public void SetUpGame() { _timeInMenu = Time.timeSinceLevelLoad; FillStartingTower(); CurrentMoves = 0; CanPlay = true; if (IsAutoModeOn) { AutoSolver.GenerateAutoMoves(Disks); RemainingMoves = AutoSolver.CalculateTotalMoves(Disks); } UIManager.uIManager.ActivatePlaymodeUI(); }