public override void OnPointerExit(PointerEventData eventData) { AudioManager.instance.PlaySound(SoundName.MenuItemDeselected); if (loop != null) { loop.Stop(); } }
public void Stop() { if (controller != null) { controller.Stop(); } }
private void FinishCough() { InputController.BanButton(false); child.GetComponent <Animator>().SetBool("IsCough", false); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); last_time = 0f; is_Cough = false; InputController.GetKey(); }
IEnumerator ChangeChannel(int Index, bool Static) { RadioSwapping = true; if (Static) { ASC_Radio.SetVolume(0.5f); ASC_Radio.Sound = StaticSound; ASC_Radio.Play(); yield return(new WaitForSeconds(1f)); ASC_Radio.Stop(); } PlaySong(); yield return(new WaitForSeconds(0.25f)); RadioSwapping = false; }
IEnumerator Alarm() { ASC.AS.loop = true; ASC.Sound = AlarmSound; ASC.Play(); WarningText.fontSize = 0.01f; WarningText.text = "NIGHT OVER"; yield return(new WaitForSeconds(3f)); ASC.Stop(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { TimeManager.instance.StartDay(); controller = AudioManager.instance.PlaySoundLoop(SoundName.Dash); } if (Input.GetKeyDown(KeyCode.S) && controller != null) { controller.Stop(); } }
public void StopAllLoopingSounds() { for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); if (child.gameObject.activeSelf) { AudioSourceController controller = child.GetComponent <AudioSourceController>(); if (controller.Looping) { controller.Stop(); } } } }
public void SetFrozen(bool State) { Frozen = State; if (Frozen) { ASC_Engine.Stop(); SetStation(0, false); } else { ASC_Engine.Play(); BA.FixGlass(); if (!RadioTurnedOff) { SetStation(DefaultStation, false); } } }
public void CloseButton(string itemName = null) { //音效 if (m_AudioSourceController == null) { m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController(); } if (itemName != "收音机") { m_AudioSourceController.Play("阅读字条", transform); } else { m_AudioSourceController.Stop(); } //解除禁用输入 InputController.BanButton(false); InputController.BanMouse(false); StopCoroutine(IE_ShowButton()); GetComponent <ShowAndHideUI>().Hide(0.5f); GameObject.Find("EventSystem").GetComponent <EventSystem>().enabled = true; }
private void Update() { if (!gameObject.transform.GetChild(1).gameObject.activeInHierarchy&& interaction_type != 17) { return; } if (is_inBounds && player != null) { if (player.GetComponent <PlayerActions>().GetInteraction()) { switch (interaction_type) { case 0: #region 纸条 WaitFor(2f); GetSomething("纸条"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("BackpackUI/Canvas/Note").transform.GetComponent <NoteUI>().Show("纸条", 5f); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("纸条"); }, 2f)); #endregion break; case 1: #region 罐头 GetSomething("罐头"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(1); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameController.LoadScene(4); }, 13f)); }, 1f)); #endregion break; case 2: m_AudioSourceController.Play("四格漫画1-3", transform); break; case 3: #region 轮椅 GameObject.Find("零件堆").GetComponent <Animator>().SetTrigger("Disappear"); itemsData.items.Add(new Item("轮椅", "", get_object.GetComponent <SpriteRenderer>().sprite)); GetSomething("轮椅"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(2); }, 1f)); CameraAndCharacterController cameraController = GameObject.Find("CameraAndCharacterController").GetComponent <CameraAndCharacterController>(); cameraController.character_man.GetComponent <ShowAndHide>().Hide(2f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { ShowChairMan(); }, 2f)); transform.parent.Find("SwitchTrigger").gameObject.SetActive(true); #endregion break; case 4: #region 电线开关 m_AudioSourceController.Play("开关", transform); WaitFor(8f); GameObject.Find("TrackCameraController-ElectricWire").GetComponent <TrackCameraController>().StartMove(); m_AudioSourceController.Play("电流", transform); transform.GetChild(1).gameObject.SetActive(false); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("漏电的电线").GetComponent <Animator>().SetTrigger("IsCut"); GameObject.Find("ElectricLine").SetActive(false); Destroy(remind); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { m_AudioSourceController.Stop(); }, 1.5f)); }, 4f)); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-ElectricWire").GetComponent <TrackCameraController>().Finished(); }, 5.5f)); #endregion break; case 5: break; case 6: #region 收据 WaitFor(1f); GetSomething("收据1"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { //GameObject.Find("BackpackUI/Canvas/Note").transform.GetComponent<NoteUI>().Show("收据1", 5f); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("收据1"); }, 2f)); #endregion break; case 7: #region 日记 WaitFor(1f); GetSomething("日记"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("日记"); }, 2f)); #endregion break; case 8: #region 花盆 if (GameObject.Find("BackpackUI").GetComponent <BackpackUI>().HasItem("瓶装水")) { GetComponent <Collider2D>().enabled = false; WaitFor(15.5f); LoseSomething("瓶装水"); m_AudioSourceController.Play("倒水", transform); zimu.Show("希望它可以快快发芽。"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(4); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { zimu.Show("好像有一本日记。"); transform.parent.Find("日记Trigger").gameObject.SetActive(true); }, 10.5f)); }, 3f)); } else { WaitFor(9f); LoseSomething("种子"); zimu.Show("种子已经种下了,或许需要给它浇浇水。"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Water").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Water").GetComponent <TrackCameraController>().Finished(); }, 5f)); }, 2f)); } #endregion break; case 9: #region 瓶装水 WaitFor(1f); GetSomething("瓶装水"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("瓶装水"); #endregion break; case 10: #region 种子 WaitFor(9f); GetSomething("种子"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("种子"); zimu.Show("捡到了一颗种子,要找个地方把它种下。"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-FlowerPot").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-FlowerPot").GetComponent <TrackCameraController>().Finished(); transform.parent.Find("花盆Trigger").GetComponent <Collider2D>().enabled = true; }, 5f)); }, 2f)); #endregion break; case 11: #region 收音机 WaitFor(9f); GetSomething("收音机"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("收音机"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Battery").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Battery").GetComponent <TrackCameraController>().Finished(); Invoke("CanMove", 2f); }, 5f)); transform.parent.Find("电池Trigger").GetComponent <Collider2D>().enabled = true; }, 2f)); #endregion break; case 12: #region 电池 WaitFor(1f); GetSomething("电池"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("电池"); #endregion break; case 13: #region 零件 #endregion break; case 14: #region 炸弹 WaitFor(1f); GetSomething("炸弹"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("炸弹"); zimu.Show("一捆炸药!"); #endregion break; case 15: #region 电箱 //水坑没水 if (!transform.parent.Find("水坑Trigger/GetObject").GetChild(3).gameObject.activeInHierarchy) { WaitFor(7f); GameObject.Find("TrackCameraController-Pool2").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool2").GetComponent <TrackCameraController>().Finished(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { zimu.Show("电线断了..."); }, 1.5f)); }, 5f)); return; } //水坑有水并且已经摆了炸弹 if (transform.parent.Find("摆炸弹Trigger/GetObject").gameObject.activeInHierarchy) { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(5); } //水坑有水但是么有摆炸弹 else { WaitFor(7f); GameObject.Find("TrackCameraController-Wall").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Wall").GetComponent <TrackCameraController>().Finished(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { m_AudioSourceController.Play("电流", transform); zimu.Show("电路连通了,或许可以点燃什么。"); }, 1.5f)); }, 5f)); } #endregion break; case 16: #region 水坑 //包里有水 if (GameObject.Find("BackpackUI").GetComponent <BackpackUI>().HasItem("瓶装水")) { m_AudioSourceController.Play("倒水", transform); LoseSomething("瓶装水"); GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().StartMove(); Transform pool = get_object.transform; InputController.BanButton(true); InputController.BanMouse(true); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { if (!pool.GetChild(1).gameObject.activeInHierarchy) { Initial(); WaitFor(5f); pool.GetChild(1).GetComponent <ShowAndHide>().Show(3f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().Finished(); zimu.Show("还需要更多的水。"); }, 3f)); } else if (!pool.GetChild(2).gameObject.activeInHierarchy) { Initial(); WaitFor(5f); pool.GetChild(2).GetComponent <ShowAndHide>().Show(3f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().Finished(); zimu.Show("还需要更多的水。"); }, 3f)); } else if (!pool.GetChild(3).gameObject.activeInHierarchy) { WaitFor(11f); pool.GetChild(3).GetComponent <ShowAndHide>().Show(3f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().Finished(); //电路连通,可以开电箱 transform.parent.Find("电箱Trigger").GetComponent <Collider2D>().enabled = true; GameObject.Find("TrackCameraController-ElectricityBox2").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { transform.parent.Find("电箱Trigger").GetChild(1).GetComponent <Animator>().SetBool("Open", true); m_AudioSourceController.Play("电流", transform); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-ElectricityBox2").GetComponent <TrackCameraController>().Finished(); zimu.Show("只要再把电源打开。。。"); }, 3f)); }, 3f)); }, 3f)); } }, 3f)); } //包里没水 else { WaitFor(2f); zimu.Show("或许可以想办法把这个水坑填满。"); } #endregion break; case 17: #region 放炸弹 //包里没炸弹 if (!GameObject.Find("BackpackUI").GetComponent <BackpackUI>().HasItem("炸弹")) { WaitFor(2f); zimu.Show("这面墙快塌了,要是有炸药什么的应该可以炸开吧。"); return; } //包里有炸弹 InputController.BanButton(true); InputController.BanMouse(true); Invoke("CanMove", 1f); LoseSomething("炸弹"); //包里有炸弹且电路连通 if (transform.parent.Find("电箱Trigger").GetChild(1).GetComponent <Animator>().GetBool("Open")) { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(5); return; } //包里有炸弹但电路不通 get_object.GetComponent <ShowAndHide>().Show(2f); WaitFor(7f); GameObject.Find("TrackCameraController-ElectricityBox").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-ElectricityBox").GetComponent <TrackCameraController>().Finished(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { zimu.Show("电线断了..."); }, 1.5f)); }, 5f)); #endregion break; default: break; } } } }
// Update is called once per frame void Update() { interaction = false; InputController.GetKey(); #region 切换视角 if (CameraController != null && GameController.GetCharacterNumber() == 2) { int mainCamera = CameraController.GetComponent <CameraAndCharacterController>().mainCamera; if (mainCamera == 0 && InputController.mouseDown) { CameraController.GetComponent <CameraAndCharacterController>().mainCamera = 1; CameraController.GetComponent <CameraAndCharacterController>().SendMessage("ChangeCamera"); } else if (mainCamera == 1 && InputController.buttonDown) { CameraController.GetComponent <CameraAndCharacterController>().mainCamera = 0; CameraController.GetComponent <CameraAndCharacterController>().SendMessage("ChangeCamera"); } } else if (GameController.GetCharacterNumber() != 2) { Debug.Log("这个场景的角色不是两个,所以不能切换视角!"); } #endregion #region 虚弱的人的移动 if (m_state == 0) { if (InputController.left) { gameObject.GetComponent <PoorManMoving>().SendMessage("MoveLeft"); audioSourceController.Play("人走路", transform); } else if (InputController.right) { gameObject.GetComponent <PoorManMoving>().SendMessage("MoveRight"); audioSourceController.Play("人走路", transform); } else if (InputController.interaction) { interaction = true; gameObject.GetComponent <PoorManMoving>().SendMessage("StopMoving"); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); return; } else { gameObject.GetComponent <PoorManMoving>().SendMessage("StopMoving"); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); return; } } #endregion #region 轮椅的移动 if (m_state == 1) { if (InputController.rush) { Skill rushSkill = GameObject.Find("技能UI/Canvas/Panel").transform.Find("技能1").GetComponent <Skill>(); if (rushSkill.IsAble()) { if (!rushSkill.isCD) { rushSkill.UseSkill(); //audioSourceController.Play("冲刺", transform); gameObject.GetComponent <ChairMoving>().SendMessage("Rush"); } } } if (InputController.left) { audioSourceController.Play("轮椅移动", transform); gameObject.GetComponent <ChairMoving>().SendMessage("MoveLeft"); } else if (InputController.right) { audioSourceController.Play("轮椅移动", transform); gameObject.GetComponent <ChairMoving>().SendMessage("MoveRight"); } else if (InputController.interaction) { interaction = true; gameObject.GetComponent <ChairMoving>().SendMessage("StopMoving"); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); return; } else { gameObject.GetComponent <ChairMoving>().SendMessage("StopMoving"); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); return; } } #endregion #region 健康人的移动 if (m_state == 2) { if (InputController.left) { gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", true); gameObject.GetComponent <PlayerMoving>().SendMessage("MoveLeft"); audioSourceController.Play("人走路", transform); } else if (InputController.right) { gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", true); gameObject.GetComponent <PlayerMoving>().SendMessage("MoveRight"); audioSourceController.Play("人走路", transform); } else if (InputController.interaction) { interaction = true; gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", false); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); return; } else { gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", false); audioSourceController.Stop(); audioSourceController = AudioSourcesManager.ApplyAudioSourceController(); return; } } #endregion #region 狗子的移动 if (m_state == 3) { GameObject plane = GameObject.FindGameObjectWithTag("Plane"); Vector3 target = new Vector3(InputController.hitPoint.x, InputController.hitPoint.y, plane.transform.position.z); if (InputController.right_mouseDown) { GetComponent <DogMoving>().SendMessage("JumpTo", target); } if (plane.GetComponent <Collider2D>().bounds.Contains(target)) { if (InputController.left_mouseDown) { GetComponent <DogMoving>().SendMessage("MoveTo", target); interaction = true; } } } #endregion }
public void stopSceneSong() { sceneSongController.Stop(); }
private void FixedUpdate() { if (onIroningBoard && ironingBoard.garmentOnBoard != null) { if (TimeManager.instance.timeScale != 0.0f) { steamState = laundryIroningBoard.Press(transform.position.x); } } else { steamState = SteamState.Off; } if (steamState == SteamState.Steam && !steam.isEmitting) { steam.Play(true); smoke.Stop(true, ParticleSystemStopBehavior.StopEmitting); } if (steamState == SteamState.Burn && !smoke.isEmitting) { smoke.Play(true); steam.Stop(true, ParticleSystemStopBehavior.StopEmitting); } if (steamState == SteamState.Off && (steam.isEmitting || smoke.isEmitting)) { steam.Stop(true, ParticleSystemStopBehavior.StopEmitting); smoke.Stop(true, ParticleSystemStopBehavior.StopEmitting); } if (steamState == SteamState.Steam) { if (burnLoop != null) { burnLoop.Stop(); burnLoop = null; } if (steamLoop == null) { steamLoop = AudioManager.instance.PlaySoundLoop(SoundName.IronIsWorking); } } else if (steamState == SteamState.Burn) { if (steamLoop != null) { steamLoop.Stop(); steamLoop = null; } if (burnLoop == null) { burnLoop = AudioManager.instance.PlaySoundLoop(SoundName.IronisBurning); } } else { if (steamLoop != null) { steamLoop.Stop(); steamLoop = null; } if (burnLoop != null) { burnLoop.Stop(); burnLoop = null; } } }
IEnumerator RandomCalls() { while (true) { yield return(new WaitForSeconds(Random.Range(PhoneCallRandomness.x, PhoneCallRandomness.y))); int RandomCaller = Random.Range(0, SpamCallers.Count); TextBox TB = null; while (!TB) { yield return(new WaitForSeconds(0.5f)); TB = GameObject.FindWithTag("TextBox").GetComponent <TextBox>(); } if (!GetComponent <DashObject>().PickedUp&& !GetComponent <DashObject>().Locked&& !InCall && !TB.isActive) { if (GameObject.FindWithTag("Manager").GetComponent <Manager>().TimeIndex != 0 && GameObject.FindWithTag("Manager").GetComponent <Manager>().TimeIndex < 600) { ASC.Sound = PhoneCallSound; ASC.SetVolume(1f); ASC.AS.loop = true; ASC.Play(); PhoneNumber = ""; PhoneScreen.text = "Incoming : " + SpamCallers[RandomCaller].CallerID; DashObject DO = GetComponent <DashObject>(); int Frames = 0; bool Answered = false; while (Frames < (7 * 60)) { yield return(null); Frames++; if (DO.PickedUp) { Answered = true; Frames = 1000; } } if (Answered) { PhoneScreen.text = SpamCallers[RandomCaller].CallerID; InCall = true; ASC.AS.loop = false; ASC.Stop(); TB.CurrentVoice = SpamCallers[RandomCaller].CallerVoice; TB.CurrentSource = ASC; ASC.SetVolume(1f); int Index = 0; bool HungUp = false; while (Index < SpamCallers[RandomCaller].Lines.Count && HungUp == false) { TB.DisplayText(SpamCallers[RandomCaller].Lines[Index]); while (TB.isPrinting && HungUp == false) { yield return(null); if (!DO.PickedUp) { HungUp = true; } } /* * Frames = 0; * while(!HungUp && Frames < 30) * { * yield return null; * Frames++; * if(!DO.PickedUp) * { * HungUp = true; * } * }*/ Index++; } TB.Toggle(); ASC.SetPitch(1f); if (!HungUp) { GetComponent <DashObject>().RemoveFromHands(); } Clear(); InCall = false; } ASC.AS.loop = false; ASC.Stop(); PhoneScreen.text = ""; } } } }