public GameMove AutoPlayMovesToGameMove(AutoPlayMove autoPlayMove) { var result = new GameMove(); result.ColumnIndex = autoPlayMove.ColIndex; result.RowIndex = autoPlayMove.RowIndex; result.ColorInString = autoPlayMove.Color; return(result); }
public AutoPlayMove[][] GameMovesToAutoPlayMoves(GameMove[] gameMoves) { AutoPlayMove[][] board = new AutoPlayMove[16][]; for (int i = 0; i < 16; i++) { board[i] = new AutoPlayMove[19]; } for (int i = 0; i < gameMoves.Length; i++) { GameMove temp = gameMoves[i]; int row = temp.RowIndex; int col = temp.ColumnIndex; String color = temp.ColorInString; board[row][col] = new AutoPlayMove(row, col, color); } return(board); // todo }