public override async Task Move(GameManager gameManager, PathManager pathManager, AutoControllerState state) { MapTile start = GetPlayerPosition(gameManager); MapTile goal = state.GetTargetTile(); PlayerManager player = state.GetTarget(); if (goal != null) { await WalkToTile(gameManager, pathManager, state, start, goal, player); } }
public override async Task Move(GameManager gameManager, PathManager pathManager, AutoControllerState state) { MapTile goal = state.GetTargetTile(); PlayerManager player = state.GetTarget(); int distance = (player == null ? 3 : 0); if (goal != null) { await MoveToMapTile(gameManager, pathManager, state, goal, player, distance); } }