public void PlayPowerupSound() { AuxAudioSource.PlayOneShot(powerupGetAudio); }
public void StopCountScore() { AuxAudioSource.Stop(); AuxAudioSource.loop = false; }
public void PlayShieldSound() { AuxAudioSource.PlayOneShot(shieldReflectSound); }
public void CountScore() { AuxAudioSource.clip = scoreCountAudio; AuxAudioSource.loop = true; AuxAudioSource.Play(); }