// Use this for initialization
 void Start()
 {
     myWheel    = this.gameObject.transform.parent.GetComponent <Autospin_Wheel_Platforms>();
     addspeed   = myWheel.JumpSpeedAdded;
     breakPoint = myWheel.WheelBreakpoint;
 }
 // Use this for initialization
 void Start()
 {
     myWheel = this.gameObject.transform.parent.GetComponent<Autospin_Wheel_Platforms>();
     addspeed = myWheel.JumpSpeedAdded;
     breakPoint = myWheel.WheelBreakpoint;
 }