Example #1
0
 private void StartButton_Click(object sender, EventArgs e)
 {
     _isRunning = !_isRunning;
     SetUI(_isRunning);
     if (_isRunning)
     {
         AutoTimer.Start();
     }
     else
     {
         AutoTimer.Stop();
     }
 }
Example #2
0
        /// <summary>
        /// Update shooting.
        /// </summary>
        void UpdateShooting()
        {
            // Check if ShootingCooldown is at max
            if (ShootingCooldown.AtMax)
            {
                ShootingCooldown.Stop();

                // Chooses the enemy that shoots
                List <Enemy> enemies     = Scene.GetEntities <Enemy>();
                int          EnemyNumber = rnd.Next(1, enemies.Count);

                // Create bullet
                BoxCollider collider = new BoxCollider(enemyBullet.Width, enemyBullet.Height, Tags.Enemy);
                Bullet      bullet   = new Bullet(6.0f, enemies[EnemyNumber - 1].Position, collider);
                bullet.AddGraphic(enemyBullet);
                Scene.Add(bullet);

                // Reset ShootingCooldown
                ShootingCooldown.Max = rnd.Next(2000, 5000);
                ShootingCooldown.Start();
            }
        }
        /// <summary>
        /// Ažuriraj pucanje
        /// </summary>
        void AzurirajPucanje()
        {
            // Check if ShootingCooldown is at max
            if (IntervalPucanja.AtMax)
            {
                IntervalPucanja.Stop();
                Random rnd = new Random();
                // Chooses the enemy that shoots
                List <Neprijatelj> neprijatelji = Scene.GetEntities <Neprijatelj>();
                int RedniBrojNeprijatelja       = rnd.Next(1, neprijatelji.Count);

                // Create bullet
                BoxCollider collider = new BoxCollider(NeprijateljskiMetak.Width, NeprijateljskiMetak.Height, Oznake.Neprijatelj);
                Metak       metak    = new Metak(6.0f, neprijatelji[RedniBrojNeprijatelja - 1].Position, collider);
                metak.AddGraphic(NeprijateljskiMetak);
                Scene.Add(metak);

                // Reset ShootingCooldown
                IntervalPucanja.Max = rnd.Next(2000, 5000);
                IntervalPucanja.Start();
            }
        }