/// <summary> /// /// </summary> /// <param name="netState"></param> internal static void AuthProcessReceive(object sender, NetStateEventArgs eventArgs) { LOGs.WriteLine(LogMessageType.MSG_HACK, "Auth_ProcessReceive......= {0}", eventArgs.NetState.ReceiveBuffer.Length); if (eventArgs.NetState == null) { Debug.WriteLine("ProcessNet.Auth_ProcessReceive(...) - eventArgs.NetState == null error!"); return; } ReceiveQueue receiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (receiveQueueBuffer == null) { Debug.WriteLine("ProcessNet.Auth_ProcessReceive(...) - receiveQueueBuffer == null error!"); return; } if (receiveQueueBuffer.Length < AUTH_ID_SIZE) { // 等待数据包的完整 return; } long iReceiveBufferLength = receiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据 while (iReceiveBufferLength >= AUTH_ID_SIZE) { // 获取包的 ID long iPacketID = receiveQueueBuffer.GetPacketID(); // 获取包的长度(数据包里面没有带数据包大小的字段) long iPacketLength = receiveQueueBuffer.Length; if (iPacketLength > BUFFER_SIZE) // 数据包过大 { Debug.WriteLine("ProcessNet.Auth_ProcessReceive(...) - iPacketLength > BUFFER_SIZE error!"); eventArgs.NetState.Dispose(); // 断开 return; } // 获取空数据 byte[] packetBuffer = s_ProcessorBuffers.AcquireBuffer(); // 获取数据内容 long iReturnPacketSize = receiveQueueBuffer.Dequeue(ref packetBuffer, 0, iPacketLength); // 获取的数据不相同 if (iReturnPacketSize != iPacketLength) { Debug.WriteLine("ProcessNet.Auth_ProcessReceive(...) - iReturnPacketSize != iPacketLength error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketLength, "Auth_In_Packets.log", eventArgs.NetState.ToString(), iPacketID, AuthOpCodeName.GetAuthOpCodeName(iPacketID)); ////////////////////////////////////////////////////////////////////////// // 读取的数据包 PacketReader packetReader = new PacketReader(packetBuffer, iPacketLength, 0); // 不跳过数据包头 // 获取处理数据包的实例 PacketHandler packetHandler = ProcessServer.AuthPacketHandlers.GetHandler(iPacketID); if (packetHandler == null) // 说明还没有解开当前的数据包内容 { ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketLength, "Auth_Unknown_Packets.log", eventArgs.NetState.ToString(), iPacketID, AuthOpCodeName.GetAuthOpCodeName(iPacketID)); ////////////////////////////////////////////////////////////////////////// // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long iPacketHandlerLength = packetHandler.Length; if (iPacketHandlerLength > iReturnPacketSize) // 包需求的数据大小大于得到的数据大小 { // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 处理数据 packetHandler.OnReceive(eventArgs.NetState, packetReader); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; } }
/// <summary> /// /// </summary> internal static void InitOnceServer() { ////////////////////////////////////////////////////////////////////////// // 获取最新的脚本编译集 s_ScriptAssemblyInfo = ScriptCompiler.GetLastNewScriptAssemblyInfo("Wow.RealmScript"); if (s_ScriptAssemblyInfo == null) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "脚本文件内没有找到{0}版本信息!", "Wow.RealmScript"); return; } ////////////////////////////////////////////////////////////////////////// // 获取配置的信息 LoadWowConfig(); ////////////////////////////////////////////////////////////////////////// // 开始在编译后的程序集合内获取密码和ZoneClusterWorld配置信息 LoadPassword(); ////////////////////////////////////////////////////////////////////////// // 开始在编译后的程序集合内获取密码, 并初始化SQL InitSQL(); ////////////////////////////////////////////////////////////////////////// // 开始注册协议 // 初始化OpCode的名称 RealmOpCodeName.InitRealmOpCodeName(); AuthOpCodeName.InitAuthOpCodeName(); // Auth 客户端的协议 AuthPacketHandlers.Register((ushort)AuthOpCode.SMSG_AUTH_CHALLENGE, ProcessNet.AUTH_ID_SIZE + 33, false, new PacketReceiveCallback(Auth_PacketHandlers.Auth_HandleAuthChallenge)); AuthPacketHandlers.Register((ushort)AuthOpCode.SMSG_AUTH_RECONNECT_CHALLENGE, ProcessNet.AUTH_ID_SIZE + 33, false, new PacketReceiveCallback(Auth_PacketHandlers.Auth_HandleAuthChallenge)); AuthPacketHandlers.Register((ushort)AuthOpCode.SMSG_AUTH_PROOF, ProcessNet.AUTH_ID_SIZE + 74, false, new PacketReceiveCallback(Auth_PacketHandlers.Auth_HandleAuthProof)); AuthPacketHandlers.Register((ushort)AuthOpCode.SMSG_AUTH_RECONNECT_PROOF, ProcessNet.AUTH_ID_SIZE + 74, false, new PacketReceiveCallback(Auth_PacketHandlers.Auth_HandleAuthProof)); AuthPacketHandlers.Register((ushort)AuthOpCode.SMSG_REALM_LIST, ProcessNet.AUTH_ID_SIZE + 4, false, new PacketReceiveCallback(Auth_PacketHandlers.Auth_HandleRealmList)); // Realm 客户端的协议 RealmPacketHandlers.Register((ushort)RealmOpCode.SMSG_REGISTER_REALM, ProcessNet.REALM_HEAD_SIZE + 0, false, new PacketReceiveCallback(Realm_PacketHandlers.Realm_HandleRegisterRealm)); RealmPacketHandlers.Register((ushort)RealmOpCode.SMSG_REQUEST_SESSION, ProcessNet.REALM_HEAD_SIZE + 4, false, new PacketReceiveCallback(Realm_PacketHandlers.Realm_HandleRequestSession)); RealmPacketHandlers.Register((ushort)RealmOpCode.SMSG_PING, ProcessNet.REALM_HEAD_SIZE + 0, false, new PacketReceiveCallback(Realm_PacketHandlers.Realm_HandlePing)); RealmPacketHandlers.Register((ushort)RealmOpCode.SMSG_SQL_EXECUTE, ProcessNet.REALM_HEAD_SIZE + 0, false, new PacketReceiveCallback(Realm_PacketHandlers.Realm_HandleSQLExecute)); ////////////////////////////////////////////////////////////////////////// // 获取ZoneWorld配置信息 LoadZoneClusterWorldConfig(); ////////////////////////////////////////////////////////////////////////// // 开始初始化ZoneClusterServer s_WowZoneCluster.InitZoneCluster(s_ConfigZoneClusterWorld); ////////////////////////////////////////////////////////////////////////// // 开始AuthServer监听端口 if (s_ConfigInfo.WowConfig.AuthServerHost == string.Empty) { if (Program.AuthServerListener.StartServer(AuthServerPort) == false) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "监听端口:{0} 失败!", AuthServerPort); return; } } else { string strHostNamePort = s_ConfigInfo.WowConfig.AuthServerHost + ":" + s_ConfigInfo.WowConfig.AuthServerPort; if (Program.AuthServerListener.StartServer(strHostNamePort) == false) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "监听IP地址与端口:{0} 失败!", strHostNamePort); return; } } ////////////////////////////////////////////////////////////////////////// // 开始RealmServer监听端口 if (s_ConfigInfo.WowConfig.RealmServerHost == string.Empty) { if (Program.RealmServerListener.StartServer(REALM_SERVER_PORT) == false) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "监听端口:{0} 失败!", REALM_SERVER_PORT); return; } } else { string strHostNamePort = s_ConfigInfo.WowConfig.RealmServerHost + ":" + s_ConfigInfo.WowConfig.RealmServerPort; if (Program.RealmServerListener.StartServer(strHostNamePort) == false) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "监听IP地址与端口:{0} 失败!", strHostNamePort); return; } } }
/// <summary> /// 输出发送信息包的日志 /// </summary> private static void AuthSendPacket(object sender, NetStateSendPacketEventArgs eventArgs) { PacketBuffer sendBuffer = eventArgs.SendPacket.AcquireBuffer(); ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogClientPack(sendBuffer.Buffer, sendBuffer.Length, "Auth_Out_Packets.log", eventArgs.SendNetState.ToString(), eventArgs.SendPacket.PacketID, AuthOpCodeName.GetAuthOpCodeName(eventArgs.SendPacket.PacketID)); ////////////////////////////////////////////////////////////////////////// }