private void DoDebuggingGUI() { GUILayout.Label("Developer Mode is on, showing debugging buttons:", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(AndroidLogcatStyles.toolbar); if (GUILayout.Button("Reload Me", AndroidLogcatStyles.toolbarButton)) { EditorUtility.RequestScriptReload(); } if (GUILayout.Button("AutoSelect " + AutoSelectPackage.ToString(), AndroidLogcatStyles.toolbarButton)) { AutoSelectPackage = true; } if (GUILayout.Button("Stop logcat ", AndroidLogcatStyles.toolbarButton)) { StopLogCat(); } if (GUILayout.Button("Add Log lines", AndroidLogcatStyles.toolbarButton)) { for (int i = 0; i < 7000; i++) m_LogEntries.Add(new AndroidLogcat.LogEntry() { processId = i, message = "Dummy", tag = "sdsd" }); Repaint(); } if (GUILayout.Button("Remove All Log Lines", AndroidLogcatStyles.toolbarButton)) { m_LogEntries.RemoveAt(0); Repaint(); } EditorGUILayout.EndHorizontal(); }
private void DoDebuggingGUI() { GUILayout.Label("Developer Mode is on, showing debugging buttons:", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(AndroidLogcatStyles.toolbar); if (GUILayout.Button("Reload Me", AndroidLogcatStyles.toolbarButton)) { #if UNITY_2019_3_OR_NEWER EditorUtility.RequestScriptReload(); #else UnityEditorInternal.InternalEditorUtility.RequestScriptReload(); #endif } if (GUILayout.Button("AutoSelect " + AutoSelectPackage.ToString(), AndroidLogcatStyles.toolbarButton)) { AutoSelectPackage = true; } if (GUILayout.Button("Add Log lines", AndroidLogcatStyles.toolbarButton)) { int count = 10000; var entries = new List <LogcatEntry>(count); for (int i = 0; i < count; i++) { entries.Add(new LogcatEntry("Dummy " + UnityEngine.Random.Range(0, int.MaxValue)) { processId = m_LogEntries.Count + i, tag = "sdsd" }); } OnNewLogEntryAdded(entries); Repaint(); } if (GUILayout.Button("Remove Log Line", AndroidLogcatStyles.toolbarButton)) { if (m_LogEntries.Count > 0) { RemoveMessages(1); } Repaint(); } // Have a sane number which represents that we cannot keep up with async items in queue // Usually this indicates a bug, since async operations starts being more and more delayed const int kMaxAsyncItemsInQueue = 100; var cannotKeepUp = m_Runtime.Dispatcher.AsyncOperationsInQueue > kMaxAsyncItemsInQueue; var style = cannotKeepUp ? AndroidLogcatStyles.errorStyle : AndroidLogcatStyles.infoStyle; var message = "Async Operation In Queue: " + m_Runtime.Dispatcher.AsyncOperationsInQueue + ", Executed: " + m_Runtime.Dispatcher.AsyncOperationsExecuted; if (cannotKeepUp) { message += " (CAN'T KEEP UP!!!!)"; } GUILayout.Label(message, style); EditorGUILayout.EndHorizontal(); }
private void DoDebuggingGUI() { GUILayout.Label("Developer Mode is on, showing debugging buttons:", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(AndroidLogcatStyles.toolbar); if (GUILayout.Button("Reload Me", AndroidLogcatStyles.toolbarButton)) { #if UNITY_2019_3_OR_NEWER EditorUtility.RequestScriptReload(); #else UnityEditorInternal.InternalEditorUtility.RequestScriptReload(); #endif } if (GUILayout.Button("AutoSelect " + AutoSelectPackage.ToString(), AndroidLogcatStyles.toolbarButton)) { AutoSelectPackage = true; } if (GUILayout.Button("Stop logcat ", AndroidLogcatStyles.toolbarButton)) { StopLogCat(); } if (GUILayout.Button("Add Log lines", AndroidLogcatStyles.toolbarButton)) { int count = 10000; var entries = new List <AndroidLogcat.LogEntry>(count); for (int i = 0; i < count; i++) { entries.Add(new AndroidLogcat.LogEntry() { processId = m_LogEntries.Count + i, message = "Dummy " + UnityEngine.Random.Range(0, int.MaxValue), tag = "sdsd" }); } OnNewLogEntryAdded(entries); Repaint(); } if (GUILayout.Button("Remove Log Line", AndroidLogcatStyles.toolbarButton)) { if (m_LogEntries.Count > 0) { RemoveMessages(1); } Repaint(); } EditorGUILayout.EndHorizontal(); }