private void OnCollisionEnter(Collision other) { if (other.transform.tag == TagsUtil.ENEMY) { audioPlayer.AiAi(); audioPlayer.GritoBruxa(); GameController.gameController.GameOver(); } }
private void OnCollisionEnter(Collision other) { if (other.transform.tag == TagsUtil.ENEMY) { audioPlayer.AiAi(); audioPlayer.GritoBruxa(); GameController.gameController.GameOver(); } }