Example #1
0
 static void CreateWeapon()
 {
     if (useNewAction)
     {
         AutoGenerAnimationEvent.AutoGenerActionData();
     }
     DoCreateAnimationAssets("Weapon", actionNames);
 }
Example #2
0
 static void CreatePlayer()
 {
     if (useNewAction)
     {
         AutoGenerAnimationEvent.AutoGenerActionData(true);
     }
     DoCreateAnimationAssets("Player", actionNames);
 }