// Use this for initialization void Start() { myWheel = this.gameObject.transform.parent.GetComponent <Autospin_Wheel_Platforms>(); addspeed = myWheel.JumpSpeedAdded; breakPoint = myWheel.WheelBreakpoint; }
// Use this for initialization void Start() { myWheel = this.gameObject.transform.parent.GetComponent<Autospin_Wheel_Platforms>(); addspeed = myWheel.JumpSpeedAdded; breakPoint = myWheel.WheelBreakpoint; }