public void PlayUnitUpgraded(AudioUnitConfig auc) { CreateSource(auc.OnUpgraded, false); }
public void PlayUnitReachedGoal(AudioUnitConfig auc) { CreateSource(auc.OnReachedGoal, false); }
public void PlayExplode(AudioUnitConfig auc) { CreateSource(auc.OnExplode, false); }
public AudioSource PlayUnitPlacedLoop(AudioUnitConfig auc) { return(CreateSource(auc.OnUnitPlacedLoop, true)); }