public static void SendAuthComplete(bool failed, AuthResult result, AuthSession session) { var complete = new AuthPacket(AuthServerMessage.Complete); complete.Write(failed, 1); if (failed) { complete.Write(false, 1); // false - disable optional modules complete.Write(1, 2); // 1 - enable AuthResults complete.Write(result, 16); // AuthResults (Error codes) complete.Write(0x80000000, 32); // Unknown } else { complete.Write(0, 3); complete.Write(0x80005000, 32); // Ping request, ~10 secs var hasOptionalData = true; complete.Write(hasOptionalData, 1); if (hasOptionalData) { var hasConnectionInfo = true; complete.Write(hasConnectionInfo, 1); if (hasConnectionInfo) { complete.Write(25000000, 32); complete.Write(1000, 32); } } complete.Write(false, 1); complete.WriteString("", 8, false); // FirstName not implemented complete.WriteString("", 8, false); // LastName not implemented complete.Write(session.Account.Id, 32); complete.Write(0, 8); complete.Write(0, 64); complete.Write(0, 8); complete.WriteString(session.Account.Email, 5, false, -1); complete.Write(0, 64); complete.Write(0, 32); complete.Write(0, 8); } session.Send(complete); }
public void Write(AuthPacket packet) { packet.WriteString(Account.GivenName, 8, false); packet.WriteString(Account.Surname, 8, false); packet.Write(Account.Id, 32); packet.Write((byte)Account.Region, 8); packet.Write((ulong)Account.Flags, 64); packet.Write((byte)GameAccount.Region, 8); packet.WriteString(GameAccount.AccountId + "#" + GameAccount.Index, 5, false, -1); packet.Write((ulong)GameAccount.Flags, 64); packet.Write(Account.LoginFailures, 32); packet.Write(0, 8); }
public static void SendProofValidation(Client client, byte[] clientChallenge) { var passwordModule = client.Modules.SingleOrDefault(m => m.Name == "Password"); var selectedGameAccountModule = client.Modules.SingleOrDefault(m => m.Name == "SelectGameAccount"); var proofValidation = new AuthPacket(AuthServerMessage.ProofRequest); var moduleCount = 2; proofValidation.Write(moduleCount, 3); /// Password module Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, passwordModule, 161); // State proofValidation.Flush(); proofValidation.Write(PasswordModuleState.ValidateProof, 8); // Data proofValidation.Write(client.Session.SecureRemotePassword.ServerM); proofValidation.Write(client.Session.SecureRemotePassword.S2); /// SelectGameAccount module if (client.Session.GameAccounts.Count > 1) { var gameAccountBuffer = new AuthPacket(); gameAccountBuffer.Write(0, 8); gameAccountBuffer.Write(client.Session.GameAccounts.Count, 8); client.Session.GameAccounts.ForEach(ga => { gameAccountBuffer.Write(ga.Region, 8); gameAccountBuffer.WriteString(ga.Game + ga.Index, 8, false); }); gameAccountBuffer.Finish(); Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, selectedGameAccountModule, gameAccountBuffer.Data.Length); // Data proofValidation.Write(gameAccountBuffer.Data); } else { Manager.ModuleMgr.WriteRiskFingerprint(client, proofValidation); } client.SendPacket(proofValidation); }
public static void OnListSubscribeRequest(AuthPacket packet, Client client) { Log.Message(LogType.Debug, "Received ListSubscribeRequest."); // Battlenet::Client::WoWRealm::ListSubscribeResponse var listSubscribeResponse = new AuthPacket(AuthServerMessage.ListSubscribeResponse, AuthChannel.WoWRealm); listSubscribeResponse.Write(0, 1); listSubscribeResponse.Write(0, 7); var realmCounter = 0; // Battlenet::Client::WoWRealm::ListUpdate foreach (var realm in Manager.RealmMgr.RealmList) { var listUpdate = new AuthPacket(AuthServerMessage.ListUpdate, AuthChannel.WoWRealm); listUpdate.Write(true, 1); listUpdate.Write(realm.Value.Category, 32); // RealmCategory listUpdate.Write(0, 32); // RealmPopulation, float written as uint32 listUpdate.Write(realm.Value.State, 8); // RealmState listUpdate.Write(realm.Value.Id, 19); // RealmId listUpdate.Write(0x80000000 + realm.Value.Type, 32); // RealmType listUpdate.WriteString(realm.Value.Name, 10, false); // RealmName listUpdate.Write(false, 1); // Battlenet::VersionString, not used for now listUpdate.Write(realm.Value.Flags, 8); // RealmInfoFlags listUpdate.Write(0, 8); listUpdate.Write(0, 12); listUpdate.Write(0, 8); listUpdate.Write(++realmCounter, 32); listUpdate.Finish(); // Write ListUpdate data to ListSubscribeResponse listSubscribeResponse.Write(listUpdate.Data); } // Battlenet::Client::WoWRealm::ListComplete var listComplete = new AuthPacket(AuthServerMessage.ListComplete, AuthChannel.WoWRealm); listComplete.Finish(); // Write ListComplete data to ListSubscribeResponse end listSubscribeResponse.Write(listComplete.Data); client.SendPacket(listSubscribeResponse); }
public static void OnListSubscribeRequest(AuthPacket packet, Client client) { Log.Debug("Received ListSubscribeRequest."); // Battlenet::Client::WoWRealm::ListSubscribeResponse var listSubscribeResponse = new AuthPacket(AuthServerMessage.ListSubscribeResponse, AuthChannel.WoWRealm); listSubscribeResponse.Write(0, 1); listSubscribeResponse.Write(0, 7); var realmCounter = 0; // Battlenet::Client::WoWRealm::ListUpdate foreach (var realm in Manager.RealmMgr.RealmList) { var listUpdate = new AuthPacket(AuthServerMessage.ListUpdate, AuthChannel.WoWRealm); listUpdate.Write(true, 1); listUpdate.Write(realm.Value.Category, 32); // RealmCategory listUpdate.Write(0, 32); // RealmPopulation, float written as uint32 listUpdate.Write(realm.Value.State, 8); // RealmState listUpdate.Write(realm.Value.Id, 19); // RealmId listUpdate.Write(0x80000000 + realm.Value.Type, 32); // RealmType listUpdate.WriteString(realm.Value.Name, 10, false); // RealmName listUpdate.Write(false, 1); // Battlenet::VersionString, not used for now listUpdate.Write(realm.Value.Flags, 8); // RealmInfoFlags listUpdate.Write(0, 8); listUpdate.Write(0, 12); listUpdate.Write(0, 8); listUpdate.Write(++realmCounter, 32); listUpdate.Finish(); // Write ListUpdate data to ListSubscribeResponse listSubscribeResponse.Write(listUpdate.Data); } // Battlenet::Client::WoWRealm::ListComplete var listComplete = new AuthPacket(AuthServerMessage.ListComplete, AuthChannel.WoWRealm); listComplete.Finish(); // Write ListComplete data to ListSubscribeResponse end listSubscribeResponse.Write(listComplete.Data); client.SendPacket(listSubscribeResponse); }
public static void OnRealmUpdate(AuthPacket packet, AuthSession session) { Log.Message(LogType.Debug, "Received realm update."); var complete = new AuthPacket(AuthServerMessage.Complete, AuthChannel.WoW); complete.Flush(); complete.Write(0, 8); var realmCounter = 0; foreach (var realm in Manager.Realms.RealmList) { var realmlist = new AuthPacket(AuthServerMessage.RealmUpdate, AuthChannel.WoW); realmlist.Write(true, 1); realmlist.Write(1, 32); realmlist.Write(0f, 32); realmlist.Write(realm.Value.Flags, 8); realmlist.Write(realm.Value.Id, 19); realmlist.Write(0x80000000 + realm.Value.Type, 32); realmlist.WriteString(realm.Value.Name, 10, false); realmlist.Write(false, 1); realmlist.Write(realm.Value.Status, 8); realmlist.Write(0, 12); realmlist.Write(0, 8); realmlist.Write(0, 32); realmlist.Write(++realmCounter, 8); // End realmlist.Flush(); realmlist.Write(new byte[] { 0x43, 0x02 }); realmlist.Finish(); complete.Write(realmlist.Data); } session.Send(complete); }
public static void SendProofValidation(Client client, byte[] clientChallenge) { var passwordModule = client.Modules.SingleOrDefault(m => m.Name == "Password"); var selectedGameAccountModule = client.Modules.SingleOrDefault(m => m.Name == "SelectGameAccount"); var proofValidation = new AuthPacket(AuthServerMessage.ProofRequest); var moduleCount = 2; proofValidation.Write(moduleCount, 3); /// Password module Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, passwordModule, 161); // State proofValidation.Flush(); proofValidation.Write(PasswordModuleState.ValidateProof, 8); // Data proofValidation.Write(client.Session.SecureRemotePassword.ServerM); proofValidation.Write(client.Session.SecureRemotePassword.S2); /// SelectGameAccount module if (client.Session.GameAccounts.Count > 1) { var gameAccountBuffer = new AuthPacket(); gameAccountBuffer.Write(0, 8); gameAccountBuffer.Write(client.Session.GameAccounts.Count, 8); client.Session.GameAccounts.ForEach(ga => { gameAccountBuffer.Write(ga.Region, 8); gameAccountBuffer.WriteString(ga.Game + ga.Index, 8, false); }); gameAccountBuffer.Finish(); Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, selectedGameAccountModule, gameAccountBuffer.Data.Length); // Data proofValidation.Write(gameAccountBuffer.Data); } else Manager.ModuleMgr.WriteRiskFingerprint(client, proofValidation); client.SendPacket(proofValidation); }
public static void SendAuthComplete(bool failed, AuthResult result, Client client) { client.Session.GameAccount.IsOnline = true; var complete = new AuthPacket(AuthServerMessage.Complete); complete.Write(failed, 1); if (failed) { complete.Write(false, 1); // false - disable optional modules complete.Write(1, 2); // 1 - enable AuthResults complete.Write(result, 16); // AuthResults (Error codes) complete.Write(0x80000000, 32); // Unknown } else { // No modules supported here. complete.Write(0, 3); var pingTimeout = 0x80005000; var hasRegulatorRules = true; complete.Write(pingTimeout, 32); complete.Write(hasRegulatorRules, 1); if (hasRegulatorRules) { var hasRegulatorInfo = true; complete.Write(hasRegulatorInfo, 1); if (hasRegulatorInfo) { var threshold = 25000000; var rate = 1000; complete.Write(threshold, 32); complete.Write(rate, 32); } } var haslogonInfo = true; var account = client.Session.Account; var gameAccount = client.Session.GameAccount; complete.Write(!haslogonInfo, 1); complete.WriteString(account.GivenName, 8, false); complete.WriteString(account.Surname, 8, false); complete.Write(account.Id, 32); complete.Write((byte)account.Region, 8); complete.Write((ulong)account.Flags, 64); complete.Write((byte)gameAccount.Region, 8); complete.WriteString(gameAccount.AccountId + "#" + gameAccount.Index, 5, false, -1); complete.Write((ulong)gameAccount.Flags, 64); complete.Write(account.LoginFailures, 32); complete.Write(0, 8); } client.SendPacket(complete); }
public static async Task SendProofValidation(AuthSession session, byte[] clientChallenge) { var proofRequest = new ProofRequest { AccountRegion = session.Account.Region }; proofRequest.Modules.Add(new PasswordModule { Data = Manager.ModuleMgr.Modules.SingleOrDefault(m => m.Name == "Password" && m.System == session.Platform), State = PasswordModuleState.ValidateProof, AccountRegion = proofRequest.AccountRegion, SecureRemotePassword = session.SecureRemotePassword, Size = 161 }); /// SelectGameAccount module if (session.GameAccounts?.Count > 1) { var gameAccountBuffer = new AuthPacket(); gameAccountBuffer.Write(0, 8); gameAccountBuffer.Write(session.GameAccounts.Count, 8); session.GameAccounts.ForEach(ga => { gameAccountBuffer.Write(ga.Region, 8); gameAccountBuffer.WriteString(ga.Game + ga.Index, 8, false); }); gameAccountBuffer.Finish(); proofRequest.Modules.Add(new SelectGameAccountModule { Data = Manager.ModuleMgr.Modules.SingleOrDefault(m => m.Name == "SelectGameAccount" && m.System == session.Platform), AccountRegion = proofRequest.AccountRegion, GameAccountData = gameAccountBuffer.Data, Size = (uint)gameAccountBuffer.Data.Length }); } else proofRequest.Modules.Add(new RiskFingerprintModule { Data = Manager.ModuleMgr.Modules.SingleOrDefault(m => m.Name == "RiskFingerprint" && m.System == session.Platform) }); await session.Send(proofRequest); }
public static void SendAuthComplete(bool failed, AuthResult result, Client client) { var complete = new AuthPacket(AuthServerMessage.Complete); complete.Write(failed, 1); if (failed) { complete.Write(false, 1); // false - disable optional modules complete.Write(1, 2); // 1 - enable AuthResults complete.Write(result, 16); // AuthResults (Error codes) complete.Write(0x80000000, 32); // Unknown } else { // No modules supported here. complete.Write(0, 3); var pingTimeout = 0x80005000; var hasRegulatorRules = true; complete.Write(pingTimeout, 32); complete.Write(hasRegulatorRules, 1); if (hasRegulatorRules) { var hasRegulatorInfo = true; complete.Write(hasRegulatorInfo, 1); if (hasRegulatorInfo) { var threshold = 25000000; var rate = 1000; complete.Write(threshold, 32); complete.Write(rate, 32); } } var haslogonInfo = true; var account = client.Session.Account; var gameAccount = client.Session.GameAccount; complete.Write(!haslogonInfo, 1); complete.WriteString(account.GivenName, 8, false); complete.WriteString(account.Surname, 8, false); complete.Write(account.Id, 32); complete.Write((byte)account.Region, 8); complete.Write((ulong)account.Flags, 64); complete.Write((byte)gameAccount.Region, 8); complete.WriteString(gameAccount.AccountId + "#" + gameAccount.Index, 5, false, -1); complete.Write((ulong)gameAccount.Flags, 64); complete.Write(account.LoginFailures, 32); complete.Write(0, 8); } client.SendPacket(complete); }
public static void OnRealmUpdate(AuthPacket packet, Client client) { Log.Message(LogType.Debug, "Received realm update."); var complete = new AuthPacket(AuthServerMessage.RealmComplete, AuthChannel.WoW); complete.Flush(); complete.Write(0, 8); var realmCounter = 0; foreach (var realm in Manager.RealmMgr.RealmList) { var realmlist = new AuthPacket(AuthServerMessage.RealmUpdate, AuthChannel.WoW); realmlist.Write(true, 1); realmlist.Write(1, 32); realmlist.Write(0f, 32); realmlist.Write(realm.Value.Flags, 8); realmlist.Write(realm.Value.Id, 19); realmlist.Write(0x80000000 + realm.Value.Type, 32); realmlist.WriteString(realm.Value.Name, 10, false); realmlist.Write(false, 1); realmlist.Write(realm.Value.Status, 8); realmlist.Write(0, 12); realmlist.Write(0, 8); realmlist.Write(0, 32); realmlist.Write(++realmCounter, 8); // End realmlist.Write(new byte[] { 0x43, 0x02 }); realmlist.Finish(); complete.Write(realmlist.Data); } client.SendPacket(complete); }