Example #1
0
 private static void MenuLeona()
 {
     Leo   = MainMenu.AddMenu("[Leona]", "[Leona]");
     Combo = Leo.AddSubMenu("[Combo]");
     Combo.Add("Qc", new CheckBox("[Q] = Combo"));
     Combo.Add("Wc", new CheckBox("[W] = Combo"));
     Combo.Add("Ec", new CheckBox("[E] = Combo"));
     Combo.Add("Rc", new CheckBox("[R] = Combo"));
     Auto = Leo.AddSubMenu("[AutoHarass]");
     Auto.Add("LiW", new CheckBox("Use [W] [Hit Life]"));
     Auto.AddSeparator();
     Auto.AddLabel("Life");
     Auto.Add("Vida", new Slider("Life [W] Uti", 35, 1));
     Auto.AddLabel("Target Valid");
     Auto.Add("Tar", new Slider("Target [W] Auto", 300, 0, 500));
     Lane = Leo.AddSubMenu("[LaneClear]");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("mana", new Slider("Mana Percent [Q]", 50, 1));
     Misc = Leo.AddSubMenu("[Misc]");
     Misc.Add("Inter", new CheckBox("Interupt"));
     Misc.Add("Gap", new CheckBox("GapClose"));
     Draws = Leo.AddSubMenu("[Draws]");
     Draws.AddLabel("Draws are only activated near enemies");
     Draws.AddSeparator();
     Draws.Add("DE", new CheckBox("Use [E] Draws"));
     Draws.Add("DR", new CheckBox("Use [R] Draws"));
 }
Example #2
0
 internal static void InMenu()
 {
     Caiy = MainMenu.AddMenu("Caitlyn", "Caitlyn");
     Caiy.Add("AutoAtack", new CheckBox("Use Atack Buff [Enemy]"));
     pre = Caiy.AddSubMenu("Prediction");
     pre.Add("HitQ", new ComboBox("HitChance [Q]", 1, "Low", "Medium", "High"));
     pre.Add("HitW", new ComboBox("HitChance [W]", 2, "Low", "Medium", "High"));
     pre.Add("HitE", new ComboBox("HitChance [E]", 1, "Low", "Medium", "High"));
     Comb = Caiy.AddSubMenu("Combo");
     Comb.Add("Qc", new CheckBox("Use [Q]"));
     Comb.Add("Wc", new CheckBox("Use [W]"));
     Comb.Add("Ec", new CheckBox("Use [E]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R]");
     Comb.Add("Rf", new CheckBox("Use [R] Fish Enemy"));
     Comb.AddSeparator();
     Comb.Add("ModoR", new ComboBox("Mode [R]", 0, "Fish [R]", "Beta Mode [R]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [Beta Mode R]");
     Comb.Add("LR", new Slider("Minimal of the Enemy's Life", 20, 1, 100));
     Comb.AddSeparator();
     Comb.AddLabel("Enemys, No Use on whom?");
     foreach (var enemies in EntityManager.Heroes.Enemies.Where(caity => !caity.IsMe))
     {
         Comb.Add("CaitlynUti" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false));
     }
     Auto = Caiy.AddSubMenu("Auto Harass");
     Auto.Add("AutoQ", new CheckBox("AutoHarass [Q]"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("ManaQ", new Slider("Mana Percent [Q] > {0}", 65, 1));
     Lane = Caiy.AddSubMenu("Lane [Clear]");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1, 100));
     Lane.AddSeparator();
     Lane.AddLabel("Minions");
     Lane.Add("Qmi", new Slider("Minion Percent > {0}", 3, 1, 6));
     Jungle = Caiy.AddSubMenu("Jungle [Clear]");
     Jungle.Add("Qj", new CheckBox("Use [Q] Jungle"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("Q/J", new Slider("Mana Percent [Q/E]", 65, 1));
     Misc = Caiy.AddSubMenu("Misc");
     Misc.Add("Ks", new CheckBox("KillSteal"));
     Draws = Caiy.AddSubMenu("Draws [Spells]");
     Draws.Add("DQ", new CheckBox("[Q] Draws"));
     Draws.Add("DW", new CheckBox("[W] Draws"));
     Draws.Add("DE", new CheckBox("[E] Draws"));
     Draws.Add("DR", new CheckBox("[R] Draws"));
 }
Example #3
0
 internal static void InMenu()
 {
     hei = MainMenu.AddMenu("Heimer", "Heimer");
     pre = hei.AddSubMenu("Prediction");
     pre.Add("Wp", new Slider("Prediction [W] > {0}", 50, 1));
     pre.Add("Ep", new Slider("Prediction [E] > {0}", 65, 1));
     comb = hei.AddSubMenu("Combo");
     comb.Add("Cq", new CheckBox("Use [Q] Combo"));
     comb.Add("Cw", new CheckBox("Use [W] Combo"));
     comb.Add("Ce", new CheckBox("Use [E] Combo"));
     comb.Add("Cr", new CheckBox("Use [R] Combo"));
     comb.AddSeparator();
     comb.AddLabel("Settings [R]");
     comb.Add("Rq", new CheckBox("Use [R] + [Q]", false));
     comb.Add("Rw", new CheckBox("Use [R] + [W]"));
     comb.Add("Re", new CheckBox("Use [R] + [E]", false));
     Auto = hei.AddSubMenu("Auto Harass");
     Auto.Add("AutoW", new CheckBox("Use [W]"));
     Auto.Add("AutoE", new CheckBox("Use [E]"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("Mana", new Slider("Mana Percent [W] And [E] > {0}", 65, 1));
     Lane = hei.AddSubMenu("Lane [Clear]");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane"));
     Lane.Add("Wl", new CheckBox("Use [W] Lane"));
     Lane.Add("El", new CheckBox("Use [E] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1));
     Lane.AddSeparator();
     Lane.AddLabel("Settings [Q]");
     Lane.Add("MiniQ", new Slider("Minimum [Q]", 2, 1, 3));
     Jungle = hei.AddSubMenu("Jungle [Clear]");
     Jungle.AddLabel("Not Add");
     Misc = hei.AddSubMenu("Misc");
     Misc.Add("inter", new CheckBox("Use [E] Inter"));
     Misc.Add("Gap", new CheckBox("Aint-Gap"));
     Draws = hei.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use [Q] Draws"));
     Draws.Add("DW", new CheckBox("Use [W] Draws"));
     Draws.Add("DE", new CheckBox("Use [E] Draws"));
 }
Example #4
0
        static void OnLoadingComplete(EventArgs args)
        {
            if (!_Player.ChampionName.Contains("Hecarim"))
            {
                return;
            }
            Chat.Print("Hecarim7 Loaded!", Color.Orange);
            Bootstrap.Init(null);
            Q = new Spell.Active(SpellSlot.Q, 350);
            W = new Spell.Active(SpellSlot.W, 525);
            E = new Spell.Active(SpellSlot.E, 450);
            R = new Spell.Skillshot(SpellSlot.R, 1000, SkillShotType.Linear, 250, 800, 200);
            R.AllowedCollisionCount = int.MaxValue;
            Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            Menu   = MainMenu.AddMenu("Hecarim7", "Hecarim");
            Menu.AddSeparator();
            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Combo Settings");
            ComboMenu.Add("ComboQ", new CheckBox("Spell [Q]"));
            ComboMenu.Add("ComboW", new CheckBox("Spell [W]"));
            ComboMenu.Add("ComboE", new CheckBox("Spell [E]"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("ComboR", new CheckBox("Spell [R]"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("MinR", new Slider("Min Enemies Use [R]", 3, 0, 5));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddLabel("Harass Settings");
            HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]"));
            HarassMenu.Add("ManaQ", new Slider("Min Mana Harass [Q]", 40));
            HarassMenu.AddSeparator();
            HarassMenu.Add("HarassW", new CheckBox("Spell [W]", false));
            HarassMenu.Add("ManaW", new Slider("Min Mana Harass [W]<=", 40));

            Auto = Menu.AddSubMenu("Auto Harass Settings", "Auto Harass");
            Auto.AddLabel("Auto Harass Settings");
            Auto.Add("AutoQ", new CheckBox("Auto [Q]"));
            Auto.Add("ManaQ", new Slider("Min Mana Auto [Q]", 60));

            LaneClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear");
            LaneClearMenu.AddLabel("LastHit Settings");
            LaneClearMenu.Add("LastQ", new CheckBox("Spell [Q] LastHit"));
            LaneClearMenu.Add("LhMana", new Slider("Min Mana Lasthit [Q]", 60));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.AddLabel("Lane Clear Settings");
            LaneClearMenu.Add("LastQLC", new CheckBox("LaneClear With [Q]"));
            LaneClearMenu.Add("ManaLC", new Slider("Min Mana [Q] LaneClear", 50));
            LaneClearMenu.Add("LastWLC", new CheckBox("LaneClear With [W]"));
            LaneClearMenu.Add("ManaLCW", new Slider("Min Mana [W] LaneClear", 70));

            KillStealMenu = Menu.AddSubMenu("KillSteal Settings", "KillSteal");
            KillStealMenu.AddLabel("KillSteal Settings");
            KillStealMenu.Add("KsQ", new CheckBox("Use [Q] KillSteal"));
            KillStealMenu.Add("KsW", new CheckBox("Use [W] KillSteal"));
            KillStealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal"));
            KillStealMenu.AddSeparator();
            KillStealMenu.AddLabel("Ultimate Settings");
            KillStealMenu.Add("KsR", new CheckBox("Use [R] KillSteal"));
            KillStealMenu.Add("minKsR", new Slider("Min [R] Distance KillSteal", 100, 1, 700));

            Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            Skin.Add("checkSkin", new CheckBox("Use Skin Changer"));
            Skin.Add("skin.Id", new ComboBox("Skin Mode", 8, "Default", "1", "2", "3", "4", "5", "6", "7", "8"));

            Drawings = Menu.AddSubMenu("Draw Settings", "Draw");
            Drawings.AddGroupLabel("Drawing Settings");
            Drawings.Add("DrawQ", new CheckBox("Q Range"));
            Drawings.Add("DrawW", new CheckBox("W Range", false));

            Drawing.OnDraw += Drawing_OnDraw;
            Game.OnTick    += Game_OnTick;
        }
Example #5
0
        private static void Loading_OnLoadingComplete1(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Brand)
            {
                return;
            }

            MenuIni     = MainMenu.AddMenu("Brand", "Brand");
            TS          = MenuIni.AddSubMenu("TargetSelector");
            Auto        = MenuIni.AddSubMenu("Auto");
            Combo       = MenuIni.AddSubMenu("Combo");
            Harass      = MenuIni.AddSubMenu("Harass");
            LaneClear   = MenuIni.AddSubMenu("LaneClear");
            JungleClear = MenuIni.AddSubMenu("JungleClear");
            KillSteal   = MenuIni.AddSubMenu("KillSteal");
            DrawMenu    = MenuIni.AddSubMenu("Drawings");

            TS.AddGroupLabel("Target Selector");
            tsmode  = TS.Add("tsmode", new ComboBox("TargetSelector", 0, "Custom TargetSelector", "Core TargetSelector"));
            tselect = TS.Add("select", new ComboBox("Focus Mode", 0, "Most Passive Stacks", "Less Cast Target", "Near Mouse"));
            if (tsmode.CurrentValue == 1)
            {
                tselect.IsVisible = false;
            }
            tsmode.OnValueChange += delegate { tselect.hide(tsmode); };

            Auto.AddGroupLabel("Auto Settings");
            Auto.Add("AutoR", new Slider("Auto R AoE hit [{0}] Targets or more", 2, 1, 6));
            Auto.Add("Gap", new CheckBox("Anti GapCloser"));
            Auto.Add("Int", new CheckBox("Auto Interrupter"));
            Auto.Add("Danger", new ComboBox("Interrupter Danger Level", 1, "High", "Medium", "Low"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("Auto Hit Passive");
            Auto.Add("AutoQ", new CheckBox("Auto Q Dotnate Passive"));
            Auto.Add("AutoW", new CheckBox("Auto W Dotnate Passive", false));
            Auto.Add("AutoE", new CheckBox("Auto E Dotnate Passive"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("Anti GapCloser - Spells");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName))
                {
                    Auto.AddLabel(gapspell.ChampName);
                    Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot));
                }
            }

            Combo.AddGroupLabel("Combo Settings");
            Combo.Add("Q", new CheckBox("Use Q"));
            Combo.AddLabel("Extra Q Settings");
            Combo.Add("Qp", new CheckBox("Q Only for stun"));
            Combo.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 10));
            Combo.AddSeparator(1);

            Combo.Add("W", new CheckBox("Use W"));
            Combo.AddLabel("Extra W Settings");
            Combo.Add("Wp", new CheckBox("W Only if target has brand passive", false));
            Combo.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 5));
            Combo.AddSeparator(1);

            Combo.Add("E", new CheckBox("Use E"));
            Combo.AddLabel("Extra E Settings");
            Combo.Add("Ep", new CheckBox("E Only if target has brand passive", false));
            Combo.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 15));
            Combo.AddSeparator(1);

            Combo.Add("RFinisher", new CheckBox("Use R Finisher"));
            Combo.Add("RAoe", new CheckBox("Use R Aoe"));
            Combo.Add("Rhit", new Slider("R AoE hit [{0}] Targets or more", 2, 1, 6));
            Combo.Add(R.Slot + "Mana", new Slider("Use R if Mana% is more than [{0}%]"));

            Harass.AddGroupLabel("Harass");
            Harass.Add("Q", new CheckBox("Use Q"));
            Harass.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            Harass.AddSeparator(1);

            Harass.Add("W", new CheckBox("Use W"));
            Harass.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            Harass.AddSeparator(1);

            Harass.Add("E", new CheckBox("Use E"));
            Harass.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            LaneClear.AddGroupLabel("LaneClear");
            LaneClear.Add("Q", new CheckBox("Use Q"));
            LaneClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("W", new CheckBox("Use W"));
            LaneClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("E", new CheckBox("Use E"));
            LaneClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            JungleClear.AddGroupLabel("JungleClear");
            JungleClear.Add("Q", new CheckBox("Use Q"));
            JungleClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("W", new CheckBox("Use W"));
            JungleClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("E", new CheckBox("Use E"));
            JungleClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            KillSteal.AddGroupLabel("KillSteal");
            KillSteal.Add("Q", new CheckBox("Use Q"));
            KillSteal.Add("W", new CheckBox("Use W"));
            KillSteal.Add("E", new CheckBox("Use E"));
            KillSteal.Add("R", new CheckBox("Use R", false));

            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
            DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("Q", new CheckBox("Draw Q Range"));
            DrawMenu.Add(Q.Name, new ComboBox("Q Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("W", new CheckBox("Draw W Range"));
            DrawMenu.Add(W.Name, new ComboBox("W Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("E", new CheckBox("Draw E Range"));
            DrawMenu.Add(E.Name, new ComboBox("E Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("R", new CheckBox("Draw R Range"));
            DrawMenu.Add(R.Name, new ComboBox("R Color", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);

            Game.OnTick                      += Game_OnTick;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Orbwalker.OnUnkillableMinion     += Orbwalker_OnUnkillableMinion;
        }
Example #6
0
        static void OnLoadingComplete(EventArgs args)
        {
            if (!_Player.ChampionName.Contains("Ezreal"))
            {
                return;
            }
            Chat.Print("Ezreal7 Loaded!", Color.GreenYellow);
            Chat.Print("Please Setting Target Harass Before Playing", Color.Yellow);
            Bootstrap.Init(null);
            Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60);
            W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1550, 80);
            W.AllowedCollisionCount = int.MaxValue;
            E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear, 250, 2000, 100);
            R = new Spell.Skillshot(SpellSlot.R, 5000, SkillShotType.Linear, 1000, 2000, 160);
            R.AllowedCollisionCount = int.MaxValue;
            Botrk = new Item(ItemId.Blade_of_the_Ruined_King);
            if (_Player.GetSpellSlotFromName("summonerdot") != SpellSlot.Unknown)
            {
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }
            Menu = MainMenu.AddMenu("Ezreal7", "Ezreal");
            Menu.AddSeparator();
            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Combo Settings");
            ComboMenu.Add("ComboQ", new CheckBox("Spell [Q]"));
            ComboMenu.Add("ComboW", new CheckBox("Spell [W]"));
            ComboMenu.Add("item", new CheckBox("Use [BOTRK]"));
            ComboMenu.Add("ComboRange", new Slider("Q-W Distance", 900, 0, 1000));
            ComboMenu.AddSeparator();
            ComboMenu.Add("ComboR", new CheckBox("Spell [R]"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("MinRangeR", new Slider("Min Range Cast [R]", 1000, 0, 5000));
            ComboMenu.AddSeparator();
            ComboMenu.Add("MaxRangeR", new Slider("Max Range Cast [R]", 3000, 0, 5000));
            ComboMenu.AddSeparator();
            ComboMenu.Add("MinR", new Slider("Min Enemies Use [R]", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddLabel("Harass Settings");
            HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]"));
            HarassMenu.Add("ManaQ", new Slider("Min Mana Harass [Q]", 40));
            HarassMenu.AddSeparator();
            HarassMenu.Add("HarassW", new CheckBox("Spell [W]", false));
            HarassMenu.Add("ManaW", new Slider("Min Mana Harass [W]<=", 40));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("Harass On");
            foreach (var enemies in EntityManager.Heroes.Enemies)
            {
                HarassMenu.Add("haras" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName));
            }
            Auto = Menu.AddSubMenu("Auto Harass Settings", "Auto Harass");
            Auto.AddLabel("Auto Harass Settings");
            Auto.Add("AutoQ", new CheckBox("Auto [Q]"));
            Auto.Add("AutomanaQ", new Slider("Min Mana Auto [Q]", 60));
            Auto.AddSeparator();
            Auto.Add("AutoW", new CheckBox("Auto [W]", false));
            Auto.Add("AutomanaW", new Slider("Min Mana Auto [W]", 60));
            Auto.AddSeparator();
            Auto.AddLabel("Auto Harass On");
            foreach (var enemies in EntityManager.Heroes.Enemies)
            {
                Auto.Add("harass" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName));
            }

            LaneClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear");
            LaneClearMenu.AddLabel("LastHit Settings");
            LaneClearMenu.Add("LastQ", new CheckBox("Always [Q] LastHit"));
            LaneClearMenu.Add("LhMana", new Slider("Min Mana Lasthit [Q]", 60));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("LhAA", new CheckBox("Only [Q] LastHit If Out Range AA", false));
            LaneClearMenu.Add("AAMana", new Slider("Min Mana Lasthit [Q] If Out Range AA", 50));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.AddLabel("Lane Clear Settings");
            LaneClearMenu.Add("LastQLC", new CheckBox("Always LastHit With [Q]", false));
            LaneClearMenu.Add("ManaLC", new Slider("Min Mana LaneClear With [Q]", 70));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("LastAA", new CheckBox("Only [Q] LastHit If Out Range AA"));
            LaneClearMenu.Add("ManaLA", new Slider("Min Mana LastHit [Q] If Out Range AA", 50));

            JungleClearMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear");
            JungleClearMenu.AddLabel("JungleClear Settings");
            JungleClearMenu.Add("QJungle", new CheckBox("Spell [Q]"));
            JungleClearMenu.Add("MnJungle", new Slider("Min Mana JungleClear [Q]", 30));

            Misc = Menu.AddSubMenu("Misc Settings", "Misc");
            Misc.AddLabel("AntiGap Settings");
            Misc.Add("AntiGap", new CheckBox("Use [E] AntiGapcloser"));
            Misc.AddSeparator();
            Misc.AddLabel("Ultimate On CC Settings");
            Misc.Add("Rstun", new CheckBox("Use [R] If Enemy Has CC"));
            Misc.Add("MinR", new Slider("Min Range Use [R]", 800, 300, 2000));
            Misc.Add("MaxR", new Slider("Max Range Use [R]", 2200, 300, 30000));
            Misc.AddSeparator();
            Misc.AddLabel("Auto Stacks Settings");
            Misc.Add("Stack", new CheckBox("Auto Stacks In Shop"));

            KillStealMenu = Menu.AddSubMenu("KillSteal Settings", "KillSteal");
            KillStealMenu.AddLabel("KillSteal Settings");
            KillStealMenu.Add("KsQ", new CheckBox("Use [Q] KillSteal"));
            KillStealMenu.Add("KsW", new CheckBox("Use [W] KillSteal"));
            KillStealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal"));
            KillStealMenu.AddSeparator();
            KillStealMenu.AddLabel("Ultimate Settings");
            KillStealMenu.Add("KsR", new CheckBox("Use [R] KillSteal"));
            KillStealMenu.Add("minKsR", new Slider("Min [R] Range KillSteal", 900, 1, 5000));
            KillStealMenu.Add("maxKsR", new Slider("Max [R] Range KillSteal", 4000, 1, 5000));

            Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            Skin.Add("checkSkin", new CheckBox("Use Skin Changer"));
            Skin.Add("skin.Id", new ComboBox("Skin Mode", 8, "Default", "1", "2", "3", "4", "5", "6", "7", "8"));

            Drawings = Menu.AddSubMenu("Draw Settings", "Draw");
            Drawings.AddGroupLabel("Drawing Settings");
            Drawings.Add("DrawQ", new CheckBox("Q Range"));
            Drawings.Add("DrawW", new CheckBox("W Range", false));
            Drawings.Add("DrawE", new CheckBox("E Range", false));

            Drawing.OnDraw              += Drawing_OnDraw;
            Game.OnTick                 += Game_OnTick;
            Gapcloser.OnGapcloser       += Gapcloser_OnGapcloser;
            Obj_AI_Turret.OnBasicAttack += Obj_AI_Turret_OnBasicAttack2;
        }
Example #7
0
 private static void MenuLoading()
 {
     Ur  = MainMenu.AddMenu("Urgot", "Urgot");
     pre = Ur.AddSubMenu("Prediction");
     pre.AddSeparator();
     pre.AddLabel("Prediction [Q]");
     pre.Add("Qp", new Slider("Prediction [Q]", 75, 1));
     pre.AddSeparator();
     pre.AddLabel("Prediction [E]");
     pre.AddSeparator();
     pre.Add("Ep", new Slider("Prediction [E]", 50, 1));
     pre.AddSeparator();
     pre.AddLabel("Prediction [R]");
     pre.Add("Rp", new Slider("Prediction [R]", 85, 1));
     //Combo
     Combo = Ur.AddSubMenu("Combo");
     Combo.Add("Qc", new CheckBox("Use [Q]"));
     Combo.Add("Wc", new CheckBox("Use [W]"));
     Combo.Add("Ec", new CheckBox("Use [E]"));
     //Auto
     Auto = Ur.AddSubMenu("AutoHarass");
     Auto.Add("AutoQ", new CheckBox("Use [Q] AutoHarass"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("manaQ", new Slider("Mana Percent", 65, 1));
     //Lane
     Lane = Ur.AddSubMenu("Lane");
     Lane.Add("Lq", new CheckBox("Use [Q] Lane"));
     Lane.Add("Lw", new CheckBox("Use [W] Lane", false));
     Lane.AddSeparator();
     Lane.AddLabel("Settings LaneClear");
     Lane.AddLabel("Minions");
     Lane.Add("Mi", new Slider("Minions Percent", 3, 1, 6));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("Mana", new Slider("Mana Percent", 50, 1));
     //Jungle
     Jungle = Ur.AddSubMenu("Jungle");
     Jungle.Add("Qj", new CheckBox("Use [Q] Jungle"));
     Jungle.Add("Wj", new CheckBox("Use [W] Jungle"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("manaJ", new Slider("Mana Percent", 50, 1));
     //Uti
     UtiR = Ur.AddSubMenu("Utimate [R]");
     UtiR.Add("Rmode", new ComboBox("Mode [R]", 1, "Damager [R]", "Beta [R] Life"));
     UtiR.AddSeparator();
     UtiR.AddLabel("Settings [Beta [R] Life]");
     UtiR.Add("useR", new CheckBox("Use [R]"));
     UtiR.Add("per", new Slider("Percent Life Enemy", 25, 1));
     //Draws
     Draws = Ur.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use [Q] Draw"));
     Draws.Add("DW", new CheckBox("Use [W] Draw"));
     Draws.Add("DE", new CheckBox("Use [E] Draw"));
     Draws.Add("DR", new CheckBox("Use [R] Draw"));
     //Shild
     AutoShild = Ur.AddSubMenu("AutoShild");
     AutoShild.Add("Wauto", new CheckBox("Use [W] AutoShild"));
     AutoShild.AddSeparator();
     AutoShild.AddLabel("Percent Life");
     AutoShild.Add("Life", new Slider("Percent Life", 35, 1));
     AutoShild.AddSeparator();
     AutoShild.AddLabel("Range");
     AutoShild.Add("Ran", new Slider("Percent Range", 300, 1, 500));
 }
Example #8
0
        private static void Menus()
        {
            DD = MainMenu.AddMenu("Zed", "Zed");
            //ComboMenu
            ComboMenu = DD.AddSubMenu("Combo");
            ComboMenu.AddLabel("Settings Combo");
            ComboMenu.Add("Key", new KeyBind("Forced [R]", false, KeyBind.BindTypes.HoldActive, (uint)'A'));
            ComboMenu.Add("UseG", new CheckBox("Use Ignite [Firts]"));
            ComboMenu.Add("Q", new CheckBox("Use [Q]"));
            ComboMenu.Add("W", new CheckBox("Use [W]"));
            ComboMenu.Add("E", new CheckBox("Use [E]"));
            ComboMenu.Add("ModeR", new ComboBox("ModSharp", 1, "Normal => [R]", "Static [R]"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Settings Logic");
            ComboMenu.Add("Ql", new CheckBox("Use [Logic Q]"));
            ComboMenu.Add("Wl", new CheckBox("Use [Logic W]"));
            ComboMenu.Add("El", new CheckBox("Use [Logic E]"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Settings Logic [Q]");
            ComboMenu.Add("Q2", new CheckBox("Fist [Q] Showdown"));
            ComboMenu.Add("Qp", new Slider("Use Prediction Lane > {0}", 50, 1));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Settings Logic [W]");
            ComboMenu.Add("W2", new CheckBox("Fist [W] Showdown"));
            ComboMenu.Add("Wp", new Slider("Use Prediction Lane > {0}", 70, 1));
            ComboMenu.Add("We", new CheckBox("Use [W] To reach out to enemies"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Settings Logic [E]");
            ComboMenu.Add("E2", new CheckBox("Fist [E] Showdown"));
            ComboMenu.Add("Ep", new Slider("Use Prediction Lane > {0}", 70, 1));
            //Auto
            Auto = DD.AddSubMenu("Auto");
            Auto.AddLabel("Settings Auto");
            Auto.Add("AutoQ", new CheckBox("Auto [Q]"));
            //Farming
            Farming = DD.AddSubMenu("LaneClear");
            Farming.Add("Qf", new CheckBox("Use [Q] Farme"));
            Farming.Add("Wf", new CheckBox("Use [W] Farme"));
            Farming.Add("Ef", new CheckBox("Use [E] Farme"));
            Farming.AddSeparator();
            Farming.AddLabel("[Minion Settings]");
            Farming.Add("mini", new Slider("Minion Percent [W] > {0}", 3, 0, 6));
            Farming.AddSeparator();
            Farming.AddLabel("JungleClear");
            Farming.Add("Qj", new CheckBox("Use [Q]"));
            Farming.Add("Wj", new CheckBox("Use [W]"));
            Farming.Add("Ej", new CheckBox("Use [E]"));
            //Utimate
            Utimate = DD.AddSubMenu("Utimate [R]");
            Utimate.AddLabel("Settings Utimate");
            Utimate.Add("AutoR", new CheckBox("Use Auto[R]"));
            Utimate.Add("R", new CheckBox("[R] Utimate [Not use Spells]"));
            Utimate.Add("Rlife", new Slider("Target [R] > {0}", 75, 0));
            //KillSteal
            KillSteal = DD.AddSubMenu("KillSteal");
            //Draws
            Draws = DD.AddSubMenu("Drawings");
            Draws.Add("DQ", new CheckBox("[Q] Draws"));
            Draws.Add("DW", new CheckBox("[W] Draws"));
            Draws.Add("DE", new CheckBox("[E] Draws"));
            Draws.Add("DR", new CheckBox("[R] Draws"));

            Obj_AI_Base.OnBuffGain         += Showndows;
            Obj_AI_Base.OnPlayAnimation    += PlayerAnimation;
            Obj_AI_Base.OnProcessSpellCast += CastObjetcSpells;
            GameObject.OnCreate            += Create_ObJectic;
            GameObject.OnDelete            += Delete_Objectic;
            AttackableUnit.OnDamage        += DamageAutoAtack;
            Drawing.OnDraw += OnDraw_Firts;
            Game.OnTick    += GameOnTick;
            //Evade...
        }
Example #9
0
        private static void Loading_OnLoadingComplete1(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Brand)
            {
                return;
            }

            MenuIni     = MainMenu.AddMenu("CH汉化-火男", "Brand");
            TS          = MenuIni.AddSubMenu("目标选择器");
            Auto        = MenuIni.AddSubMenu("自动化");
            Combo       = MenuIni.AddSubMenu("连招");
            Harass      = MenuIni.AddSubMenu("骚扰");
            LaneClear   = MenuIni.AddSubMenu("清线");
            JungleClear = MenuIni.AddSubMenu("清野");
            KillSteal   = MenuIni.AddSubMenu("抢头");
            DrawMenu    = MenuIni.AddSubMenu("线圈");

            TS.AddGroupLabel("目标选择器");
            tsmode  = TS.Add("tsmode", new ComboBox("目标选择模式", 0, "自定义选择", "库自定义选择"));
            tselect = TS.Add("select", new ComboBox("集火模式", 0, "最多被动叠加目标", "最少技能可击杀目标", "鼠标附近目标"));
            if (tsmode.CurrentValue == 1)
            {
                tselect.IsVisible = false;
            }
            tsmode.OnValueChange += delegate { tselect.hide(tsmode); };

            Auto.AddGroupLabel("自动化设置");
            Auto.Add("AutoR", new Slider("自动 R 如果能命中 [{0}] 个目标/以上", 2, 1, 6));
            Auto.Add("Gap", new CheckBox("自动防突进"));
            Auto.Add("Int", new CheckBox("自动技能打断"));
            Auto.Add("Danger", new ComboBox("技能危险等级", 1, "高", "中", "低"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("自动被动");
            Auto.Add("AutoQ", new CheckBox("自动 Q 被动"));
            Auto.Add("AutoW", new CheckBox("自动 W 被动", false));
            Auto.Add("AutoE", new CheckBox("自动 E 被动"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("防突进 - 技能");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName))
                {
                    Auto.AddLabel(gapspell.ChampName);
                    Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot));
                }
            }

            Combo.AddGroupLabel("连招设置");
            Combo.Add("Q", new CheckBox("使用 Q"));
            Combo.AddLabel("额外 Q 设置");
            Combo.Add("Qp", new CheckBox("只用Q晕眩"));
            Combo.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 10));
            Combo.AddSeparator(1);

            Combo.Add("W", new CheckBox("使用 W"));
            Combo.AddLabel("额外 W 设置");
            Combo.Add("Wp", new CheckBox("只用W 当目标有被动", false));
            Combo.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 5));
            Combo.AddSeparator(1);

            Combo.Add("E", new CheckBox("使用 E"));
            Combo.AddLabel("额外 E 设置");
            Combo.Add("Ep", new CheckBox("只用E 当目标有被动", false));
            Combo.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 15));
            Combo.AddSeparator(1);

            Combo.Add("RFinisher", new CheckBox("使用 R 结束连招/尾头"));
            Combo.Add("RAoe", new CheckBox("使用 R 范围伤害"));
            Combo.Add("Rhit", new Slider("R 范围命中 [{0}] 个目标", 2, 1, 6));
            Combo.Add(R.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 R"));

            Harass.AddGroupLabel("骚扰");
            Harass.Add("Q", new CheckBox("使用 Q"));
            Harass.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65));
            Harass.AddSeparator(1);

            Harass.Add("W", new CheckBox("使用 W"));
            Harass.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65));
            Harass.AddSeparator(1);

            Harass.Add("E", new CheckBox("使用 E"));
            Harass.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65));

            LaneClear.AddGroupLabel("清线");
            LaneClear.Add("Q", new CheckBox("使用 Q"));
            LaneClear.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("W", new CheckBox("使用 W"));
            LaneClear.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("E", new CheckBox("使用 E"));
            LaneClear.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65));

            JungleClear.AddGroupLabel("清野");
            JungleClear.Add("Q", new CheckBox("使用 Q"));
            JungleClear.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("W", new CheckBox("使用 W"));
            JungleClear.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("E", new CheckBox("使用 E"));
            JungleClear.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65));

            KillSteal.AddGroupLabel("抢头");
            KillSteal.Add("Q", new CheckBox("使用 Q"));
            KillSteal.Add("W", new CheckBox("使用 W"));
            KillSteal.Add("E", new CheckBox("使用 E"));
            KillSteal.Add("R", new CheckBox("使用 R", false));

            DrawMenu.AddGroupLabel("线圈");
            DrawMenu.Add("damage", new CheckBox("显示连招伤害"));
            DrawMenu.AddLabel("显示 = 连招伤害 / 敌人当前血量");
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("Q", new CheckBox("显示 Q 范围"));
            DrawMenu.Add(Q.Name, new ComboBox("Q 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("W", new CheckBox("显示 W 范围"));
            DrawMenu.Add(W.Name, new ComboBox("W 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("E", new CheckBox("显示 E 范围"));
            DrawMenu.Add(E.Name, new ComboBox("E 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("R", new CheckBox("显示 R 范围"));
            DrawMenu.Add(R.Name, new ComboBox("R 颜色", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);

            Game.OnTick                      += Game_OnTick;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Orbwalker.OnUnkillableMinion     += Orbwalker_OnUnkillableMinion;
        }