void Awake()
 {
     instance               = this;
     backgroundAudio        = AudioUtilities.GetResourcesClips("background_loops");
     ouchAudio              = AudioUtilities.GetResourcesClips("character_hurt");
     jumpAudio              = AudioUtilities.GetResourcesClips("character_jump");
     landOnEnemyAudio       = AudioUtilities.GetResourcesClips("character_land_on_enemy");
     landOnGroundAudio      = AudioUtilities.GetResourcesClips("character_land_on_ground");
     respawnAudio           = AudioUtilities.GetResourcesClips("character_respawn");
     walkAudio              = AudioUtilities.GetResourcesClips("character_walk");
     pickupCollectableAudio = AudioUtilities.GetResourcesClips("pickup_collectable");
 }