Example #1
0
    public static async void EnterMap(int fromClient, Packet packet)
    {
        AuthCore core = (AuthCore)Server.the_core;
        int      cid  = packet.ReadInt();
        int      sid  = packet.ReadInt();
        int      pid  = packet.ReadInt();

        if (!Security.Validate(cid, fromClient, sid))
        {
            return;
        }

        bool ownsPlayer = await AuthHelpers.AccountOwnsPlayer(cid, pid);

        if (!ownsPlayer)
        {
            core.Clients[fromClient].tcp.Disconnect();
            return;
        }

        DataTable result = await AuthHelpers.GetPlayerData(pid);

        await AuthHelpers.AssignPidToSession(result, cid);

        AuthHelpers.MakeClientConnectToGameServer(result, cid);
    }
Example #2
0
    public static async void SendTargetGameServerForWarp(int fromClient, Packet packet)
    {
        AuthCore core = (AuthCore)Server.the_core;
        int      cid  = packet.ReadInt();
        int      sid  = packet.ReadInt();
        int      pid  = packet.ReadInt();
        int      map  = packet.ReadInt();

        if (!Security.ReceivedIdMatchesClientId(cid, fromClient))
        {
            AuthHelpers.SendAuthFailed(fromClient);
            return;
        }

        List <MySqlParameter> _params = new List <MySqlParameter>()
        {
            MySQL_Param.Parameter("?session", sid),
            MySQL_Param.Parameter("?pid", pid),
        };
        DataTable rows = await Server.DB.QueryAsync("SELECT COUNT(*) AS count FROM [[player]].sessions WHERE `session`=?session AND `pid`=?pid LIMIT 1", _params);

        if (Int32.Parse(rows.Rows[0]["count"].ToString()) > 0)
        {
            DataTable result = await AuthHelpers.GetPlayerData(pid);

            List <MySqlParameter> mapParams = new List <MySqlParameter>()
            {
                MySQL_Param.Parameter("?map", map),
                MySQL_Param.Parameter("?x", Config.SpawnPositionsForMaps[map].X),
                MySQL_Param.Parameter("?y", Config.SpawnPositionsForMaps[map].Y),
                MySQL_Param.Parameter("?z", Config.SpawnPositionsForMaps[map].Z),
                MySQL_Param.Parameter("?pid", pid),
            };
            await Server.DB.QueryAsync("UPDATE [[player]].player SET `map`=?map, `x`=?x, `y`=?y, `z`=?z WHERE `id`=?pid LIMIT 1", mapParams);

            ((AuthCore)Server.the_core).Clients[cid].session_id = sid;
            AuthHelpers.MakeClientConnectToGameServer(result, cid, map);
        }
        else
        {
            Logger.Syserr($"Player #{pid} attempted to enter map #{map} but the session missmatched (sid of {sid})");
            // todo : send a disconnect packet to the client
        }
    }