Example #1
0
        /// <summary>
        /// Handler for chat log parser
        /// </summary>
        public override void ParseChat(AutoKillerScript.clsAutoKillerScript.AutokillerRegExEventParams e)
        {
            string logline = e.Logline;

//			_ak.AddString(7, "You prepare your shot");
//			_ak.AddString(8, "You miss");
//			_ak.AddString(9, "You move and interrupt");
//			_ak.AddString(10, "You shoot");
            if (logline.IndexOf("You prepare to perform") > -1)
            {
                playerSwinging = true;
            }
            if (logline.IndexOf("You miss") > -1 ||
                logline.IndexOf("You hit ") > -1 ||
                logline.IndexOf("You attack ") > -1 ||
                logline.IndexOf("You fumble ") > -1 ||
                logline.IndexOf("You move and interrupt") > -1 ||
                logline.IndexOf("You shoot") > -1
                )
            {
                playerShooting = false;
                playerSwinging = false;
            }

            //Did we block, and if so is there a block style to use?
            if (logline.IndexOf("you block the blow") > -1 &&
                profile.GetString("Scout.SlashBlockQ") != "" &&
                profile.GetString("Scout.SlashBlockKey") != "")
            {
                nextMelee = eMeleeFights.Blocked;
            }


            base.ParseChat(e);
        }
Example #2
0
        // The XP gotten through this function does not include rested xp
        private void XPNotification(AutoKillerScript.clsAutoKillerScript.AutokillerRegExEventParams e)
        {
            string xp = e.Logline;
            //we watch for two kinds of lines
            //The zombie servant kills the lesser water elemental!
            //You get 1,216 experience points. (576 camp bonus)

            Match mm = _combat_monster_name.Match(xp);

            if (mm.Success)
            {
                lastMonster = mm.Groups["monster"].Value;
            }

            Match m = _combat_xp_gain.Match(xp);

            if (m.Success)
            {
                int ixp = int.Parse(m.Groups["xp"].Value, System.Globalization.NumberStyles.AllowThousands);

                AddKill(lastMonster, ixp);
                AddKill("Total Kills", ixp);
            }

            if (xp.IndexOf("You have died.") != -1)
            {
                AddKill("Player Deaths", 0);
            }
        }
Example #3
0
		private void RawLogLine(AutoKillerScript.clsAutoKillerScript.AutokillerRegExEventParams e)
		{
			string rawlogline = e.Logline;
			lbRawChatLog.Items.Insert( 0, rawlogline);
			if( lbRawChatLog.Items.Count > 256)
				lbRawChatLog.Items.RemoveAt( 256);
			
			// Is this a communication from a player or to a player?
			if( rawlogline.IndexOf("@@") > -1)
			{
				lbWhispers.Items.Insert( 0, rawlogline);
				if( lbWhispers.Items.Count > 256)
					lbWhispers.Items.RemoveAt( 256);
			}		
		}
Example #4
0
        /// <summary>
        /// Handler for chat log parser
        /// </summary>
        public override void ParseChat(AutoKillerScript.clsAutoKillerScript.AutokillerRegExEventParams e)
        {
            string logline = e.Logline;

            if (logline.IndexOf("can't see its target!") > -1)
            {
                AddMessage("Can't see target!");
                bNoLineOfSight = true;
            }

            if (logline.IndexOf("servant is too far away from you ") > -1)
            {
                AddMessage("Servant wandered off!");
                //put pet back in passive mode so it doesnt run to mob
                UseQbar(profile.GetString("Necro.PetPassiveQ"), profile.GetString("Necro.PetPassiveKey"));
            }

            base.ParseChat(e);
        }