Example #1
0
 public StateAI(State state)
 {
     Data                     = state;
     autoBuilder              = new AutoBuilder(this);
     autoReasercher           = new AutoReasercher(this);
     autoTrader               = new AutoTrader(this);
     autoRegimentBuilder      = new AutoRegimentBuilder(this);
     autoArmyCommander        = new AutoArmyCommander(this);
     autoPersonControl        = new AutoPersonControl(this);
     autoDiplomacy            = new AutoDiplomacy(this);
     buildAndregimentsManager = new AutoSpenderManager((autoBuilder, 50), (autoRegimentBuilder, 35));
     scienceManager           = new AutoSpenderManager((autoReasercher, 10));
 }
Example #2
0
    public void Occupated(Region r, State occupant)
    {
        r.Destoyed = false;
        State realOwner = r.owner;
        State curOwner  = r.curOwner;

        if (occupant != r.owner)
        {
            r.ocptby = occupant;

            Debug.Log(string.Format("Страна {0} захватила {1}", occupant.name, r.name));
        }
        else
        {
            r.ocptby = null;

            Debug.Log(string.Format("Страна {0} вернула {1}", occupant.name, r.name));
        }

        if (realOwner.stateAI.autoArmyCommander.IsOn)
        {
            realOwner.stateAI.autoArmyCommander.RecalculateRegions();
        }

        AutoArmyCommander autoArmy = realOwner.stateAI.autoArmyCommander;

        if (autoArmy.IsOn)
        {
            autoArmy.RecalculateRegions();
        }


        if (!r.InFogFrom(curPlayer))
        {
            MapMetrics.SetRegionSplatState(r.territory, LandShowMode.Visible);
        }
        MapMetrics.UpdateOccupedMap();
        MapMetrics.UpdateSplatMap();
    }