public void AddWavePart(byte [] bytes, int startPos) { if (startPos == -1) { startPos = _bytes.Length; } _bytes = AudioUtils.AddWavePart(_bytes, startPos, bytes); _audioFrame.Process(ref _bytes, true); _partStart = _partEnd = -1; updateWave(); }
public void AddWavePart(byte [] bytes, int startPos) { if (startPos == -1) { startPos = _bytes.Length; } _bytes = AudioUtils.AddWavePart(_bytes, startPos, bytes); _audioFrame.Process(ref _bytes, true); _partStart = _partEnd = -1; updateWave(); }