public virtual void ReadAdditionalData(ref string[] nodeParams) { string defaultTextureGUID = GetCurrentParam(ref nodeParams); //m_defaultValue = AssetDatabase.LoadAssetAtPath<Texture>( textureName ); if (UIUtils.CurrentShaderVersion() > 14101) { m_defaultValue = AssetDatabase.LoadAssetAtPath <Texture>(AssetDatabase.GUIDToAssetPath(defaultTextureGUID)); string materialTextureGUID = GetCurrentParam(ref nodeParams); m_materialValue = AssetDatabase.LoadAssetAtPath <Texture>(AssetDatabase.GUIDToAssetPath(materialTextureGUID)); } else { m_defaultValue = AssetDatabase.LoadAssetAtPath <Texture>(defaultTextureGUID); } m_isNormalMap = Convert.ToBoolean(GetCurrentParam(ref nodeParams)); m_defaultTextureValue = (TexturePropertyValues)Enum.Parse(typeof(TexturePropertyValues), GetCurrentParam(ref nodeParams)); m_autocastMode = (AutoCastType)Enum.Parse(typeof(AutoCastType), GetCurrentParam(ref nodeParams)); if (UIUtils.CurrentShaderVersion() > 15306) { m_currentType = (TextureType)Enum.Parse(typeof(TextureType), GetCurrentParam(ref nodeParams)); } else { m_currentType = TextureType.Texture2D; } ConfigTextureData(m_currentType); //ConfigFromObject( m_defaultValue ); if (m_materialValue == null) { ConfigFromObject(m_defaultValue); } else { CheckTextureImporter(true, true); } ConfigureInputPorts(); ConfigureOutputPorts(); }
new void ShowDefaults() { m_defaultTextureValue = (TexturePropertyValues)EditorGUILayoutEnumPopup(DefaultTextureStr, m_defaultTextureValue); if (!m_drawAutocast) { return; } AutoCastType newAutoCast = (AutoCastType)EditorGUILayoutEnumPopup(AutoCastModeStr, m_autocastMode); if (newAutoCast != m_autocastMode) { m_autocastMode = newAutoCast; if (m_autocastMode != AutoCastType.Auto) { ConfigTextureData(m_currentType); ConfigureInputPorts(); ConfigureOutputPorts(); } } }
// public override void DrawSubProperties() { m_textureCoordSet = EditorGUILayout.IntPopup(Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets); m_defaultTextureValue = ( TexturePropertyValues )EditorGUILayout.EnumPopup(DefaultTextureStr, m_defaultTextureValue); AutoCastType newAutoCast = ( AutoCastType )EditorGUILayout.EnumPopup(AutoCastModeStr, m_autocastMode); if (newAutoCast != m_autocastMode) { m_autocastMode = newAutoCast; if (m_autocastMode != AutoCastType.Auto) { ConfigTextureData(m_currentType); } } //if ( _isNormalMap ) { bool autoUnpackNormals = EditorGUILayout.Toggle(AutoUnpackNormalsStr, m_autoUnpackNormals); if (m_autoUnpackNormals != autoUnpackNormals) { AutoUnpackNormals = autoUnpackNormals; ConfigurePorts(); } } if (m_autoUnpackNormals && !m_inputPorts[1].IsConnected) { m_inputPorts[1].FloatInternalData = EditorGUILayout.FloatField(NormalScaleStr, m_inputPorts[1].FloatInternalData); } EditorGUI.BeginChangeCheck(); m_defaultValue = ( Texture )EditorGUILayout.ObjectField(Constants.DefaultValueLabel, m_defaultValue, m_textureType, false); if (EditorGUI.EndChangeCheck()) { CheckTextureImporter(true); } }