public void PlayCrash() { if (this.muted) { return; } crashClip.PlayIn(SFX_AS); }
public void PlayChangeColor() { if (this.muted) { return; } changeColorClip.PlayIn(SFX_AS); }
public void PlayGetPoint() { if (this.muted) { return; } getPointClip.PlayIn(SFX_AS); }
public void PlayFly() { if (this.muted) { return; } flyClip.PlayIn(SFX_AS); }
public void PlayGameMusic() { if (this.muted) { return; } musicClip.PlayIn(BG_AS); }
public void PlayStartMusic() { if (this.muted) { return; } startClip.PlayIn(BG_AS); }