Example #1
0
    //Damage the asteroid
    void OnTriggerEnter2D(Collider2D collider)
    {
        AutoProjectile autoLaser = collider.gameObject.GetComponent <AutoProjectile> ();

        if (autoLaser)
        {
            setHealth -= autoLaser.GetDamage();
            autoLaser.Hit();
            if (setHealth <= 0)
            {
                destroyAsteroid();
            }
        }
    }