void Start()
 {
     PlayerPrefs.SetInt("golRyu", 0);
     PlayerPrefs.SetInt("golKen", 0);
     apito        = GetComponent <AudioSource> ();
     audioManager = FindObjectOfType <AudioMenager> ();
 }
Example #2
0
    private void Awake()
    {
        if (audioMenager != null)
        {
            Destroy(gameObject);
            return;
        }
        else
        {
            audioMenager = this;
        }
        DontDestroyOnLoad(gameObject);
        //SOUNDS
        foreach (Sound sound in sounds)
        {
            sound.source      = gameObject.AddComponent <AudioSource>();
            sound.source.clip = sound.clip;

            sound.source.volume = sound.volume;
            sound.source.pitch  = sound.pitch;

            sound.source.loop = sound.loop;
        }
        //MUSICS
        foreach (Sound music in musics)
        {
            music.source      = gameObject.AddComponent <AudioSource>();
            music.source.clip = music.clip;

            music.source.volume = music.volume;
            music.source.pitch  = music.pitch;

            music.source.loop = music.loop;
        }
    }
Example #3
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
         return;
     }
     DontDestroyOnLoad(gameObject);
 }
Example #4
0
    // Start is called before the first frame update
    void Start()
    {
        audioObj       = GameObject.Find("SoundController").GetComponent <AudioMenager>();
        controller     = GameObject.Find("Controller");
        anim           = GetComponent <Animator>();
        rb             = GetComponent <Rigidbody2D>();
        playerCollider = GetComponent <BoxCollider2D>();



        startCollX       = playerCollider.size.x;
        startCollY       = playerCollider.size.y;
        currGravityScale = rb.gravityScale;
        currGlideTime    = glideTime;
    }
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }
        DontDestroyOnLoad(gameObject);

        foreach (Sound s in sounds)
        {
            s.source        = gameObject.AddComponent <AudioSource>();
            s.source.clip   = s.clip;
            s.source.volume = s.volume;
            s.source.pitch  = s.pitch;
            s.source.loop   = s.loop;
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     audioObj     = GameObject.Find("SoundController").GetComponent <AudioMenager>();
     scoreCounter = GameObject.Find("Controller").GetComponent <ScoreCounter>(); //scoreText.GetComponent<ScoreCounter>();
 }
Example #7
0
 // Start is called before the first frame update
 void Start()
 {
     audioObj = GameObject.Find("SoundController").GetComponent <AudioMenager>();
     speedX   = GetComponent <Rigidbody2D>().velocity.x;
 }
 void Start()
 {
     audioManager = FindObjectOfType <AudioMenager> ();
 }