private static void MenuLeona() { Leo = MainMenu.AddMenu("[Leona]", "[Leona]"); Combo = Leo.AddSubMenu("[Combo]"); Combo.Add("Qc", new CheckBox("[Q] = Combo")); Combo.Add("Wc", new CheckBox("[W] = Combo")); Combo.Add("Ec", new CheckBox("[E] = Combo")); Combo.Add("Rc", new CheckBox("[R] = Combo")); Auto = Leo.AddSubMenu("[AutoHarass]"); Auto.Add("LiW", new CheckBox("Use [W] [Hit Life]")); Auto.AddSeparator(); Auto.AddLabel("Life"); Auto.Add("Vida", new Slider("Life [W] Uti", 35, 1)); Auto.AddLabel("Target Valid"); Auto.Add("Tar", new Slider("Target [W] Auto", 300, 0, 500)); Lane = Leo.AddSubMenu("[LaneClear]"); Lane.Add("Ql", new CheckBox("Use [Q] Lane")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("mana", new Slider("Mana Percent [Q]", 50, 1)); Misc = Leo.AddSubMenu("[Misc]"); Misc.Add("Inter", new CheckBox("Interupt")); Misc.Add("Gap", new CheckBox("GapClose")); Draws = Leo.AddSubMenu("[Draws]"); Draws.AddLabel("Draws are only activated near enemies"); Draws.AddSeparator(); Draws.Add("DE", new CheckBox("Use [E] Draws")); Draws.Add("DR", new CheckBox("Use [R] Draws")); }
internal static void InMenu() { Caiy = MainMenu.AddMenu("Caitlyn", "Caitlyn"); Caiy.Add("AutoAtack", new CheckBox("Use Atack Buff [Enemy]")); pre = Caiy.AddSubMenu("Prediction"); pre.Add("HitQ", new ComboBox("HitChance [Q]", 1, "Low", "Medium", "High")); pre.Add("HitW", new ComboBox("HitChance [W]", 2, "Low", "Medium", "High")); pre.Add("HitE", new ComboBox("HitChance [E]", 1, "Low", "Medium", "High")); Comb = Caiy.AddSubMenu("Combo"); Comb.Add("Qc", new CheckBox("Use [Q]")); Comb.Add("Wc", new CheckBox("Use [W]")); Comb.Add("Ec", new CheckBox("Use [E]")); Comb.AddSeparator(); Comb.AddLabel("Settings [R]"); Comb.Add("Rf", new CheckBox("Use [R] Fish Enemy")); Comb.AddSeparator(); Comb.Add("ModoR", new ComboBox("Mode [R]", 0, "Fish [R]", "Beta Mode [R]")); Comb.AddSeparator(); Comb.AddLabel("Settings [Beta Mode R]"); Comb.Add("LR", new Slider("Minimal of the Enemy's Life", 20, 1, 100)); Comb.AddSeparator(); Comb.AddLabel("Enemys, No Use on whom?"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(caity => !caity.IsMe)) { Comb.Add("CaitlynUti" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false)); } Auto = Caiy.AddSubMenu("Auto Harass"); Auto.Add("AutoQ", new CheckBox("AutoHarass [Q]")); Auto.AddSeparator(); Auto.AddLabel("Mana Percent"); Auto.Add("ManaQ", new Slider("Mana Percent [Q] > {0}", 65, 1)); Lane = Caiy.AddSubMenu("Lane [Clear]"); Lane.Add("Ql", new CheckBox("Use [Q] Lane")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1, 100)); Lane.AddSeparator(); Lane.AddLabel("Minions"); Lane.Add("Qmi", new Slider("Minion Percent > {0}", 3, 1, 6)); Jungle = Caiy.AddSubMenu("Jungle [Clear]"); Jungle.Add("Qj", new CheckBox("Use [Q] Jungle")); Jungle.AddSeparator(); Jungle.AddLabel("Mana Percent"); Jungle.Add("Q/J", new Slider("Mana Percent [Q/E]", 65, 1)); Misc = Caiy.AddSubMenu("Misc"); Misc.Add("Ks", new CheckBox("KillSteal")); Draws = Caiy.AddSubMenu("Draws [Spells]"); Draws.Add("DQ", new CheckBox("[Q] Draws")); Draws.Add("DW", new CheckBox("[W] Draws")); Draws.Add("DE", new CheckBox("[E] Draws")); Draws.Add("DR", new CheckBox("[R] Draws")); }
internal static void InMenu() { hei = MainMenu.AddMenu("Heimer", "Heimer"); pre = hei.AddSubMenu("Prediction"); pre.Add("Wp", new Slider("Prediction [W] > {0}", 50, 1)); pre.Add("Ep", new Slider("Prediction [E] > {0}", 65, 1)); comb = hei.AddSubMenu("Combo"); comb.Add("Cq", new CheckBox("Use [Q] Combo")); comb.Add("Cw", new CheckBox("Use [W] Combo")); comb.Add("Ce", new CheckBox("Use [E] Combo")); comb.Add("Cr", new CheckBox("Use [R] Combo")); comb.AddSeparator(); comb.AddLabel("Settings [R]"); comb.Add("Rq", new CheckBox("Use [R] + [Q]", false)); comb.Add("Rw", new CheckBox("Use [R] + [W]")); comb.Add("Re", new CheckBox("Use [R] + [E]", false)); Auto = hei.AddSubMenu("Auto Harass"); Auto.Add("AutoW", new CheckBox("Use [W]")); Auto.Add("AutoE", new CheckBox("Use [E]")); Auto.AddSeparator(); Auto.AddLabel("Mana Percent"); Auto.Add("Mana", new Slider("Mana Percent [W] And [E] > {0}", 65, 1)); Lane = hei.AddSubMenu("Lane [Clear]"); Lane.Add("Ql", new CheckBox("Use [Q] Lane")); Lane.Add("Wl", new CheckBox("Use [W] Lane")); Lane.Add("El", new CheckBox("Use [E] Lane")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1)); Lane.AddSeparator(); Lane.AddLabel("Settings [Q]"); Lane.Add("MiniQ", new Slider("Minimum [Q]", 2, 1, 3)); Jungle = hei.AddSubMenu("Jungle [Clear]"); Jungle.AddLabel("Not Add"); Misc = hei.AddSubMenu("Misc"); Misc.Add("inter", new CheckBox("Use [E] Inter")); Misc.Add("Gap", new CheckBox("Aint-Gap")); Draws = hei.AddSubMenu("Draws"); Draws.Add("DQ", new CheckBox("Use [Q] Draws")); Draws.Add("DW", new CheckBox("Use [W] Draws")); Draws.Add("DE", new CheckBox("Use [E] Draws")); }
static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Hecarim")) { return; } Chat.Print("Hecarim7 Loaded!", Color.Orange); Bootstrap.Init(null); Q = new Spell.Active(SpellSlot.Q, 350); W = new Spell.Active(SpellSlot.W, 525); E = new Spell.Active(SpellSlot.E, 450); R = new Spell.Skillshot(SpellSlot.R, 1000, SkillShotType.Linear, 250, 800, 200); R.AllowedCollisionCount = int.MaxValue; Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("Hecarim7", "Hecarim"); Menu.AddSeparator(); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Combo Settings"); ComboMenu.Add("ComboQ", new CheckBox("Spell [Q]")); ComboMenu.Add("ComboW", new CheckBox("Spell [W]")); ComboMenu.Add("ComboE", new CheckBox("Spell [E]")); ComboMenu.AddSeparator(); ComboMenu.Add("ComboR", new CheckBox("Spell [R]")); ComboMenu.AddSeparator(); ComboMenu.Add("MinR", new Slider("Min Enemies Use [R]", 3, 0, 5)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]")); HarassMenu.Add("ManaQ", new Slider("Min Mana Harass [Q]", 40)); HarassMenu.AddSeparator(); HarassMenu.Add("HarassW", new CheckBox("Spell [W]", false)); HarassMenu.Add("ManaW", new Slider("Min Mana Harass [W]<=", 40)); Auto = Menu.AddSubMenu("Auto Harass Settings", "Auto Harass"); Auto.AddLabel("Auto Harass Settings"); Auto.Add("AutoQ", new CheckBox("Auto [Q]")); Auto.Add("ManaQ", new Slider("Min Mana Auto [Q]", 60)); LaneClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); LaneClearMenu.AddLabel("LastHit Settings"); LaneClearMenu.Add("LastQ", new CheckBox("Spell [Q] LastHit")); LaneClearMenu.Add("LhMana", new Slider("Min Mana Lasthit [Q]", 60)); LaneClearMenu.AddSeparator(); LaneClearMenu.AddLabel("Lane Clear Settings"); LaneClearMenu.Add("LastQLC", new CheckBox("LaneClear With [Q]")); LaneClearMenu.Add("ManaLC", new Slider("Min Mana [Q] LaneClear", 50)); LaneClearMenu.Add("LastWLC", new CheckBox("LaneClear With [W]")); LaneClearMenu.Add("ManaLCW", new Slider("Min Mana [W] LaneClear", 70)); KillStealMenu = Menu.AddSubMenu("KillSteal Settings", "KillSteal"); KillStealMenu.AddLabel("KillSteal Settings"); KillStealMenu.Add("KsQ", new CheckBox("Use [Q] KillSteal")); KillStealMenu.Add("KsW", new CheckBox("Use [W] KillSteal")); KillStealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal")); KillStealMenu.AddSeparator(); KillStealMenu.AddLabel("Ultimate Settings"); KillStealMenu.Add("KsR", new CheckBox("Use [R] KillSteal")); KillStealMenu.Add("minKsR", new Slider("Min [R] Distance KillSteal", 100, 1, 700)); Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger"); Skin.Add("checkSkin", new CheckBox("Use Skin Changer")); Skin.Add("skin.Id", new ComboBox("Skin Mode", 8, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); Drawings = Menu.AddSubMenu("Draw Settings", "Draw"); Drawings.AddGroupLabel("Drawing Settings"); Drawings.Add("DrawQ", new CheckBox("Q Range")); Drawings.Add("DrawW", new CheckBox("W Range", false)); Drawing.OnDraw += Drawing_OnDraw; Game.OnTick += Game_OnTick; }
private static void Loading_OnLoadingComplete1(EventArgs args) { if (Player.Instance.Hero != Champion.Brand) { return; } MenuIni = MainMenu.AddMenu("Brand", "Brand"); TS = MenuIni.AddSubMenu("TargetSelector"); Auto = MenuIni.AddSubMenu("Auto"); Combo = MenuIni.AddSubMenu("Combo"); Harass = MenuIni.AddSubMenu("Harass"); LaneClear = MenuIni.AddSubMenu("LaneClear"); JungleClear = MenuIni.AddSubMenu("JungleClear"); KillSteal = MenuIni.AddSubMenu("KillSteal"); DrawMenu = MenuIni.AddSubMenu("Drawings"); TS.AddGroupLabel("Target Selector"); tsmode = TS.Add("tsmode", new ComboBox("TargetSelector", 0, "Custom TargetSelector", "Core TargetSelector")); tselect = TS.Add("select", new ComboBox("Focus Mode", 0, "Most Passive Stacks", "Less Cast Target", "Near Mouse")); if (tsmode.CurrentValue == 1) { tselect.IsVisible = false; } tsmode.OnValueChange += delegate { tselect.hide(tsmode); }; Auto.AddGroupLabel("Auto Settings"); Auto.Add("AutoR", new Slider("Auto R AoE hit [{0}] Targets or more", 2, 1, 6)); Auto.Add("Gap", new CheckBox("Anti GapCloser")); Auto.Add("Int", new CheckBox("Auto Interrupter")); Auto.Add("Danger", new ComboBox("Interrupter Danger Level", 1, "High", "Medium", "Low")); Auto.AddSeparator(0); Auto.AddGroupLabel("Auto Hit Passive"); Auto.Add("AutoQ", new CheckBox("Auto Q Dotnate Passive")); Auto.Add("AutoW", new CheckBox("Auto W Dotnate Passive", false)); Auto.Add("AutoE", new CheckBox("Auto E Dotnate Passive")); Auto.AddSeparator(0); Auto.AddGroupLabel("Anti GapCloser - Spells"); foreach (var enemy in EntityManager.Heroes.Enemies) { foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName)) { Auto.AddLabel(gapspell.ChampName); Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot)); } } Combo.AddGroupLabel("Combo Settings"); Combo.Add("Q", new CheckBox("Use Q")); Combo.AddLabel("Extra Q Settings"); Combo.Add("Qp", new CheckBox("Q Only for stun")); Combo.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 10)); Combo.AddSeparator(1); Combo.Add("W", new CheckBox("Use W")); Combo.AddLabel("Extra W Settings"); Combo.Add("Wp", new CheckBox("W Only if target has brand passive", false)); Combo.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 5)); Combo.AddSeparator(1); Combo.Add("E", new CheckBox("Use E")); Combo.AddLabel("Extra E Settings"); Combo.Add("Ep", new CheckBox("E Only if target has brand passive", false)); Combo.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 15)); Combo.AddSeparator(1); Combo.Add("RFinisher", new CheckBox("Use R Finisher")); Combo.Add("RAoe", new CheckBox("Use R Aoe")); Combo.Add("Rhit", new Slider("R AoE hit [{0}] Targets or more", 2, 1, 6)); Combo.Add(R.Slot + "Mana", new Slider("Use R if Mana% is more than [{0}%]")); Harass.AddGroupLabel("Harass"); Harass.Add("Q", new CheckBox("Use Q")); Harass.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65)); Harass.AddSeparator(1); Harass.Add("W", new CheckBox("Use W")); Harass.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65)); Harass.AddSeparator(1); Harass.Add("E", new CheckBox("Use E")); Harass.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65)); LaneClear.AddGroupLabel("LaneClear"); LaneClear.Add("Q", new CheckBox("Use Q")); LaneClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65)); LaneClear.AddSeparator(1); LaneClear.Add("W", new CheckBox("Use W")); LaneClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65)); LaneClear.AddSeparator(1); LaneClear.Add("E", new CheckBox("Use E")); LaneClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65)); JungleClear.AddGroupLabel("JungleClear"); JungleClear.Add("Q", new CheckBox("Use Q")); JungleClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65)); JungleClear.AddSeparator(1); JungleClear.Add("W", new CheckBox("Use W")); JungleClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65)); JungleClear.AddSeparator(1); JungleClear.Add("E", new CheckBox("Use E")); JungleClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65)); KillSteal.AddGroupLabel("KillSteal"); KillSteal.Add("Q", new CheckBox("Use Q")); KillSteal.Add("W", new CheckBox("Use W")); KillSteal.Add("E", new CheckBox("Use E")); KillSteal.Add("R", new CheckBox("Use R", false)); DrawMenu.AddGroupLabel("Drawings"); DrawMenu.Add("damage", new CheckBox("Draw Combo Damage")); DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health"); DrawMenu.AddSeparator(1); DrawMenu.Add("Q", new CheckBox("Draw Q Range")); DrawMenu.Add(Q.Name, new ComboBox("Q Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); DrawMenu.Add("W", new CheckBox("Draw W Range")); DrawMenu.Add(W.Name, new ComboBox("W Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); DrawMenu.Add("E", new CheckBox("Draw E Range")); DrawMenu.Add(E.Name, new ComboBox("E Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); DrawMenu.Add("R", new CheckBox("Draw R Range")); DrawMenu.Add(R.Name, new ComboBox("R Color", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); Game.OnTick += Game_OnTick; Drawing.OnDraw += Drawing_OnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Orbwalker.OnUnkillableMinion += Orbwalker_OnUnkillableMinion; }
static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Ezreal")) { return; } Chat.Print("Ezreal7 Loaded!", Color.GreenYellow); Chat.Print("Please Setting Target Harass Before Playing", Color.Yellow); Bootstrap.Init(null); Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60); W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1550, 80); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear, 250, 2000, 100); R = new Spell.Skillshot(SpellSlot.R, 5000, SkillShotType.Linear, 1000, 2000, 160); R.AllowedCollisionCount = int.MaxValue; Botrk = new Item(ItemId.Blade_of_the_Ruined_King); if (_Player.GetSpellSlotFromName("summonerdot") != SpellSlot.Unknown) { Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } Menu = MainMenu.AddMenu("Ezreal7", "Ezreal"); Menu.AddSeparator(); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Combo Settings"); ComboMenu.Add("ComboQ", new CheckBox("Spell [Q]")); ComboMenu.Add("ComboW", new CheckBox("Spell [W]")); ComboMenu.Add("item", new CheckBox("Use [BOTRK]")); ComboMenu.Add("ComboRange", new Slider("Q-W Distance", 900, 0, 1000)); ComboMenu.AddSeparator(); ComboMenu.Add("ComboR", new CheckBox("Spell [R]")); ComboMenu.AddSeparator(); ComboMenu.Add("MinRangeR", new Slider("Min Range Cast [R]", 1000, 0, 5000)); ComboMenu.AddSeparator(); ComboMenu.Add("MaxRangeR", new Slider("Max Range Cast [R]", 3000, 0, 5000)); ComboMenu.AddSeparator(); ComboMenu.Add("MinR", new Slider("Min Enemies Use [R]", 2, 0, 5)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]")); HarassMenu.Add("ManaQ", new Slider("Min Mana Harass [Q]", 40)); HarassMenu.AddSeparator(); HarassMenu.Add("HarassW", new CheckBox("Spell [W]", false)); HarassMenu.Add("ManaW", new Slider("Min Mana Harass [W]<=", 40)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("Harass On"); foreach (var enemies in EntityManager.Heroes.Enemies) { HarassMenu.Add("haras" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName)); } Auto = Menu.AddSubMenu("Auto Harass Settings", "Auto Harass"); Auto.AddLabel("Auto Harass Settings"); Auto.Add("AutoQ", new CheckBox("Auto [Q]")); Auto.Add("AutomanaQ", new Slider("Min Mana Auto [Q]", 60)); Auto.AddSeparator(); Auto.Add("AutoW", new CheckBox("Auto [W]", false)); Auto.Add("AutomanaW", new Slider("Min Mana Auto [W]", 60)); Auto.AddSeparator(); Auto.AddLabel("Auto Harass On"); foreach (var enemies in EntityManager.Heroes.Enemies) { Auto.Add("harass" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName)); } LaneClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); LaneClearMenu.AddLabel("LastHit Settings"); LaneClearMenu.Add("LastQ", new CheckBox("Always [Q] LastHit")); LaneClearMenu.Add("LhMana", new Slider("Min Mana Lasthit [Q]", 60)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("LhAA", new CheckBox("Only [Q] LastHit If Out Range AA", false)); LaneClearMenu.Add("AAMana", new Slider("Min Mana Lasthit [Q] If Out Range AA", 50)); LaneClearMenu.AddSeparator(); LaneClearMenu.AddLabel("Lane Clear Settings"); LaneClearMenu.Add("LastQLC", new CheckBox("Always LastHit With [Q]", false)); LaneClearMenu.Add("ManaLC", new Slider("Min Mana LaneClear With [Q]", 70)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("LastAA", new CheckBox("Only [Q] LastHit If Out Range AA")); LaneClearMenu.Add("ManaLA", new Slider("Min Mana LastHit [Q] If Out Range AA", 50)); JungleClearMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleClearMenu.AddLabel("JungleClear Settings"); JungleClearMenu.Add("QJungle", new CheckBox("Spell [Q]")); JungleClearMenu.Add("MnJungle", new Slider("Min Mana JungleClear [Q]", 30)); Misc = Menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddLabel("AntiGap Settings"); Misc.Add("AntiGap", new CheckBox("Use [E] AntiGapcloser")); Misc.AddSeparator(); Misc.AddLabel("Ultimate On CC Settings"); Misc.Add("Rstun", new CheckBox("Use [R] If Enemy Has CC")); Misc.Add("MinR", new Slider("Min Range Use [R]", 800, 300, 2000)); Misc.Add("MaxR", new Slider("Max Range Use [R]", 2200, 300, 30000)); Misc.AddSeparator(); Misc.AddLabel("Auto Stacks Settings"); Misc.Add("Stack", new CheckBox("Auto Stacks In Shop")); KillStealMenu = Menu.AddSubMenu("KillSteal Settings", "KillSteal"); KillStealMenu.AddLabel("KillSteal Settings"); KillStealMenu.Add("KsQ", new CheckBox("Use [Q] KillSteal")); KillStealMenu.Add("KsW", new CheckBox("Use [W] KillSteal")); KillStealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal")); KillStealMenu.AddSeparator(); KillStealMenu.AddLabel("Ultimate Settings"); KillStealMenu.Add("KsR", new CheckBox("Use [R] KillSteal")); KillStealMenu.Add("minKsR", new Slider("Min [R] Range KillSteal", 900, 1, 5000)); KillStealMenu.Add("maxKsR", new Slider("Max [R] Range KillSteal", 4000, 1, 5000)); Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger"); Skin.Add("checkSkin", new CheckBox("Use Skin Changer")); Skin.Add("skin.Id", new ComboBox("Skin Mode", 8, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); Drawings = Menu.AddSubMenu("Draw Settings", "Draw"); Drawings.AddGroupLabel("Drawing Settings"); Drawings.Add("DrawQ", new CheckBox("Q Range")); Drawings.Add("DrawW", new CheckBox("W Range", false)); Drawings.Add("DrawE", new CheckBox("E Range", false)); Drawing.OnDraw += Drawing_OnDraw; Game.OnTick += Game_OnTick; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Obj_AI_Turret.OnBasicAttack += Obj_AI_Turret_OnBasicAttack2; }
private static void MenuLoading() { Ur = MainMenu.AddMenu("Urgot", "Urgot"); pre = Ur.AddSubMenu("Prediction"); pre.AddSeparator(); pre.AddLabel("Prediction [Q]"); pre.Add("Qp", new Slider("Prediction [Q]", 75, 1)); pre.AddSeparator(); pre.AddLabel("Prediction [E]"); pre.AddSeparator(); pre.Add("Ep", new Slider("Prediction [E]", 50, 1)); pre.AddSeparator(); pre.AddLabel("Prediction [R]"); pre.Add("Rp", new Slider("Prediction [R]", 85, 1)); //Combo Combo = Ur.AddSubMenu("Combo"); Combo.Add("Qc", new CheckBox("Use [Q]")); Combo.Add("Wc", new CheckBox("Use [W]")); Combo.Add("Ec", new CheckBox("Use [E]")); //Auto Auto = Ur.AddSubMenu("AutoHarass"); Auto.Add("AutoQ", new CheckBox("Use [Q] AutoHarass")); Auto.AddSeparator(); Auto.AddLabel("Mana Percent"); Auto.Add("manaQ", new Slider("Mana Percent", 65, 1)); //Lane Lane = Ur.AddSubMenu("Lane"); Lane.Add("Lq", new CheckBox("Use [Q] Lane")); Lane.Add("Lw", new CheckBox("Use [W] Lane", false)); Lane.AddSeparator(); Lane.AddLabel("Settings LaneClear"); Lane.AddLabel("Minions"); Lane.Add("Mi", new Slider("Minions Percent", 3, 1, 6)); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("Mana", new Slider("Mana Percent", 50, 1)); //Jungle Jungle = Ur.AddSubMenu("Jungle"); Jungle.Add("Qj", new CheckBox("Use [Q] Jungle")); Jungle.Add("Wj", new CheckBox("Use [W] Jungle")); Jungle.AddSeparator(); Jungle.AddLabel("Mana Percent"); Jungle.Add("manaJ", new Slider("Mana Percent", 50, 1)); //Uti UtiR = Ur.AddSubMenu("Utimate [R]"); UtiR.Add("Rmode", new ComboBox("Mode [R]", 1, "Damager [R]", "Beta [R] Life")); UtiR.AddSeparator(); UtiR.AddLabel("Settings [Beta [R] Life]"); UtiR.Add("useR", new CheckBox("Use [R]")); UtiR.Add("per", new Slider("Percent Life Enemy", 25, 1)); //Draws Draws = Ur.AddSubMenu("Draws"); Draws.Add("DQ", new CheckBox("Use [Q] Draw")); Draws.Add("DW", new CheckBox("Use [W] Draw")); Draws.Add("DE", new CheckBox("Use [E] Draw")); Draws.Add("DR", new CheckBox("Use [R] Draw")); //Shild AutoShild = Ur.AddSubMenu("AutoShild"); AutoShild.Add("Wauto", new CheckBox("Use [W] AutoShild")); AutoShild.AddSeparator(); AutoShild.AddLabel("Percent Life"); AutoShild.Add("Life", new Slider("Percent Life", 35, 1)); AutoShild.AddSeparator(); AutoShild.AddLabel("Range"); AutoShild.Add("Ran", new Slider("Percent Range", 300, 1, 500)); }
private static void Menus() { DD = MainMenu.AddMenu("Zed", "Zed"); //ComboMenu ComboMenu = DD.AddSubMenu("Combo"); ComboMenu.AddLabel("Settings Combo"); ComboMenu.Add("Key", new KeyBind("Forced [R]", false, KeyBind.BindTypes.HoldActive, (uint)'A')); ComboMenu.Add("UseG", new CheckBox("Use Ignite [Firts]")); ComboMenu.Add("Q", new CheckBox("Use [Q]")); ComboMenu.Add("W", new CheckBox("Use [W]")); ComboMenu.Add("E", new CheckBox("Use [E]")); ComboMenu.Add("ModeR", new ComboBox("ModSharp", 1, "Normal => [R]", "Static [R]")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Settings Logic"); ComboMenu.Add("Ql", new CheckBox("Use [Logic Q]")); ComboMenu.Add("Wl", new CheckBox("Use [Logic W]")); ComboMenu.Add("El", new CheckBox("Use [Logic E]")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Settings Logic [Q]"); ComboMenu.Add("Q2", new CheckBox("Fist [Q] Showdown")); ComboMenu.Add("Qp", new Slider("Use Prediction Lane > {0}", 50, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Settings Logic [W]"); ComboMenu.Add("W2", new CheckBox("Fist [W] Showdown")); ComboMenu.Add("Wp", new Slider("Use Prediction Lane > {0}", 70, 1)); ComboMenu.Add("We", new CheckBox("Use [W] To reach out to enemies")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Settings Logic [E]"); ComboMenu.Add("E2", new CheckBox("Fist [E] Showdown")); ComboMenu.Add("Ep", new Slider("Use Prediction Lane > {0}", 70, 1)); //Auto Auto = DD.AddSubMenu("Auto"); Auto.AddLabel("Settings Auto"); Auto.Add("AutoQ", new CheckBox("Auto [Q]")); //Farming Farming = DD.AddSubMenu("LaneClear"); Farming.Add("Qf", new CheckBox("Use [Q] Farme")); Farming.Add("Wf", new CheckBox("Use [W] Farme")); Farming.Add("Ef", new CheckBox("Use [E] Farme")); Farming.AddSeparator(); Farming.AddLabel("[Minion Settings]"); Farming.Add("mini", new Slider("Minion Percent [W] > {0}", 3, 0, 6)); Farming.AddSeparator(); Farming.AddLabel("JungleClear"); Farming.Add("Qj", new CheckBox("Use [Q]")); Farming.Add("Wj", new CheckBox("Use [W]")); Farming.Add("Ej", new CheckBox("Use [E]")); //Utimate Utimate = DD.AddSubMenu("Utimate [R]"); Utimate.AddLabel("Settings Utimate"); Utimate.Add("AutoR", new CheckBox("Use Auto[R]")); Utimate.Add("R", new CheckBox("[R] Utimate [Not use Spells]")); Utimate.Add("Rlife", new Slider("Target [R] > {0}", 75, 0)); //KillSteal KillSteal = DD.AddSubMenu("KillSteal"); //Draws Draws = DD.AddSubMenu("Drawings"); Draws.Add("DQ", new CheckBox("[Q] Draws")); Draws.Add("DW", new CheckBox("[W] Draws")); Draws.Add("DE", new CheckBox("[E] Draws")); Draws.Add("DR", new CheckBox("[R] Draws")); Obj_AI_Base.OnBuffGain += Showndows; Obj_AI_Base.OnPlayAnimation += PlayerAnimation; Obj_AI_Base.OnProcessSpellCast += CastObjetcSpells; GameObject.OnCreate += Create_ObJectic; GameObject.OnDelete += Delete_Objectic; AttackableUnit.OnDamage += DamageAutoAtack; Drawing.OnDraw += OnDraw_Firts; Game.OnTick += GameOnTick; //Evade... }
private static void Loading_OnLoadingComplete1(EventArgs args) { if (Player.Instance.Hero != Champion.Brand) { return; } MenuIni = MainMenu.AddMenu("CH汉化-火男", "Brand"); TS = MenuIni.AddSubMenu("目标选择器"); Auto = MenuIni.AddSubMenu("自动化"); Combo = MenuIni.AddSubMenu("连招"); Harass = MenuIni.AddSubMenu("骚扰"); LaneClear = MenuIni.AddSubMenu("清线"); JungleClear = MenuIni.AddSubMenu("清野"); KillSteal = MenuIni.AddSubMenu("抢头"); DrawMenu = MenuIni.AddSubMenu("线圈"); TS.AddGroupLabel("目标选择器"); tsmode = TS.Add("tsmode", new ComboBox("目标选择模式", 0, "自定义选择", "库自定义选择")); tselect = TS.Add("select", new ComboBox("集火模式", 0, "最多被动叠加目标", "最少技能可击杀目标", "鼠标附近目标")); if (tsmode.CurrentValue == 1) { tselect.IsVisible = false; } tsmode.OnValueChange += delegate { tselect.hide(tsmode); }; Auto.AddGroupLabel("自动化设置"); Auto.Add("AutoR", new Slider("自动 R 如果能命中 [{0}] 个目标/以上", 2, 1, 6)); Auto.Add("Gap", new CheckBox("自动防突进")); Auto.Add("Int", new CheckBox("自动技能打断")); Auto.Add("Danger", new ComboBox("技能危险等级", 1, "高", "中", "低")); Auto.AddSeparator(0); Auto.AddGroupLabel("自动被动"); Auto.Add("AutoQ", new CheckBox("自动 Q 被动")); Auto.Add("AutoW", new CheckBox("自动 W 被动", false)); Auto.Add("AutoE", new CheckBox("自动 E 被动")); Auto.AddSeparator(0); Auto.AddGroupLabel("防突进 - 技能"); foreach (var enemy in EntityManager.Heroes.Enemies) { foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName)) { Auto.AddLabel(gapspell.ChampName); Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot)); } } Combo.AddGroupLabel("连招设置"); Combo.Add("Q", new CheckBox("使用 Q")); Combo.AddLabel("额外 Q 设置"); Combo.Add("Qp", new CheckBox("只用Q晕眩")); Combo.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 10)); Combo.AddSeparator(1); Combo.Add("W", new CheckBox("使用 W")); Combo.AddLabel("额外 W 设置"); Combo.Add("Wp", new CheckBox("只用W 当目标有被动", false)); Combo.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 5)); Combo.AddSeparator(1); Combo.Add("E", new CheckBox("使用 E")); Combo.AddLabel("额外 E 设置"); Combo.Add("Ep", new CheckBox("只用E 当目标有被动", false)); Combo.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 15)); Combo.AddSeparator(1); Combo.Add("RFinisher", new CheckBox("使用 R 结束连招/尾头")); Combo.Add("RAoe", new CheckBox("使用 R 范围伤害")); Combo.Add("Rhit", new Slider("R 范围命中 [{0}] 个目标", 2, 1, 6)); Combo.Add(R.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 R")); Harass.AddGroupLabel("骚扰"); Harass.Add("Q", new CheckBox("使用 Q")); Harass.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65)); Harass.AddSeparator(1); Harass.Add("W", new CheckBox("使用 W")); Harass.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65)); Harass.AddSeparator(1); Harass.Add("E", new CheckBox("使用 E")); Harass.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65)); LaneClear.AddGroupLabel("清线"); LaneClear.Add("Q", new CheckBox("使用 Q")); LaneClear.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65)); LaneClear.AddSeparator(1); LaneClear.Add("W", new CheckBox("使用 W")); LaneClear.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65)); LaneClear.AddSeparator(1); LaneClear.Add("E", new CheckBox("使用 E")); LaneClear.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65)); JungleClear.AddGroupLabel("清野"); JungleClear.Add("Q", new CheckBox("使用 Q")); JungleClear.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65)); JungleClear.AddSeparator(1); JungleClear.Add("W", new CheckBox("使用 W")); JungleClear.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65)); JungleClear.AddSeparator(1); JungleClear.Add("E", new CheckBox("使用 E")); JungleClear.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65)); KillSteal.AddGroupLabel("抢头"); KillSteal.Add("Q", new CheckBox("使用 Q")); KillSteal.Add("W", new CheckBox("使用 W")); KillSteal.Add("E", new CheckBox("使用 E")); KillSteal.Add("R", new CheckBox("使用 R", false)); DrawMenu.AddGroupLabel("线圈"); DrawMenu.Add("damage", new CheckBox("显示连招伤害")); DrawMenu.AddLabel("显示 = 连招伤害 / 敌人当前血量"); DrawMenu.AddSeparator(1); DrawMenu.Add("Q", new CheckBox("显示 Q 范围")); DrawMenu.Add(Q.Name, new ComboBox("Q 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); DrawMenu.Add("W", new CheckBox("显示 W 范围")); DrawMenu.Add(W.Name, new ComboBox("W 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); DrawMenu.Add("E", new CheckBox("显示 E 范围")); DrawMenu.Add(E.Name, new ComboBox("E 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); DrawMenu.Add("R", new CheckBox("显示 R 范围")); DrawMenu.Add(R.Name, new ComboBox("R 颜色", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green")); DrawMenu.AddSeparator(1); Game.OnTick += Game_OnTick; Drawing.OnDraw += Drawing_OnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Orbwalker.OnUnkillableMinion += Orbwalker_OnUnkillableMinion; }