false; // Only applicable for LLD targets (Windows/Mac/Linux)
     CpuMinTargetX32        = AvailX86Targets.SSE2;
     CpuMaxTargetX32        = AvailX86Targets.SSE4;
     CpuMinTargetX64        = AvailX64Targets.SSE2;
     CpuMaxTargetX64        = AvailX64Targets.SSE4;
 }
 internal void InitialiseDefaults()
 {
     Version                = 3;
     EnableSafetyChecks     = false;
     EnableBurstCompilation = true;
     EnableOptimisations    = true;
     EnableDebugInAllBuilds = false;
     UsePlatformSDKLinker   = false; // Only applicable for desktop targets (Windows/Mac/Linux)
     CpuMinTargetX32        = 0;
     CpuMaxTargetX32        = 0;
     CpuMinTargetX64        = 0;
     CpuMaxTargetX64        = 0;
     CpuTargetsX32          = BitsetX86Targets.SSE2 | BitsetX86Targets.SSE4;
     CpuTargetsX64          = BitsetX64Targets.SSE2 | BitsetX64Targets.AVX2;
 }