void ReadTcpInfo() { string path = Application.dataPath + "/TCPconfig/ip_port.txt"; Debug.Log("path " + path); string tempString = File.ReadAllText(path); string[] configString = tempString.Split(';'); ServerIp = configString[0]; ServerPort = int.Parse(configString[1]); _ipconfiged = true; Debug.Log("server ip: " + ServerIp + " server port: " + ServerPort); SetupTCP(); var initPocket = new InitPocket(_connection); initPocket.Read(); var authGameGuard = new AuthGameGuard(_connection) { SessionId = initPocket.SessionId }; authGameGuard.Run(); authGameGuard.Read(); }