Example #1
0
 public void PlayUnitUpgraded(AudioUnitConfig auc)
 {
     CreateSource(auc.OnUpgraded, false);
 }
Example #2
0
 public void PlayUnitReachedGoal(AudioUnitConfig auc)
 {
     CreateSource(auc.OnReachedGoal, false);
 }
Example #3
0
 public void PlayExplode(AudioUnitConfig auc)
 {
     CreateSource(auc.OnExplode, false);
 }
Example #4
0
 public AudioSource PlayUnitPlacedLoop(AudioUnitConfig auc)
 {
     return(CreateSource(auc.OnUnitPlacedLoop, true));
 }